Commit graph

383 commits

Author SHA1 Message Date
Max Hilbrunner 0705eb904a
Merge pull request #19251 from YeldhamDev/script_templates_changes
Small changes to the comments in the script templates
2018-07-03 16:48:03 +02:00
Kelly Thomas 753230c275 convert unicode mono root path to ascii string 2018-06-30 08:58:41 +08:00
Aaron Franke 5b2b23c9a9 [Mono] Rename Fposmod to PosMod
[Mono] Rename Fposmod to PosMod
2018-06-27 00:58:24 -05:00
Nathan Warden c2315e3291 Lerp now consistent with Godot API. InverseLerp fixed. 2018-06-24 17:52:17 -05:00
Ignacio Etcheverry 25275de50e
Merge pull request #19016 from neikeq/w
Mono: Module build improvements
2018-06-22 19:18:15 +02:00
Ignacio Etcheverry ec6416d2b6 Mono: Module build improvements
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
2018-06-22 19:14:58 +02:00
Michael Alexsander Silva Dias fd17b960e9 Small changes to the comments in the script templates. 2018-06-11 02:04:51 -03:00
Kelly Thomas 17516822f9 allow undefined GODOT_DEBUG_MSBUILD environment variable 2018-06-06 22:31:54 +08:00
Ignacio Etcheverry b4f66e04e8
Merge pull request #19387 from neikeq/y
Mono fixes and improvements
2018-06-05 22:28:46 +02:00
Ignacio Etcheverry 4a021fa7a2 Mono: Add 'View log' button to open the MSBuild log of a build 2018-06-05 22:21:52 +02:00
Ignacio Etcheverry 25f10b3c40 Mono: Fix passing wrong logger assembly path to MSBuild
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
2018-06-05 22:18:43 +02:00
Ignacio Etcheverry 7933a6cc9f Mono: Null checks when marshaling from MonoArray* and managed Dictionary 2018-06-05 22:14:32 +02:00
Rémi Verschelde 6e32a2886f
Merge pull request #18792 from PJB3005/18-05-11-objectdb-verbose-mono
Fixes ObjectDB leak printout with mono.
2018-06-05 10:03:11 +02:00
Hein-Pieter van Braam f2d669f5d3 Fix Mono static linking on Mingw 2018-06-01 21:46:46 +02:00
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Fabio Alessandrelli 8e35d937a9 New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
Fabio Alessandrelli 1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner 4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Max Hilbrunner d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Ignacio Etcheverry 97fb999976 Mono: Fix MonoImage filename being set to an invalid path 2018-05-27 17:15:41 +02:00
Fabio Alessandrelli a5e8a3be5e New sync keywords in GDScript, NativeScript, Mono 2018-05-26 10:49:33 +02:00
Fabio Alessandrelli 9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
Ignacio Etcheverry a830e633a2
Merge pull request #19074 from cart/optimize-mono-pool-marshal
Reduce allocations when converting mono arrays to pool arrays
2018-05-25 11:04:16 +02:00
Rémi Verschelde 17faf11119
Merge pull request #19063 from KellyThomas/c-sharp-feature-parity-vectors
mono: Add Slerp method to vector classes, expose Cross method for Vector2
2018-05-25 09:44:03 +02:00
Ignacio Etcheverry 64c903580e
Merge pull request #19149 from neikeq/x
Mono: Improve 'script class not found' error
2018-05-24 20:38:18 +02:00
Ignacio Etcheverry c8945fe7d8 Mono: Improve 'script class not found' error
No longer printed when using using placeholder script instances (for non-tool scripts in the editor).
Print different error if the project assembly is not loaded
2018-05-24 20:16:23 +02:00
Michael Alexsander Silva Dias 4e257293d9 Capitalized comments of methods created by the Connect Signal dialog. 2018-05-23 18:11:00 -03:00
Kelly Thomas b335274bcd mono: add Slerp method to vector classes, expose Cross method for Vector2, and fix unnecessary casts in Basis 2018-05-22 08:27:49 +08:00
Kelly Thomas c7e98eef67 Fix index out of range error in string.Extension() 2018-05-21 18:48:53 +08:00
Carter Anderson 56262ceafe Reduce allocations when converting mono arrays to pool arrays 2018-05-20 18:18:06 -07:00
Rémi Verschelde 228b09bafb
Merge pull request #18974 from KellyThomas/c-sharp-feature-parity-basis
Mono: Basis constructor for euler parameter
2018-05-18 21:09:57 +02:00
Ignacio Etcheverry fc90f41f53
Merge pull request #18975 from KellyThomas/c-sharp-feature-parity-color
mono: New Color methods:  Darkened, Lightened and ToRgba32
2018-05-18 20:09:01 +02:00
Kelly Thomas 16e1b4bacf mono: Plane, expose Normal, and D 2018-05-17 23:04:20 +08:00
Kelly Thomas 88bd33f451 mono: New Color methods: Darkened, Lightened and ToRgba32 2018-05-17 21:41:19 +08:00
Kelly Thomas c26d30986a Mono: Basis constructor for euler parameter 2018-05-17 21:31:14 +08:00
Michele Valente 6c74f3de6d fixes build error on Linux after its introduction in #18949
The function expects now a return value. Returning NULL seems to work in
this case.
2018-05-17 11:34:05 +02:00
Rémi Verschelde c3510cd981
Merge pull request #18949 from neikeq/alo
Mono: Project building fixes
2018-05-17 08:33:54 +02:00
Ignacio Etcheverry 01397a10d9 Mono: Project building fixes
- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.
2018-05-17 01:26:23 +02:00
Ignacio Etcheverry 41f79a6f14
Merge pull request #18889 from madadam/async-await-fix
Set current SynchronizationContext before the game loop starts
2018-05-16 23:44:55 +02:00
Guilherme Felipe 35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Daniele Giuliani d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Adam Cigánek f25240cfe6 Set current SynchronizationContext before the game loop starts
This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.

With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.

Fixes #18849
2018-05-15 15:09:40 +02:00
Pieter-Jan Briers 27d70924a0 Fixes ObjectDB leak printout with mono.
Fixes #18767
2018-05-11 13:50:56 +02:00
Kelly thomas a6bd2c6e72 round / ceil methods for c sharp vectors 2018-05-04 20:17:10 +08:00
Max Hilbrunner ffb6f8f1ca
Merge pull request #18406 from YeldhamDev/script_templates_period
Changed periods in the script templates
2018-05-04 11:20:16 +02:00
Ignacio Etcheverry a02fec47a0
Merge pull request #18562 from neikeq/issue-18526
Fix MSVC check when building with mono
2018-05-02 18:24:57 +02:00
Michael Alexsander Silva Dias 093b069bf6 Changed periods in the script templates. 2018-05-02 11:42:09 -03:00
Ignacio Etcheverry a1aa98e05a Fix MSVC check when building with mono 2018-05-02 15:19:02 +02:00
Ignacio Etcheverry c0192e405d
Merge pull request #18561 from neikeq/fix-find-msbuild-2
Fix editor detecting msbuild with a msvc 'tools only' install
2018-05-02 15:13:44 +02:00
Ignacio Etcheverry 93d13bee8b Fix editor detecting msbuild with a msvc 'tools only' install 2018-05-02 15:06:25 +02:00
Hein-Pieter van Braam 0ec912a79e Fix msbuild with a msvc 'tools only' install
Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild
without '-products *' vswhere does not locate msbuild when installing a
tools-only (no IDE) version of the microsoft compilers.
2018-04-30 12:52:18 +02:00
Pieter-Jan Briers ce4451b45f assembly_load_hook fallback for registering GDMonoAssemblies.
Fixes #18029.

There are ways to load assemblies that the search hook has no way of intercepting,
and handling itself. Such as loading from a byte[] in C# code.

We now handle these cases with a fallback assembly_load_hook,
to avoid crashes when this is indeed done.
2018-04-29 16:32:30 +02:00
Ignacio Etcheverry fbc808012f Mono: BindingsGenerator enum fixes
- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
2018-04-28 22:25:25 +02:00
Ignacio Etcheverry b5e6e142ef Add option to link mono statically on Windows 2018-04-25 21:15:35 +02:00
Ignacio Etcheverry 6faa96fb89
Merge pull request #18399 from neikeq/u
Mono fixes
2018-04-24 20:58:25 +02:00
Ignacio Etcheverry ff7fe9e771 Mono: Fix '!t' error messages when generating bindings
This error wasn't affecting the bindings generation process.
2018-04-24 20:47:06 +02:00
Ignacio Etcheverry f8ce412560 Mono: Do not spam script class not found error
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24 20:46:57 +02:00
Ignacio Etcheverry 89e84185e8 Mono: Fix crash on script load if the scripts domain isn't loaded 2018-04-24 20:46:53 +02:00
Xavier Cho 6b611e6431 #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
Xavier Cho e59fad3924 #18051: Do not use var in a for-loop, or where type is not obvious 2018-04-17 07:39:37 +09:00
Xavier Cho 94edd92248 #18051: Use common name for Color type argument 2018-04-17 07:39:37 +09:00
Xavier Cho f0bf5532fa #18051: Remove redundant verbatim prefixes 2018-04-17 07:39:37 +09:00
Xavier Cho 85787776a5 #18051: Use default parameter value 2018-04-17 07:39:37 +09:00
Xavier Cho b765c051cb #18051: Use array initializer when applicable 2018-04-17 07:39:37 +09:00
Xavier Cho 9097c71255 #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
Xavier Cho 93dd59d763 #18051: Remove unnecessary variable assignments 2018-04-17 07:39:37 +09:00
Xavier Cho fdfc478c88 #18051: Use 'var' when applicable 2018-04-17 07:39:37 +09:00
Xavier Cho 0ef3e0577b #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-17 07:39:37 +09:00
Xavier Cho 9e2e6bb1e2 Remove duplicated declaration of RoundToInt() from Mathf 2018-04-17 07:39:37 +09:00
Ignacio Etcheverry e3590a2522
Merge pull request #18038 from Chaosus/mathf
[Mono] Improvements for Mathf
2018-04-13 22:22:28 +02:00
Chaosus 655a4e6540 [Mono] Improve Mathf 2018-04-13 20:15:49 +03:00
Ignacio Etcheverry ea0e73f3c8
Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated
Fixed mono bottom panel to select the correct file when messages are filtered
2018-04-09 09:15:43 +02:00
Rémi Verschelde 95b499644e
Merge pull request #17834 from Rubonnek/move-to-initializer-list
Move GodotSharp and MonoBuildTab member variables to initializer list
2018-04-03 21:01:58 +02:00
Alexander Alekseev 5677aed175 [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet 2018-04-03 09:48:03 +03:00
Nikodem Lokatelj 4fdee1d9f1 Fixed _issue_activated to take the correct issue id from the list 2018-03-30 16:32:14 +02:00
Wilson E. Alvarez 3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list 2018-03-27 21:14:52 -04:00
Chaosus d52722c6da Added wrap functions to C# 2018-03-26 14:33:09 +03:00
Carter Anderson 91f271fa9e Fix mono basis GetEuler bug and marshalling/unmarshalling 2018-03-24 13:45:11 -07:00
Ignacio Etcheverry a8d8c06753
Merge pull request #17134 from aaronfranke/master
[Mono] Replace float with real_t, other misc C# improvements
2018-03-24 21:10:41 +01:00
Aaron Franke ff97c97c93 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22 21:53:21 -05:00
PJB3005 6a7f552c6f Fix mono build properly!
Fixes the mistake I made in #17603 to make it require Python > 3.6.
2018-03-19 16:36:03 +01:00
Rémi Verschelde 4f97d5a7e2
Merge pull request #17603 from PJB3005/18-03-18-fix-mono-build-python3
Fix Mono builds with Python 3.
2018-03-19 09:53:23 +01:00
Ignacio Etcheverry 883afd1b4d
Merge pull request #17619 from neikeq/mono-runtime-main-args
Mono: Runtime main args and assembly search fixes
2018-03-18 23:16:44 +01:00
Ignacio Etcheverry fa1d656af4 Mono: Runtime main args and assembly search fixes
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18 23:07:04 +01:00
Pieter-Jan Briers 998f1977a8 Fix Mono builds with Python 3.
A subprocess call wasn't specifying an encoding,
so this gave a TypeError in Python 3.
2018-03-18 10:51:35 +01:00
Ignacio Etcheverry 389ad72399
Merge pull request #17179 from paulloz/mono-assemblies-preload-facades
[mono] add the 'Facades' subfolder to the searched directories
2018-03-16 21:40:42 +01:00
Rémi Verschelde 99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas 700d07cf7c
Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483
2018-03-15 19:25:06 +01:00
Paul Joannon ef5672d3f9
[mono] write classes with no constructor as abstract 2018-03-04 15:37:39 +01:00
Paul Joannon d7020aef8d
[mono] rename functions to conform to PascalCase
in:
* StringExtensions.cs
* Transform.cs
2018-03-04 15:37:29 +01:00
Paul Joannon 22606a7bec
[mono] add the 'Facades' subfolder to the searched directories in _preload_hook 2018-03-02 13:38:29 +01:00
Hein-Pieter van Braam c094e90b25 More reliably find mscorlib.dll on Linux 2018-02-27 21:52:24 +01:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde a6d4438fab
Merge pull request #17075 from paulloz/fix-build-mono-debug-notools
[mono] fix build error when compiling with mono, tools=no, target=debug
2018-02-27 11:24:54 +01:00
Rémi Verschelde 75c7e66c5e
Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen
Mono: Buildsystem improvements
2018-02-27 11:08:17 +01:00
Paul Joannon 90a705d671
fix build error when compiling with mono, tools=no, target=release
change TTR to RTR in `print_unhandled_exception`
2018-02-27 10:36:58 +01:00
Rémi Verschelde 1bd0fd90cc
Merge pull request #17046 from NathanWarden/fixed_mono_marshalling
[Mono] The marshalling *in* of Transform was also incorrect.
2018-02-26 22:42:31 +01:00
Nathan Warden 60daa9d718 The marshalling in was also incorrect. 2018-02-26 10:01:21 -05:00
Ignacio Etcheverry f37090ccf4 Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
Rémi Verschelde 08584b7e22
Merge pull request #16804 from Valentactive/fix_mono_template_compiling
fix template builds with mono
2018-02-25 10:11:10 +01:00
Ignacio Etcheverry 3647ebc834
Merge pull request #16981 from paulloz/mono-nested-exceptions
[mono] show whole trace of nested exceptions
2018-02-24 21:44:33 +01:00
Paul Joannon 89af6c2cd7
[mono] get stacktraces for all inner exceptions 2018-02-24 21:18:06 +01:00
Ignacio Etcheverry 71602c7491
Merge pull request #16986 from neikeq/issue-16983
Mono: Fix bindings for parameters in vararg methods
2018-02-24 20:06:41 +01:00
Ignacio Etcheverry 0c82858121 Mono: Fix bindings for parameters in vararg methods 2018-02-24 20:03:16 +01:00
Michele Valente 3c7d9001bc fix release builds with mono
"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
2018-02-22 21:23:47 +01:00
Ignacio Etcheverry 9fd606c549 Mono: Add project export plugin 2018-02-22 13:39:41 +01:00
Rémi Verschelde 24cf4fe062 Update warning about C# support 2018-02-21 22:47:44 +01:00
Paul Joannon 7a72395412
[mono] fix signals parameter retrieval 2018-02-21 12:50:05 +01:00
Nathan Warden 72fe70272d [Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio. 2018-02-20 00:24:52 -05:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Ignacio Etcheverry 6e200b1fe0
Merge pull request #16326 from NathanWarden/fix_basis_mono
[Mono] Basis values now marshalled in the correct order.
2018-02-18 19:54:53 +01:00
Ignacio Etcheverry dad47d8876
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
Makes project manager never initialize mono debug.
2018-02-18 19:53:46 +01:00
Ignacio Etcheverry e380a98109
Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase
Makes NodePath and RID follow PascalCase in C#.
2018-02-18 19:51:33 +01:00
Ignacio Etcheverry f4dcfa38f7
Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring
Give C# NodePath a ToString().
2018-02-18 19:50:45 +01:00
Rémi Verschelde 2d0c07bd5a
Merge pull request #16770 from paulloz/csharp-signal-attribute
C# Signal attribute
2018-02-17 20:14:39 +01:00
Paul Joannon cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit 2018-02-17 19:37:02 +01:00
Paul Joannon efd52cd172
add a [Signal] attribute to CSharpScripts 2018-02-17 19:29:26 +01:00
Ignacio Etcheverry 8bd05f0c71 Mono: Fix build status icons 2018-02-17 18:12:00 +01:00
Pieter-Jan Briers 1099838079 Makes project manager never initialize mono debug.
The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.

This is fixed now by making a Main::is_project_manager().
2018-02-16 16:15:35 +01:00
Pieter-Jan Briers b1a81374d4 Makes NodePath and RID follow PascalCase in C#.
Fixes #15685
2018-02-16 14:09:20 +01:00
Pieter-Jan Briers 3c1f8efd9e Give C# NodePath a ToString().
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.

So now something like $"path: {GetPath()}" works.
2018-02-16 14:07:19 +01:00
Rémi Verschelde 2eb7a321ba
Merge pull request #15574 from paulloz/mono-build-project-button
Change 'Build Project' button style in Mono panel
2018-02-14 16:41:25 +01:00
Rémi Verschelde 3493c5a337
Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono
Fixed Mono builds on macOS (pkgconfig detection of mono)
2018-02-14 15:41:55 +01:00
Jonathan Tinkham 70d281b946 Add and use mono build variables with cloned environment. 2018-02-10 20:48:46 -07:00
Nathan Warden 0cc4de1f24 [Mono] Basis values now marshalled in the correct order. 2018-02-02 16:45:30 -05:00
Benjamin Dobell 5920bc6f72 Fix pkgconfig detection of mono 2018-02-03 05:17:53 +11:00
Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde 2459eebc1d
Merge pull request #16258 from NathanWarden/fix_mono_decimals_method
[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-02-01 15:39:51 +01:00
Rémi Verschelde c460e38bf3
Merge pull request #16205 from neikeq/issue-15053
Mono: Remove automatic script multilevel calls
2018-02-01 14:51:12 +01:00
Rémi Verschelde 906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Nathan Warden 2109bd3f97 Fix an infinite recursion in the Mathf.Decimals method when using floats. 2018-01-31 14:02:17 -05:00
bruvzg b3ddf12fb1
Mono: Allow loading mscorlib from resources. 2018-01-31 09:20:46 +02:00
Nathan Warden 3dcf0567a1 Added async and await as C# keywords. 2018-01-30 21:18:48 -05:00
Ignacio Etcheverry 84437b4864 Mono: Remove automatic script multilevel calls 2018-01-30 18:53:00 +01:00
Rémi Verschelde dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry 72b0a9432b Mono: Fix method_bind fields being generated as instance members 2018-01-27 22:45:57 +01:00
Ignacio Etcheverry 0c3bbcaa00 Mono: Fix build errors with tools=no and target=release 2018-01-27 18:44:04 +01:00
Ignacio Etcheverry 562ec3f5e6 Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry 58448561c7 Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Ignacio Etcheverry e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry 8c33939ce6 Fix CSharpInstance::call not initializing CallError 2018-01-24 01:31:51 +01:00
Paul Joannon 76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
Rémi Verschelde 511742eb68
Merge pull request #15972 from akien-mga/mono-warning
Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00
Rémi Verschelde e48ccc235f Mono: Display opt-out warning in editor about WIP status
This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).

Fixes #15956.
2018-01-22 14:57:42 +01:00
Paul Joannon 1eb9c7e6cb
RID cached class was wrong (mono) 2018-01-22 14:01:20 +01:00
Paul Joannon e0ce249621
fix GDMonoProperty::set_value
was calling getter and not setter
should close #15387
2018-01-21 12:29:49 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Kelly Thomas ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00