George Marques
c7511de02e
GDScript: Fix resolution of dictionary keys
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There was a mixup between String and StringName keys. Now they're
clearly separated. This also means you have to consider which type
you're using for the dictionary keys and how you are accessing them.
2021-04-23 15:42:33 -03:00
Rémi Verschelde
77a876c6e1
Merge pull request #48081 from bruvzg/fix_api_gen_crash
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Fix crash on GDNative API json generator exit.
2021-04-22 09:46:43 +02:00
bruvzg
a4423c82f8
Fix crash on GDNative API json generator exit.
2021-04-22 10:24:13 +03:00
Rémi Verschelde
f6d5b2f3c2
Merge pull request #48046 from BastiaanOlij/fix_reflection_probe
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Fix reflection probe
2021-04-21 16:12:58 +02:00
Bastiaan Olij
ebf10fe736
Fix reflection probe
2021-04-21 23:42:29 +10:00
Rémi Verschelde
e271dba9cb
i18n: Sync translations with Weblate
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(cherry picked from commit 305c364c13
)
2021-04-21 09:52:26 +02:00
Rémi Verschelde
a5bb9e7c80
Merge pull request #47772 from Calinou/doc-engine-editor-hint
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Improve the `Engine.editor_hint` property documentation
2021-04-21 07:49:41 +02:00
Hugo Locurcio
17591fc6a1
Improve the Engine.editor_hint
property documentation
2021-04-20 22:56:44 +02:00
Rémi Verschelde
38b25617fe
Merge pull request #48053 from bruvzg/icu_no_except
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Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 22:35:39 +02:00
Rémi Verschelde
b06116d62f
Merge pull request #42770 from madmiraal/fix-26680
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Move collision layer and mask into CollisionObject.
2021-04-20 21:07:32 +02:00
Rémi Verschelde
c395b9c4ac
Merge pull request #47552 from szymonm-google/validation_layers_android
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Validation layers on Android
2021-04-20 20:53:34 +02:00
bruvzg
7e557bbec6
[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 21:50:48 +03:00
Rémi Verschelde
1616055b3b
Merge pull request #47879 from SilverCreekEntertainment/add-uwp-export-project-notifier
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Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP
2021-04-20 20:07:45 +02:00
Rémi Verschelde
8a8dd9cef4
Merge pull request #47896 from Calinou/videoplayer-stream-position-warning
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Print a warning when trying to seek in VideoPlayer
2021-04-20 20:07:13 +02:00
Rémi Verschelde
399f55751e
Merge pull request #47983 from smix8/doc_animationnodetimeseek
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-20 20:05:08 +02:00
Rémi Verschelde
0c995a9790
Merge pull request #47976 from RoniPerson/patch-4
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changed description of `merge_polygons`
2021-04-20 20:04:13 +02:00
Rémi Verschelde
d85fa25318
Merge pull request #47953 from Calinou/doc-astar-thread-safety
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Document `AStar.get_point_path()` not being thread-safe
2021-04-20 20:03:24 +02:00
Rémi Verschelde
7879e0494b
Merge pull request #48048 from kleonc/project_settings_add_property_type_fix
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ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values
2021-04-20 20:00:59 +02:00
kleonc
f8f12d0564
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
2021-04-20 18:50:36 +02:00
Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
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Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Rémi Verschelde
a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
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GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
Marcel Admiraal
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
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`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
Rémi Verschelde
68e6223a3b
Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github
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Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-20 08:24:03 +02:00
Rémi Verschelde
f817e7fb0a
Merge pull request #47343 from reduz/editor-import-multithreaded
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Use multiple threads to import resources.
2021-04-19 21:15:44 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Hugo Locurcio
5bc746e60a
Add a menu action to open C++ source on GitHub in the editor debugger
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This helps user find back the source code where the error/warning
was emitted from.
2021-04-19 18:28:59 +02:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Rémi Verschelde
f41e7779fd
Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix
2021-04-19 10:38:56 +02:00
Rémi Verschelde
698c7d26f9
Merge pull request #48002 from Geometror/update-meshoptimizer
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update meshoptimizer to version 0.16
2021-04-19 10:37:20 +02:00
Lightning_A
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
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Split particle shader entry points
2021-04-18 23:39:17 +02:00
Hendrik Brucker
9d18610190
update meshoptimizer to 0.16
2021-04-18 18:00:15 +02:00
Rémi Verschelde
dfe4feb188
Merge pull request #47917 from akien-mga/squish-decompress-only
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Import: Cleanup and optimize etcpak compression method
2021-04-18 17:00:21 +02:00
Rémi Verschelde
c05245f539
Merge pull request #47982 from Chaosus/vs_fix_skymode
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Fix `sky` visual shader mode after last rename
2021-04-18 14:16:40 +02:00
Rémi Verschelde
7e215a4b54
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
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Print suggestions when requesting a nonexistent InputMap action
2021-04-18 11:39:12 +02:00
Rémi Verschelde
d8447d5175
Merge pull request #47987 from madmiraal/fix-46754
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Avoid creating joy_names map entries when using Map operator[]
2021-04-18 11:30:15 +02:00
Hugo Locurcio
71b254f68e
Print suggestions when requesting a nonexistent InputMap action
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Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-18 02:38:42 +02:00
smix8
35c9192689
Document AnimationNodeTimeSeek with clarified usage and code example
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17 21:36:48 +02:00
Marcel Admiraal
0fb4dbf1bd
Avoid creating joy_names map entries when using Map operator[]
2021-04-17 20:29:04 +01:00
Yuri Roubinsky
8ae5c6c6ec
Fix sky
visual shader mode after last rename
2021-04-17 20:59:48 +03:00
reduz
906882ee66
Split particle shader entry points
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* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.
This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Bhuvan Vemula
9eb3546f38
instance-scene: make parent as edited_scene if no parent selected.
2021-04-17 19:16:18 +05:30
RoniPerson
8f01c261f2
changed description of merge_polygons
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Clarified that the `merge_polygons` method can produce multiple holes.
2021-04-17 15:20:49 +02:00
Fabio Alessandrelli
0ee744ff5f
Merge pull request #47069 from Calinou/html5-editor-welcome-dialog
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Add a welcome dialog to the HTML5 editor
2021-04-17 14:43:16 +02:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Rémi Verschelde
837b5da6a4
Merge pull request #47969 from neikeq/issue-47898-4.0
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[master] C#: Fix `double` casting in wasm m2n trampolines
2021-04-17 08:14:44 +02:00
Ignacio Roldán Etcheverry
27a66ee528
C#: Fix double
casting in wasm m2n trampolines
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The trampolines were casting double to `size_t` (likely a copy-paste
mistake), so the value was getting truncated.
2021-04-17 05:45:52 +02:00