Commit graph

3910 commits

Author SHA1 Message Date
reduz
90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
bruvzg
b6a21f85a7
Fix url_decode with mixed percent-encoding/Unicode strings. Treat Unix drive names as UTF-8 encoded. 2021-04-30 21:22:39 +03:00
Rémi Verschelde
9e9ac9f6ad
Merge pull request #46476 from DarknessCatt/master
Add fill method to Arrays and PackedArrays
2021-04-28 16:52:31 +02:00
Pasi Nuutinmaki
a165eed73b
Fix area calculation of Face3
There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.

"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
2021-04-28 11:09:41 +02:00
Rémi Verschelde
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Florian Kothmeier
a2c419bdc9
Raise error if Resource is of wrong type as function argument 2021-04-27 21:24:08 +02:00
Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde
72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged 2021-04-27 15:04:30 +02:00
Hugo Locurcio
5d124c4a8f
Remove uses of auto for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Fabio Alessandrelli
3bb40669d5 [Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.
2021-04-26 09:55:24 +02:00
jfons
4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde
12f826da7d
NodePath: Remove unimplemented get_parent() method
Fixes #48100.
2021-04-23 12:37:53 +02:00
kobewi
22efa850bd Make randomize() use unix time too 2021-04-22 21:08:33 +02:00
Rémi Verschelde
3d46f28558
Add type_traits include for std::is_trivially_destructible 2021-04-22 16:23:55 +02:00
Matheus Lima Cunha
efd27a63c1 Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
Rémi Verschelde
a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
Juan Linietsky
2b730cad90 Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer

Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.

For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde
7e215a4b54
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 11:39:12 +02:00
Hugo Locurcio
71b254f68e
Print suggestions when requesting a nonexistent InputMap action
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-18 02:38:42 +02:00
Marcel Admiraal
0fb4dbf1bd Avoid creating joy_names map entries when using Map operator[] 2021-04-17 20:29:04 +01:00
George Marques
a6c5938909
Remove return value type adjust of builtin method calls
Make calls faster with the caveat that the caller needs to make sure
that the return value type is already correct.
2021-04-16 12:04:34 -03:00
Rémi Verschelde
200d9a734c
Merge pull request #47701 from vnen/gdscript-test-runner 2021-04-16 10:34:39 +02:00
Rémi Verschelde
a3ca7844b3
Merge pull request #47726 from dalexeev/patch-1
Fix `Color::get_{r,g,b,a}8`
2021-04-16 10:30:53 +02:00
Bartłomiej T. Listwon
1eaaf2f9a2 Separate set.h from map.h 2021-04-14 11:43:45 +02:00
Julien Nguyen
026b8497d1 Fix PackedFloat32Array get index not working 2021-04-12 23:33:06 +02:00
Fabio Alessandrelli
4d5c8e0b18 This renames PacketPeerUDP.listen to bind. 2021-04-12 21:05:33 +02:00
dam
da8c2310b5 Allow local port control on net_socket connections 2021-04-12 21:05:33 +02:00
Johannes
33d6eccdec
Fix _File::get_buffer length always set to p_length 2021-04-11 23:11:13 +02:00
Rémi Verschelde
c1b4755aa1
Merge pull request #47761 from reduz/packedbytearray-marshalling
Add marshalling to PackedByteArray
2021-04-10 19:17:31 +02:00
Fabio Alessandrelli
6138396e00
Merge pull request #47512 from DanielKriz/bugfix/uri_encode
fix wrong encoding format in uri_encode
2021-04-10 18:58:40 +02:00
reduz
e67c63108b Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this

Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10 13:09:22 -03:00
Daniel Kříž
13c999d9d7 fix wrong encoding in uri_encode 2021-04-10 17:54:18 +02:00
Danil Alexeev
e63976d4b2
Fix Color::get_{r,g,b,a}8
Closes #47022.
2021-04-09 16:11:02 +03:00
George Marques
b25ab27d4a
Set resource path earlier on ProjectSettings setup
Since loading the config might use the resource path, it needs to be
set before that happens.
2021-04-08 09:35:06 -03:00
Rémi Verschelde
f83486b430
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@01dce71403.
2021-04-06 22:39:35 +02:00
George Marques
f8dd7917ec
Add flag to stop printing to stdout/stderr
This allows the terminal output to be suppressed but still be captured
by print/error handlers.
2021-04-06 07:36:41 -03:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
jmb462
400843c172 fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
rafallus
9196722935 Fix Quat multiplication
x, y, z values were updated too early
2021-03-29 13:57:34 -06:00
Rémi Verschelde
aba03110ba
Merge pull request #46830 from vnen/gdscript-typed-arrays
GDScript typed arrays
2021-03-29 16:47:38 +02:00
Juan Linietsky
4763835c11 Optimize image channel detection
Speeds up compression
2021-03-26 15:44:00 -03:00
Rémi Verschelde
c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Rémi Verschelde
cde67f0315
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9.
2021-03-23 13:18:43 +01:00
Rémi Verschelde
6610289fdd
Merge pull request #40804 from naithar/fix/json-parse
JSON parser fix
2021-03-23 13:07:04 +01:00
Aaron Franke
a5324787c8
Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rémi Verschelde
12f7c1cb25
Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23 11:54:20 +01:00
bruvzg
b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders. 2021-03-23 08:03:41 +02:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
11718dbef9 Merge pull request #45562 from aaronfranke/core-modules-real_t
Use real_t in GridMap and VariantParser
2021-03-23 00:10:04 +01:00
Rémi Verschelde
8fb382afb8
Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
2021-03-22 23:30:20 +01:00
Juan Linietsky
8d64f3bd76 Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
Juan Linietsky
97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Fabio Alessandrelli
70d5f652a2 [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-21 15:59:31 +01:00
Marcel Admiraal
755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Marcel Admiraal
07f1cd5ff8 Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
Aaron Franke
affe3c817a
Use real_t in GridMap and VariantParser 2021-03-19 00:56:34 -04:00
George Marques
997a8ae9e8
Make Variant setget use set() method of Array
This ensure that typed arrays are properly checked when setting an
element.

Moved the macro to a straight declaration since the macro was only used
for Array and it now is quite specific to the Array class.
2021-03-18 10:18:59 -03:00
George Marques
fbfdd5e110
Add functions to retrieve type of a typed Array 2021-03-18 10:18:58 -03:00
George Marques
497dab94be
Don't check type when assigning Array
The array should just assimilate the type of the other one since
assignment in this case means a change in the reference.

This also adds a `typed_assign` function for the cases where type
validation is wanted.
2021-03-18 10:18:58 -03:00
Alex Hirsch
c28428fe4d Allow nullptr with zero length in FileAccess get_buffer
fix #47071
2021-03-16 22:55:11 +01:00
Rémi Verschelde
97ce8708e8
Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
[Net] Make debugger peer less CPU intensive.
2021-03-16 22:14:21 +01:00
Fabio Alessandrelli
87353c90fa [Net] Make debugger peer less CPU intensive.
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).

This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
Fredia Huya-Kouadio
862e2df1a4 Fix bug causing project.godot to be ignored when project.binary is missing 2021-03-16 09:38:35 -07:00
Rémi Verschelde
224f5cab99
Merge pull request #46378 from reduz/static-method-in-variant-types
Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz
ecfa570ccb Add static method support to core Variant types
* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Rémi Verschelde
8051307efe
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Anshul7sp1
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Aitor Cereceto
1e820b3d9d [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
Gilles Roudière
ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Alex Hirsch
cdf3099c68 Add parameter checkes to FileAccess get_buffer functions
fix #46540
2021-03-09 13:55:20 +01:00
bruvzg
741e1cf672
Move caller_id init to Thread constructor to fix UWP build. 2021-03-09 08:40:30 +02:00
Rémi Verschelde
afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi
156c402f2b Allow to save override.cfg with ProjectSettings 2021-03-07 01:21:44 +01:00
bruvzg
9887c2b4f0
Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 00:17:20 +02:00
Ev1lbl0w
1f0b60c47d
Fix negative VRAM values 2021-03-05 21:48:20 +00:00
Alex Hirsch
6985967c3b Add missing ERR_FAIL_INDEX check to Variant::construct
Other functions in the same file validate parameters using the ERR_FAIL
macros. This validation was missing for Variant::construct resulting in
a crash when called with invalid data (p_type < 0).

fix #46067
2021-03-04 18:50:37 +01:00
Rafał Mikrut
2cbdcb03a1 Don't allow to use in bit shift negative operands 2021-03-04 16:25:40 +01:00
Rémi Verschelde
614566ddb5 RemoteDebugger: Fix possible division by zero 2021-03-04 12:55:53 +01:00
Pedro Rodrigues
a3a731ed92 Fix crash on HTTPClient::poll method
The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.

Fixes #46138
2021-03-03 21:00:30 +00:00
Rémi Verschelde
8fbe644b6e
Merge pull request #46423 from kleonc/color_from_hsv_fix
Make Color::from_hsv use Color::set_hsv
2021-03-01 19:37:58 +01:00
bruvzg
76b653528d
JSON parser: add UTF-16 surrogate pairs support. 2021-03-01 13:23:12 +02:00
Mateo Kuruk Miccino
89283b7b53 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
Mateo Kuruk Miccino
472673b38d ResourceLoader: Fix inverse 'if' on the cache mode 2021-02-27 21:53:27 -03:00
Fabio Alessandrelli
dfbeb5ae29 Fix thread_process_array when NO_THREADS. 2021-02-26 12:13:20 +01:00
Rémi Verschelde
94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00
Rémi Verschelde
f3f6c62b14
Merge pull request #46424 from RandomShaper/fix_no_threads
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Carlos Cabello
edb8c11970 Add descriptive error message when trying to access a dir fails 2021-02-25 22:24:21 +01:00
Pedro J. Estébanez
b1edb69249 Fix SafeNumeric::conditional_increment() for NO_THREADS 2021-02-25 21:22:01 +01:00
Rémi Verschelde
6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
kleonc
b59a06da25 Make Color::from_hsv use Color::set_hsv 2021-02-25 19:50:43 +01:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
Emmanuel Leblond
0e4abcb77f
Fix Godot returned status code on unexpected error 2021-02-25 18:01:37 +01:00
Rémi Verschelde
5d8025ec66
Merge pull request #38844 from hbina/patch-5
Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
Hugo Locurcio
355803db1b
Improve the OS.get_environment()/OS.set_environment() documentation 2021-02-25 15:38:51 +01:00
Rémi Verschelde
ba048b8b6e
Merge pull request #46414 from RandomShaper/fix_thread_self_join
Prevent thread wait on itself for finish
2021-02-25 14:27:20 +01:00