Commit graph

1304 commits

Author SHA1 Message Date
Marcelo Fernandez
eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Rémi Verschelde
ee59e627de Merge pull request #10380 from akien-mga/XL_MESSAGE
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde
c72529baf0 Rename XL_MESSAGE aka tr to localize
Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Marcelo Fernandez
aae29c7a0e Added notification const NOTIFICATION_WM_ABOUT 2017-08-17 11:28:45 -03:00
Rémi Verschelde
a8a6082dc0 Merge pull request #8899 from toger5/BetterFlatStylebox
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde
035d74f54a Rename cull_AABB to cull_aabb
Part of #8830.
2017-08-16 17:01:05 +02:00
Rémi Verschelde
a8207b2dc7 Merge pull request #10264 from Rubonnek/use-const-reference
Use const reference where favorable
2017-08-16 16:41:35 +02:00
kubecz3k
edd6dce622 Merge pull request #10334 from Faless/fix_spbuffer_utf8
Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
toger5
c39ac8650d Added Corner Enum 2017-08-15 19:36:34 +02:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files. 2017-08-15 01:13:41 +02:00
Wilson E. Alvarez
21d281c4a9 Use const reference where favorable 2017-08-14 13:28:06 -04:00
Juan Linietsky
b7571582ed Ability to save objects to binary format 2017-08-14 11:59:23 -03:00
Fabio Alessandrelli
74795b98da Fix StreamPeer put_utf8_string not working 2017-08-14 13:19:02 +02:00
Rémi Verschelde
0e81053de8 Merge pull request #10296 from raymoo/fixstreampeerbuffer
Fix broken stream reading in StreamPeerBuffer
2017-08-13 17:24:49 +02:00
Andreas Haas
5052cb2b91
InputEventJoypadMotion: Add missing is_pressed() method. 2017-08-12 13:04:14 +02:00
Raymoo
f87100780e Fix broken stream reading in StreamPeerBuffer 2017-08-12 01:19:50 -07:00
Rémi Verschelde
5c6e41cc13 Merge pull request #10190 from tagcup/euler_yxz
Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Rémi Verschelde
7ed64327a9 Merge pull request #10163 from ISylvox/resoucre-to-resource
Core/io: Fix typo in resource_format_binary
2017-08-11 10:36:33 +02:00
Rémi Verschelde
5cb09d31d8 Merge pull request #10142 from bruvzg/3.0-osx-ime
Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde
306c0471f7 Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Ignacio Etcheverry
78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
b8420cda9c Removes type information from vararg method binds 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f Adds missing type information to virtual method binds 2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
46fdf16399 Improves method bind detection of signature types 2017-08-10 07:17:44 +02:00
bruvzg
8aa86cb9bc Implement NSTextInputClient protocol for IME 2017-08-09 19:09:33 +03:00
Ferenc Arn
53c23b0222 Use YXZ convention for Euler angles.
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905).

Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez
6d112a68b6 Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
Juan Linietsky
90a595ac42 Set some reasonable limits for sending information to the debugger, closes #5848 2017-08-08 20:55:22 -03:00
Indah Sylvia
51f56a4282 core/io: fix typo 'resoucre' to 'resource' 2017-08-08 12:02:49 +07:00
Juan Linietsky
cd9539f85d Display the Y angle properly when rotating from gizmo, partially helps #1479 2017-08-07 15:09:08 -03:00
Rémi Verschelde
e12b422c90 Merge pull request #10112 from ISylvox/completely-renaming-path_db
Renames Leftover 'path_db' -->> 'node_path'

[ci skip]
2017-08-07 15:09:43 +02:00
Indah Sylvia
83691fec4e renames leftover 'path_db' to node_path 2017-08-07 20:03:58 +07:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky
134b3edf5a Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2 keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00
Ruslan Mustakov
789815466a Fix is_class check typo in ObjectDB::cleanup 2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42 Merge pull request #10117 from neikeq/pr-classdb-getpropidx
ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab few bugs fixed thanks to explicit bool constructor and clang.
explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f ClassDB: Adds get_property_index method 2017-08-06 02:04:10 +02:00
Juan Linietsky
a3a7fb83e6 Made bool constructor explicit in Variant to avoid bugs, fixes #7843 2017-08-05 19:50:53 -03:00
Juan Linietsky
cfe4b30941 renamed node path, closes #5691 2017-08-05 09:13:59 -03:00
Juan Linietsky
5c361485db -Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Pedro J. Estébanez
02607b3103 Use atomics for memory use tracking
Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
Rémi Verschelde
597ffa03b3 Merge pull request #9826 from RandomShaper/improve-atomics
Improve/add atomics
2017-07-31 23:30:07 +02:00
Rémi Verschelde
62464839ad Merge pull request #8567 from BastiaanOlij/ar_vr_server
AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde
76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Ruslan Mustakov
5804308c57 Fix passing Refs via ptrcall
There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
Rémi Verschelde
3866829115 Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
Fix mutating project.godot
2017-07-28 11:10:59 +02:00
BastiaanOlij
d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Karroffel
135c2112ad added an optional parameter to OS symbol lookup
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Rémi Verschelde
6645c7cc18 Merge pull request #9872 from bruvzg/3.0-num-enter-fix
Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Pedro J. Estébanez
9aecc83cda Merge pull request #9892 from RandomShaper/fix-err-format
Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090 Fix misplaced quote in error messsage 2017-07-27 01:26:30 +02:00
Thomas Herzog
18e23ad4dc Merge pull request #9882 from endragor/nativescript-refcount
Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc Forward refcount changes to NativeScriptInstance
This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1 Fix mutating project.godot
Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
9caf9fa76f Merge pull request #9720 from endragor/stack-bottom
Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f Merge pull request #9873 from Noshyaar/pr-prop
Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531 Fix various property not found errors 2017-07-26 20:03:13 +07:00
bruvzg
7de7ca8ae4 Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2144093fe6 Fix cvs files freezing the editor when a double quote is not closed 2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79 Merge pull request #9731 from Xrayez/gdscript-completion
Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5 Add newline after config_version and fix custom_features hint
Fixes #9818.
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd Update GDScript completion names for Pool*Arrays
Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.

Moved "project_settings.h" down one line to comply with the clang-format rules.

Fixes #9638

Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130 Add a way to retrieve stack bottom of the main thread
I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez
27637b9e7f Improve/add atomics
- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
Rémi Verschelde
374cffaa11 Merge pull request #9764 from Noshyaar/pr-fix2
Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques
f514fabf61
UWP: Fix build issue caused by atomic operations 2017-07-23 21:29:01 -03:00
Juan Linietsky
cf286ed287 Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
Thomas Herzog
9e483604a5 Merge pull request #9718 from endragor/ptrcall-fixes
Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson
2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
L. Krause
aa798ebf8f Fix atomic operations in NO_THREADS builds 2017-07-22 22:06:01 +02:00
Juan Linietsky
3b2dfae5af function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
Juan Linietsky
0ad1a8f3d0 Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
Ruslan Mustakov
30176b0bb1 Use specific size for numeric types in ptrcall
The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0 Merge pull request #9699 from RameshRavone/master
[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde
c5ba9d9b7c Merge pull request #9703 from Noshyaar/docs
Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim
5a2500f580 Fix errors with global config names no more sorrys please 2017-07-19 09:25:50 +08:00
Poommetee Ketson
49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix 2017-07-18 21:09:46 +05:30
Rémi Verschelde
e089989777 Merge pull request #9608 from RandomShaper/more-atomics
Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky
bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez
00d60125df Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
Rémi Verschelde
8691355158 Merge pull request #9634 from vnen/gzip-compression
Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0 Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd -Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f Ignore fuzzy translations 2017-07-12 21:49:22 +07:00
Pedro J. Estébanez
9a868cd846 Add atomics for 64-bit integers
The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523 Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955 Merge pull request #9607 from Noshyaar/astar
AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50 Merge pull request #9602 from ducdetronquito/master
[#7212] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2 AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
Rémi Verschelde
711ebafa71 Revert "Improve reliability of memory stats" 2017-07-11 14:26:34 +02:00