Commit graph

2494 commits

Author SHA1 Message Date
santiagopf a9795d5826 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-14 10:58:26 -03:00
Rémi Verschelde bfaa179e70 Merge pull request #3074 from neikeq/editor_layouts_patch
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky 4713bcccf3 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-14 10:25:19 -03:00
Juan Linietsky 83e0e97214 -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
Ignacio Etcheverry d558ced434 Editor layout dialog: name field grabs focus on popup 2015-12-14 14:16:29 +01:00
Rémi Verschelde c262becd7b Merge pull request #3073 from TheHX/pr-editor-dialogs
Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Juan Linietsky 1312df7fdc implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848 2015-12-14 09:06:53 -03:00
Franklin Sobrinho 12bfb55c6c Implement double-click on remaining dialogs 2015-12-14 08:43:56 -03:00
Juan Linietsky f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Juan Linietsky 534c8e74b9 do not open dominant script if external editor is selected, fixes #3067 2015-12-14 08:21:18 -03:00
Rémi Verschelde 7155f75e22 Merge pull request #3061 from TheHX/pr-tree-dialogs
Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde 55684dbea4 Merge pull request #3065 from TheHX/pr-array-editor
Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00
santiagopf c8077de714 utf stuff on osx 2015-12-13 22:21:49 -03:00
Juan Linietsky 7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky 72ff61963b fixed and improved selection and list selection, closes #2852 2015-12-13 17:16:13 -03:00
Juan Linietsky 7c39ebd05c -hash dictionaries properly instead of using pointer, fixes #2880 2015-12-13 15:20:58 -03:00
Juan Linietsky 39f345a9ae -deprecated pcz, replaced by just zip. Closes #2879 2015-12-13 14:15:55 -03:00
Juan Linietsky a537c3ca34 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 12:56:04 -03:00
Juan Linietsky 95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
Franklin Sobrinho 2e8ed75d8d Fix array editor NodePath being relative to editor 2015-12-13 11:42:29 -03:00
Juan Linietsky 8cec1b6544 Merge pull request #3052 from akien-mga/pr-cleanup-doc
Remove some outdated documentation and files
2015-12-13 09:56:41 -03:00
Franklin Sobrinho 4523a591d3 Double-click item for reparent and choose a node in NodePath dialog 2015-12-13 08:47:54 -03:00
Juan Linietsky 451b1d9144 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 08:01:14 -03:00
Juan Linietsky 450926693f fix zip export 2015-12-13 07:50:07 -03:00
Rémi Verschelde cdf07327bc Merge pull request #3045 from TheHX/pr-nav-mesh
Fix crash caused by a empty NavigationMesh
2015-12-13 10:10:49 +01:00
Rémi Verschelde 4018ea63c7 Merge pull request #3050 from eska014/fix-tree-cell-slider
Fix editor for TreeItem cells in range mode
2015-12-13 10:10:33 +01:00
Rémi Verschelde 75e88b8b9e Merge pull request #3049 from eska014/fix-exp-slider
Fix setting Sliders in exponential mode
2015-12-13 10:10:25 +01:00
Rémi Verschelde 73153eadfa Merge pull request #3048 from eska014/autoload-demo
Update Autoload demo
2015-12-13 10:10:18 +01:00
Rémi Verschelde 8c005e2b73 Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
2015-12-13 10:10:08 +01:00
Rémi Verschelde 3e733afaaa Merge pull request #3053 from TheHX/pr-revert-3043
Remove last remaining variables of PR-3043
2015-12-13 10:09:23 +01:00
santiagopf 477b174d9d Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 02:16:11 -03:00
santiagopf 01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
Juan Linietsky 709de124c1 ability to export scene to zip 2015-12-13 01:08:36 -03:00
Juan Linietsky 11eaf019b3 ability to get video player texture 2015-12-12 20:05:26 -03:00
Rémi Verschelde 410e418aea Add a Makefile to generate classes doc in various formats
All the generated documentation is put in doc/_build.
2015-12-13 00:01:04 +01:00
Rémi Verschelde aeb5ea5934 Move documentation python tools to doc/tools folder 2015-12-12 23:30:45 +01:00
Juan Linietsky bbb2a863f9 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-12 19:22:16 -03:00
Juan Linietsky 9f75dd086e no more time error, fixes #2892 2015-12-12 19:21:43 -03:00
santiagopf d6f9426748 isim 2015-12-12 19:13:40 -03:00
Franklin Sobrinho df57239f7f Remove last remaining variables of PR-3043 2015-12-12 18:15:31 -03:00
Juan Linietsky 97fe073f33 Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Rémi Verschelde fb00cee33b Drop MSVC 12.0-specific build batch script 2015-12-12 21:18:33 +01:00
Rémi Verschelde 29f30b7deb Move doxygen config to doc folder
Also removed logo_small.png and used logo.png instead
2015-12-12 21:18:33 +01:00
Rémi Verschelde 61eb037d5d Remove outdated documentation 2015-12-12 21:18:33 +01:00
Juan Linietsky 6316f8941c variant parser was not parsing rect2 properly, fixes #2948 2015-12-12 17:10:43 -03:00
Juan Linietsky 101049518a -force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
2015-12-12 16:46:25 -03:00
Juan Linietsky 5abe431361 better support for broken collada, fixes #2959 2015-12-12 14:55:16 -03:00
Franklin Sobrinho 3dead22454 Fix crash caused by a empty NavigationMesh 2015-12-12 14:06:27 -03:00
Juan Linietsky 890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
Juan Linietsky cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00