Commit graph

8521 commits

Author SHA1 Message Date
John Wigg
ed5f6cc351
Fix GPUParticle3D emission point generation
`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24 23:11:10 +02:00
Rémi Verschelde
8b279541b2
Merge pull request #52987 from Calinou/editor-debugger-color-error-warning-lines 2021-09-24 21:41:51 +02:00
Rémi Verschelde
89c718c58b
Merge pull request #44352 from KoBeWi/ItemList🔥🔥🔥🔥🔥
Add Delete All button to ItemList editor
2021-09-24 20:46:42 +02:00
kobewi
f7e152b001 Add Delete All button to ItemList editor 2021-09-24 14:56:46 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
Rémi Verschelde
10801b90f9
Merge pull request #52994 from YeldhamDev/dock_popup_arrow_fix 2021-09-24 08:49:45 +02:00
Michael Alexsander
f289b13b6b Fix arrow pointing in the wrong direction in the Dock Position popup 2021-09-23 21:32:48 -03:00
Hugo Locurcio
cae492562b
Color error and warning lines in the editor debugger's Errors panel
This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 01:15:36 +02:00
Rémi Verschelde
e92064fbef
Merge pull request #52924 from David1Socha/expose_import_keep_when_multiple_selected 2021-09-24 01:14:59 +02:00
David Socha
ec9f9f72e2 export "Keep" import option when multiple files are selected
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-09-23 16:48:32 -05:00
Anilforextra
cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496 Implement animated tiles 2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions 2021-09-23 13:14:20 +02:00
bruvzg
545db3c8af Update Font advanced import dialog character ranges to Unicode 14. Fix character range selector column number. 2021-09-22 16:55:39 +03:00
Rémi Verschelde
0f48599ada
Merge pull request #52808 from AnilBK/simplify-logic 2021-09-22 14:08:19 +02:00
Anilforextra
c63d51408f Use Rect2's get_end(). 2021-09-22 14:09:45 +05:45
Rémi Verschelde
c63d1c3e4a
Merge pull request #52923 from SirQuartz/paint-tool 2021-09-22 10:06:17 +02:00
Nicholas Huelin
d625901032
Fix paint tool duplicate shortcut
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Haoyu Qiu
1032c8535b Fix 3D view name typo 2021-09-22 10:30:48 +08:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Rémi Verschelde
726b826b31
Merge pull request #52901 from nonunknown/master 2021-09-21 21:04:52 +02:00
nonunknown
5489f43844 Fix alpha typo in code completion color 2021-09-21 12:59:01 -03:00
Anilforextra
90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Rémi Verschelde
b1853d8672
i18n: Sync translations with Weblate
(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057)
2021-09-21 17:28:21 +02:00
Eric M
6b65092c57 Added ability to override shortcut definitions for OSX (remove preprocessor defines) 2021-09-22 00:09:57 +10:00
Rémi Verschelde
b458feba24
Merge pull request #51655 from RevoluPowered/improve-gdscript-code-editor-performance
Improve GDScript Editor performance
2021-09-21 15:18:17 +02:00
Eric M
28b7c1be80 Improve implementation of builtin action overrides 2021-09-21 22:25:31 +10:00
Gordon MacPherson
1881b3adc5
Improve GDScript Editor and Improve latency
Improvements:
- GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings)
- Removes message queue from _apply_settings_change to allow resize to work correctly
- Some performance fixes are pending still

Note: this resolves the code editor behaving badly when resizing in debug builds
2021-09-21 13:56:47 +02:00
Rémi Verschelde
2785ad32df
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
2021-09-21 11:12:19 +02:00
Rémi Verschelde
40eabbb120
Merge pull request #52601 from KoBeWi/scene_renaissance
Make restore_scenes_on_load true by default
2021-09-21 10:45:18 +02:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1 Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. 2021-09-21 10:35:23 +03:00
Rémi Verschelde
b323660fe8
Merge pull request #52868 from jmb462/mouse_input
Allow mouse button event detection in Action Map Editor
2021-09-21 09:33:53 +02:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
jmb462
15b2846eae Allow mouse button event detection in Action Map Editor 2021-09-20 18:16:30 +02:00
Hugo Locurcio
e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde
2d1699ef82
Merge pull request #42103 from dankan1890/import_atlas_fix 2021-09-20 16:09:36 +02:00
Rémi Verschelde
b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde
80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons
6747126c14 Fix error spam on quit 2021-09-20 13:10:19 +02:00
Rémi Verschelde
327ab9d9f5
Merge pull request #52865 from akien-mga/obj-import-no-threads
Import: Disable thread import for OBJ meshes
2021-09-20 12:33:46 +02:00
Rémi Verschelde
aa463ffb56
Merge pull request #52827 from Chaosus/blend_tree_connection_improvement
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 12:30:21 +02:00
Rémi Verschelde
4d9b5852f4
Merge pull request #37228 from rcorre/rcorre/better-load-dialog
Use QuickOpen to load resources in the inspector.
2021-09-20 12:04:47 +02:00
Rémi Verschelde
7da6fcb89e
Import: Disable thread import for OBJ meshes
This can currently lead to deadlocks, possibly due to some race condition
in the Vulkan renderer.

Works around #48265.
2021-09-20 11:57:16 +02:00
Yuri Roubinsky
8e6fdd5227 Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +03:00
Rémi Verschelde
0e5b0c025c
Merge pull request #52474 from KoBeWi/script_remover_3000 2021-09-19 11:30:11 +02:00
Ryan Roden-Corrent
470b94fe22
Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.
2021-09-18 21:59:32 -04:00
Fabio Alessandrelli
bac757df21
Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing
Fix error list not being cleared
2021-09-18 15:26:55 +02:00
Rémi Verschelde
87de2e7c4a
Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing 2021-09-17 23:17:08 +02:00
Rémi Verschelde
23f4e7990f
Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active 2021-09-17 23:14:58 +02:00