Commit graph

5258 commits

Author SHA1 Message Date
Rémi Verschelde
c29c70275e Merge pull request #6187 from TheHX/pr-pinfo-function
Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Rémi Verschelde
1b01246731 Merge pull request #6186 from TheHX/pr-issue-5878
Fix editor glitches when the mesh/material preview is shown
2016-08-27 22:01:20 +02:00
Rémi Verschelde
b6e206e995 Merge pull request #6108 from djrm/vs_type_icons_2
Icons for VScript types
2016-08-27 21:45:06 +02:00
Rémi Verschelde
475b944f9c Merge pull request #6094 from djrm/texure_region_zoom_by_scroll
Zoom texture region using mouse wheel
2016-08-27 21:43:55 +02:00
Rémi Verschelde
820cef7c6b Merge pull request #6198 from gau-veldt/ItemList_doc
Documentation for most of ItemList control.
2016-08-27 20:21:46 +02:00
Ignacio Etcheverry
3b67643978 Merge pull request #6290 from caryoscelus/master
fix string iterator
2016-08-27 15:29:06 +02:00
George Marques
d015d93b8f Merge pull request #6239 from volzhs/fix-return-spb
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
Juan Linietsky
ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Ignacio Etcheverry
963ed2d9fa Merge pull request #6036 from neikeq/pr-issue-6030
Device Input dialog now uses containers
2016-08-26 19:54:43 +02:00
Ignacio Etcheverry
4590293186 Merge pull request #6269 from neikeq/pr-doc-null
DocData: Fix null reference not detected correctly
2016-08-26 19:48:42 +02:00
caryoscelus
810fbb70ae fix string iterator
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287
2016-08-26 10:42:01 +03:00
Juan Linietsky
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry
b81725b203 DocData: Fix null reference not detected correctly 2016-08-24 18:12:42 +02:00
Daniel J. Ramirez
8151da15e1 Icons for VScript types 2016-08-23 22:54:21 -05:00
Juan Linietsky
41a58f7935 tiny bug fix 2016-08-23 23:21:41 -03:00
Juan Linietsky
dc7139c90d Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
Juan Linietsky
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
965fcf5996 Merge branch 'master' of https://github.com/godotengine/godot 2016-08-23 10:31:58 -03:00
Juan Linietsky
231c72b5eb prettier connections for graph edit 2016-08-23 10:15:47 -03:00
volzhs
79628b1351 Fix StreamPeerBuffer::duplicate() does not return value 2016-08-22 22:30:22 +09:00
Rémi Verschelde
2cf781d3c6 enet: Fix build on android and iphone platforms
Fixes #6156.
2016-08-22 12:59:06 +02:00
Juan Linietsky
cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Rémi Verschelde
61cb8fd76c Merge pull request #6197 from neikeq/pr-docs-reg-5919
DocData: Fix duplicated parenthesis for default values
2016-08-20 15:02:15 +02:00
Juan Linietsky
6efbe9342a fix to mingw build 2016-08-20 01:55:53 -03:00
Juan Linietsky
2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky
38338e90c0 ENet windows compilation fixes.
For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
2016-08-20 01:05:57 -03:00
Juan Linietsky
2fa693273c Many fixes to networking, demo should work now 2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
Gau o fthe Veldt
f9e931bf12 Documentation for most of ItemList control.
The icon stuff is incomplete since I haven't used icons.
2016-08-18 08:29:51 -07:00
Ignacio Etcheverry
9e6b53c8dd DocData: Fix duplicated parenthesis for default values 2016-08-18 17:26:36 +02:00
Franklin Sobrinho
038e99e107 Update Globals and EditorSettings docs 2016-08-16 17:11:30 -03:00
Franklin Sobrinho
9f242ed6e5 Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
Franklin Sobrinho
a4c3d2dc89 Fix editor glitches when the mesh/material preview is shown 2016-08-16 12:10:44 -03:00
Rémi Verschelde
56fa741b7a Merge pull request #6165 from TheHX/pr-tile-palette
Small usability improvements on the TileMap editor tile palette.
2016-08-16 11:32:33 +02:00
Franklin Sobrinho
0fa26cd850 Small usability improvements on the TileMap editor tile palette.
* The column width changes with the zoom, now the icons don't overlap.
  * Added a tile hsepation setting.
  * Added a setting to show/hide tile names.
2016-08-16 06:00:47 -03:00
Rémi Verschelde
d11ca175c7 Merge pull request #6161 from djrm/icons
2d collision shape icons now uses the color for shape icons
2016-08-16 09:21:01 +02:00
Rémi Verschelde
d7e75a0978 Merge pull request #6163 from TheHX/pr-editor-plugin
Expose additional functions for the EditorPlugin class
2016-08-16 09:20:17 +02:00
Franklin Sobrinho
a27d2e4c29 Update EditorPlugin doc 2016-08-15 15:28:21 -03:00
Franklin Sobrinho
104653f9eb Expose additional functions for the EditorPlugin class 2016-08-15 14:49:58 -03:00
Daniel J. Ramirez
cbad6b3fae 2d collision shape icons now uses the color for shape icons 2016-08-15 12:40:57 -05:00
vkbsb
91ba00b416 VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
Fixes #6022.
2016-08-15 09:54:02 +02:00
Juan Linietsky
3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6 Missing some bits, and added connection status. 2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 2016-08-14 14:07:23 -03:00
Rémi Verschelde
b9e8bddf19 Merge pull request #6132 from neikeq/pr-issue-6123
Confirm code completion with numpad key ENTER
2016-08-12 13:45:55 +02:00
Ignacio Etcheverry
e9f9e00bd9 Confirm code completion with numpad key ENTER 2016-08-12 13:37:10 +02:00
Rémi Verschelde
408cc9dc9f i18n: Merge PO files with current template 2016-08-10 21:17:15 +02:00
Rémi Verschelde
29d443be37 i18n: Sync template with current source 2016-08-10 21:17:02 +02:00
Rémi Verschelde
221d81a26d i18n: Sync translations from Weblate
Translator credits added manually based on Weblate git log.
2016-08-10 21:13:44 +02:00
Rémi Verschelde
df12333fab classref: Sync with current source 2016-08-10 20:14:48 +02:00