Commit graph

20 commits

Author SHA1 Message Date
Marcelo Fernandez a323b7a1ba Implemented profiling functions for NativeScript 2018-08-22 15:40:41 -03:00
willnationsdev 05f717376b Add NativeScript support for script classes. 2018-08-15 10:58:13 -05:00
George Marques eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
George Marques 03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Marcelo Fernandez deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Fabio Alessandrelli 1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner 4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Fabio Alessandrelli 9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
karroffel ad93d3e277 [NativeScript] added global type tag system 2018-04-05 00:06:33 +02:00
karroffel 0b2afa24b8 add initial NativeScript 1.1 extension
This commit adds new functionality to NativeScript, namely:

 - ability to set and get documentation for classes, methods,
   signals and properties

 - ability to set names and type information to method arguments

 - ability to set and get type tags for nativescripts

 - ability to register instance binding data management functions

 - ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel 66eed7b859 [GDNative] fix reloading of non-reloadable libraries 2018-01-06 21:10:01 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Karroffel d82942e1c5 [GDNative] removed anchors 2017-11-03 15:17:50 +01:00
Jerome67000 2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Emmanuel Leblond e715be0f0a
[GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
Ruslan Mustakov 269203a022 Provide NativeScript properties in definition order 2017-09-05 12:45:23 +07:00
Karroffel 7878329e6f merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00
Renamed from modules/nativescript/nativescript.h (Browse further)