Commit graph

3864 commits

Author SHA1 Message Date
Juan Linietsky
c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
50e9befb88 Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Juan Linietsky
4f163972bb Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11 11:53:26 +01:00
Marcel Admiraal
a3b938d6dc Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
Prevents GCC compiler throwing: control reaches end of non-void function.
Prevents Visual Studio throwing C4715: not all control paths return a value.
2020-02-11 10:29:09 +01:00
Aaron Franke
0a39c7b354
[Mono] Basis/Transforms Array operator comments and improvements
The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
2020-02-10 12:20:04 -05:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde
8d96a44582 Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
2020-02-10 11:30:10 +01:00
Rémi Verschelde
10de9978b8 Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-where-possible
Use StringName in pluginscript's set/get_prop and add_global_constant
2020-02-10 10:47:22 +01:00
Yuri Roubinsky
386d0fe988 Fix VisualScriptClassConstant to be updated properly 2020-02-10 10:55:27 +03:00
Rémi Verschelde
d617df5f34
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Make softbody completelly stiff to attachment point
2020-02-09 16:05:19 +01:00
Rémi Verschelde
cedf9f68b1
Merge pull request #35649 from aaronfranke/color-unsigned
Use uint/ulong for Color in C#
2020-02-09 13:35:05 +01:00
Andrea Catania
ca7ee56759 Make softbody completelly stiff to attachment point 2020-02-09 10:18:11 +01:00
Rémi Verschelde
9cc4f5e3ae
Merge pull request #36013 from raulsntos/fix-issubsequenceof
Avoid going out of bounds in IsSubsequenceOf
2020-02-09 00:02:30 +01:00
Rémi Verschelde
b2a7c08cc4
Merge pull request #36011 from madmiraal/fix-33391
Remove do{ } while(0) wrapper around error macros.
2020-02-08 23:27:06 +01:00
Rémi Verschelde
42f04cbc1a
Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split
SCons: Split libmodules.a in folder-based libs
2020-02-08 15:43:10 +01:00
Raul Santos
4b79ef5ebe
Avoid going out of bounds in IsSubsequenceOf
Closes #35598
2020-02-08 12:07:41 +01:00
Marcel Admiraal
d2b02a3d7b Remove do{ } while(0) wrapper around error macros.
As pointed out by Faless, a do{ } while(0) wrapper around a continue or
break just ends the do{ } while(0) loop. The do{ } while(0) loop exists
to enable the macro to be used as a function which requires a semicolon.

The alternative approach is to use an if(1) { } else ((void)0) wrapper.
Since the macro already has an if(unlikely(m_cond)) { } this patch simply
adds the else ((void)0) to this if statement instead.

For consistency all the macros have been updated in the same way, and
trailing else warnings corrected. However, the wrappers around ERR_PRINT
and WARN_PRINT were removed, because they generated too many ambiguous
trailing else warnings. They are also single line macros so a wrapper is
not needed.
2020-02-08 11:21:46 +01:00
Rémi Verschelde
da411d1625 Workaround WebM playback bug after AudioServer latency fixes
af9bb0ea15 fixed AudioServer's
`get_output_delay()` (which used to always return 0) while renaming it
to `get_output_latency()`. It now returns the latency from the
AudioDriver, which can be non-0.

While this was a clear bugfix, it broke playback for WebM files without
audio track. It seems like the playback code, even though it queried
the output delay to calculate a time compensation, was designed to work
even though the delay value was actually bogus. Now that it's correct,
it's not working.

As a workaround we comment out uses of the output latency, restoring
the behavior of Godot 3.1.

This code should still be reviewed by someone more versed in video
playback and fixed to properly account for the non-0 driver latency.

Fixes #35760.
2020-02-07 21:01:05 +01:00
Rémi Verschelde
4e2dbb1bc0 SCons: Split libmodules.a in folder-based libs
This removes the need for the hacky split_libmodules logic on Windows,
since all libs are now of manageable size.
2020-02-07 14:19:51 +01:00
Rémi Verschelde
f3726ee994 Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Rémi Verschelde
b7297fb39c SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.
2020-02-07 11:31:37 +01:00
unknown
4aac44f173 Remove the last ERR_PRINTS that was missed by #33391 2020-02-07 00:15:46 +05:30
Rémi Verschelde
d0e90cf07a
Merge pull request #35749 from Chaosus/vst_fix_constants
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
2020-02-06 11:19:08 +01:00
Rémi Verschelde
7a094fdf40
Merge pull request #35912 from bruce965/fix-empty-audio-loop
Fix empty audio infinite loop
2020-02-05 16:36:10 +01:00
Marcel Admiraal
6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Fabio Iotti
5ed4ad81c3 Fix empty audio infinite loop 2020-02-04 21:11:38 +00:00
Hugo Locurcio
61bf5bf73f
Improve error explanations related to NetworkedMultiplayerENet 2020-02-02 23:34:47 +01:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Rémi Verschelde
739f583151
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc-rset_mode
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
2020-02-01 17:09:14 +01:00
Emmanuel Leblond
af8905fdf3
Use StringName in pluginscript's set/get_prop and add_global_constant 2020-02-01 05:16:48 +01:00
Emmanuel Leblond
491a6411d9
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields 2020-02-01 05:04:47 +01:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Rémi Verschelde
8c3b14bed7
Merge pull request #35778 from touilleMan/remove-gdnative-wrapper
Remove deprecated GDNative wrapper code
2020-01-31 13:16:23 +01:00
Emmanuel Leblond
4c5205b550
Remove deprecated GDNative wrapper code 2020-01-31 11:20:25 +01:00
Rémi Verschelde
a5d5579105
Merge pull request #35761 from Calinou/opensimplexnoise-increase-max-octaves
Increase the maximum number of octaves in OpenSimplexNoise to 9
2020-01-31 10:38:48 +01:00
Rémi Verschelde
43f84445ba
Merge pull request #35340 from Calinou/optimize-editor-icon-generation
Optimize the editor icon generation
2020-01-31 10:15:01 +01:00
Hugo Locurcio
13622d40fc
Increase the maximum number of octaves in OpenSimplexNoise to 9
An error message is now printed when trying to set the number of octaves
above the maximum allowed value.

The magic constant was also replaced with a define that can be
easily changed.

This closes #28714.
2020-01-30 23:55:38 +01:00
Yuri Roubinsky
c19933eec4 Fix GlobalConstant/BasicTypeConstant return type in visual scripts 2020-01-30 20:20:33 +03:00
Fabián L
f595486076
Fixed GetNodeOrNull<T>
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
2020-01-29 14:54:40 -03:00
Aaron Franke
d49e8af8de
Use uint/ulong for Color in C# 2020-01-29 12:53:13 -05:00
Francois Belair
f6968d5f17 Fix static functions loop using class' functions
Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
Fabio Alessandrelli
a48d0b5eef Disable Nagle's algorithm for WebSocket TCP.
This should greatly decrease latency for the most common use cases.
A new function WebSocketPeer::set_no_delay will allow to configure it if
so desired.
2020-01-28 14:10:46 +01:00
Rémi Verschelde
f0f0f38d1a
Merge pull request #35516 from Faless/ws/fix_latency_32
Lower WebSocket latency, fixes.
2020-01-26 19:03:00 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
139ff35e76
Merge pull request #35567 from Xrayez/doc-noise-null-data
Mention that `NoiseTexture` uses threads internally
2020-01-26 10:22:26 +01:00
clayjohn
c5700f7464 Complete various class references 2020-01-26 00:27:51 -08:00
Andrii Doroshenko (Xrayez)
5b1c6656d3 Mention that NoiseTexture uses threads internally
Provided a snippet on how to properly retrieve the noise texture data
given that it's generated in a thread.
2020-01-26 02:40:09 +02:00
Rémi Verschelde
c96f08dc86
Merge pull request #35527 from neikeq/issue-35259
Mono/C#: Fix _update_exports possible crash with Reference types
2020-01-24 21:51:57 +01:00
Rémi Verschelde
75ab07546b
Merge pull request #35524 from neikeq/issue-35496
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
2020-01-24 21:51:38 +01:00
Ignacio Etcheverry
966a126186 Mono/C#: Fix _update_exports possible crash with Reference types
The code was attempting to dynamic cast the native instance to Reference after
the managed instance was disposed. As the managed instance acts as a Ref,
the native instance was freed during that disposal.
This made the dynamic cast fail and we attempted to memdelete a second time.

The fix is to make the dynamic cast before disposal.
2020-01-24 18:28:40 +01:00
Ignacio Etcheverry
0604b1839d Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
Fabio Alessandrelli
5bd9f14ad9 Lower WebSocket latency, fixes.
WSLPeer now tries to flush packet queue after put_packet call.
WSLServer::listen correctly returns TCP_Server::listen return value.
2020-01-24 14:50:53 +01:00
Hugo Locurcio
a002b93d86
Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
Rémi Verschelde
55f580b24a
Merge pull request #35491 from neikeq/issue-35450
Mono/C#: Lighten up unsafe reference checks
2020-01-23 23:06:58 +01:00
Ignacio Etcheverry
55b2e58a98 Mono/C#: Lighten up unsafe reference checks
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
2020-01-23 21:23:32 +01:00
Rémi Verschelde
cadf946863
Merge pull request #35478 from neikeq/issue-32260
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23 18:24:15 +01:00
Ignacio Etcheverry
59ec19d5a8 Mono/C#: Add setting to include I18N assemblies in the exported game 2020-01-23 17:47:09 +01:00
Rémi Verschelde
b75fff5a56
Merge pull request #35473 from neikeq/default-to-net47
Mono/C#: Default to net47 for new projects
2020-01-23 17:23:33 +01:00
Ignacio Roldán Etcheverry
8dc7f3960c
Merge pull request #35472 from neikeq/issue-35448
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:21:09 +01:00
Ignacio Etcheverry
82b0899e54 Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks 2020-01-23 16:13:28 +01:00
Ignacio Etcheverry
d9ff5f7fc2 Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
clayjohn
6b66957b85 Finish documenting CSG* and *probes 2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
36e11d1c34
Merge pull request #35412 from DaividFrank/check_overriding_self
Disabled re-assigning 'self'
2020-01-22 20:47:52 +01:00
DaividFrank
badabdf8b9 GDScript: Added checks in assign operations to disable re-assigning 'self' 2020-01-22 19:00:54 +02:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde
79aaafc686
Merge pull request #35408 from Faless/ws/fix_packet_count
Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21 21:06:11 +01:00
Fabio Alessandrelli
50f1b035b8 Fix MultiplayerAPI crash when peer impl misbehave.
Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
Ignacio Roldán Etcheverry
24960e2254
Merge pull request #35407 from neikeq/issue-27285
Add dummy preprocessor for the C# script class parser
2020-01-21 20:39:23 +01:00
Ignacio Etcheverry
d53c15b12c Make script class parser errors to not abort the build
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error.
This should be reverted in the future once we switch to Roslyn.
2020-01-21 20:07:26 +01:00
Ignacio Etcheverry
378fc592b1 Add dummy preprocessor for the C# script class parser
No attempts are made at conditional compilation. The main if branch is always assumed to be true.
2020-01-21 19:57:38 +01:00
Rémi Verschelde
41b21dee01 Bullet: Prevent potential division by zero
Fixes #33715.
2020-01-21 00:20:57 +01:00
Ignacio Etcheverry
e4330e33e6 Mono/C#: Fix error when parsing nested generics
Also fixed the editor not including the parse error message in the error.
2020-01-20 19:08:08 +01:00
Hugo Locurcio
9e3393a624
Optimize the editor icon generation
Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.

When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
2020-01-20 00:31:04 +01:00
Rémi Verschelde
f70438ac45
Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass
Fix subclass finding in extend statement for sub-sub classes
2020-01-19 23:18:40 +01:00
Ignacio Etcheverry
a6105c8ea0 Fix ClassDB API portability with some android and editor classes
- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb. We must make sure to
set Editor as the current ClassDB API type before creating an instance.

- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.

- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.

- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016).
2020-01-19 20:15:13 +01:00
Dani Frank
8f5e424c66 Fix subclass finding in extend statement for sub-sub classes
lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
Rémi Verschelde
ba7aca4199
Merge pull request #35224 from ChibiDenDen/constant_lookup_through_subclass_instance
Fix constant access in base class through subclass instance
2020-01-17 06:58:00 +01:00
ChibiDenDen
9ffa9a6bac Fix constant access in base class through subclass instance
Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
Rémi Verschelde
4c99301d69
Merge pull request #34789 from Faless/enet/disconnect_relay
ENet optional server_relay when disconnecting peer
2020-01-16 23:12:40 +01:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
Ignacio Roldán Etcheverry
1191d26ddc
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
Mono/C#: Script interface calls now attach the current thread
2020-01-16 21:27:08 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
Fixes #26691
2020-01-16 22:12:24 +02:00
Ignacio Etcheverry
d68b9c20d6 Mono/C#: Script interface calls now attach the current thread
Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
2020-01-16 17:47:36 +01:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
df13245408
Merge pull request #35203 from timothyqiu/image-loader-null
Adds null check before using image loader
2020-01-16 15:51:46 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
#34161: Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
Bojidar Marinov
dc4455d819
Validate instances of objects before trying to check their type in GDScript
Fixes #27582
2020-01-16 16:39:59 +02:00
Rémi Verschelde
9986f3804c
Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-default
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:58:06 +01:00
Haoyu Qiu
92b36d4706 Adds NULL check before using image loader 2020-01-16 21:49:23 +08:00
Bojidar Marinov
19ce2d5159
Fix slight problems related to default values of exported typed arrays 2020-01-16 14:50:29 +02:00
Danil Alexeev
45b510b332 Fix function arguments hint format in GDScript editor
for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Ignacio Etcheverry
1a40f250bd Mono/C#: Fix false positive in unsafe reference checks 2020-01-15 23:46:42 +01:00
ChibiDenDen
86aa12e806 Keep a weak reference to orphan subclasses to reuse on class reload 2020-01-15 22:54:01 +02:00
Rémi Verschelde
5f99e3396f
Merge pull request #35156 from MadEqua/fix-grid-map
Fix GridMap getter of baked meshes.
2020-01-15 17:55:52 +01:00
Bruno Lourenço
da9eede933 Fix GridMap getter of baked meshes. 2020-01-15 14:30:17 +00:00
Rémi Verschelde
9b8d1383ce Mono: Fix parsing assembly names as UTF-8
Fixes #27185.
2020-01-15 11:51:03 +01:00
Houkime
e1a0ce5af9 Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost

Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde
40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
3d88a7bb22
Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
Add fully_qualified_name for GDScript class
2020-01-14 18:54:52 +01:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Dani Frank
d6f10cd08e Add fully_qualified_name for GDScript class 2020-01-14 17:33:33 +02:00
Fabio Alessandrelli
aa744aee7d Update documentation to reflect HTML5 limitations. 2020-01-14 15:42:47 +01:00
Haoyu Qiu
ddde73cc62 Makes adding port in Visual Script nodes deferred 2020-01-14 21:03:09 +08:00
Rémi Verschelde
f06372cb73
Merge pull request #35097 from neikeq/issue-34954
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry
a6a5ef0fd6 Mono/C#: Add error checks to detect possible Reference leaks 2020-01-13 21:00:07 +01:00
Ignacio Etcheverry
ea737db43c Mono/C#: Fix _update_exports() leaking temporary Object/Node instances 2020-01-13 20:58:46 +01:00
George Marques
1d129f9bec
GDScript: Check function arguments on release too
Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.

Fix #28680
2020-01-13 15:58:53 -03:00
Rémi Verschelde
c7b701dfd2 Image: Include S3TC compression via Squish in non-tools build
We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.

Fixes #25640.
2020-01-13 15:58:49 +01:00
Rémi Verschelde
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
George Marques
e6060706ca
GDScript: Type match on assignment only if operators have type
This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Geequlim
d5e1890c85 Fix infinite loop error in document link parsing 2020-01-13 19:23:29 +08:00
geequlim
e804eebfe5 Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00
geequlim
d901d5993b Allow enable/disable threading for LSP server
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde
0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Rémi Verschelde
0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
George Marques
4c20d9407d
GDScript: Forbid using "script" as member name
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
K. S. Ernest (iFire) Lee
dfb713bce6 Use cycle and loop hint flags in FBX. 2020-01-10 08:23:24 -08:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87 Complete documentation of various classes 2020-01-10 14:14:07 +01:00
toasteater
677e72d2f6 Expose instance_from_id to GDNative
This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.

Close #28478. Supersedes #28791.

Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde
0d2993659b
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
LSP: Fix bracket completion for functions with one argument
2020-01-10 07:58:26 +01:00
Rémi Verschelde
09aa12a0dd
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
GDScript: Validate object instance on `is` operation
2020-01-10 07:40:56 +01:00
Geequlim
6190d42825 LSP: Fix bracket completion for functions with one argument 2020-01-10 14:23:01 +08:00
George Marques
76678b2609
GDScript: Fix type name on error message for function parameters 2020-01-09 15:50:06 -03:00
George Marques
1aef8bfeb1
GDScript: Fix resolution of default parameter values
Fix #26556
2020-01-09 15:42:31 -03:00
George Marques
3718f8f592
GDScript: Validate object instance on is operation
Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.

Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
George Marques
cc9ca9eb34
GDScript: Don't re-evaluate index on assigment with operation
Pass the calculated index from the stack and use the same to get and set
the value. This avoids a function with side effects being evaluated
twice when using indexing in an assignment with operation statement
(e.g. a[function()] += 1).
2020-01-09 10:43:29 -03:00
Rémi Verschelde
e97e951741
Merge pull request #34948 from vnen/gdscript-copy-constructor
GDScript: Allow copy constructor for built-in types
2020-01-09 13:42:10 +01:00
George Marques
41ed905c1a
GDScript: Allow copy constructor for built-in types
Those are implicitly defined in Variant.
2020-01-09 09:03:09 -03:00
George Marques
7d4fc79eb3
Add GDScript warning for standalone expression
This makes the error message clearer as it might be used to call
functions with side effects.
2020-01-09 08:30:14 -03:00
George Marques
e7b7dc57fc
GDScript: set assign operation on local var made by match
This is needed in a all local variables with assigment to properly set
the typed operation.

Fix #34928
2020-01-08 19:28:07 -03:00
Rémi Verschelde
b9a553f99d
Merge pull request #34921 from akien-mga/bullet-2.89
bullet: Sync with upstream 2.89
2020-01-08 21:17:33 +01:00
Rémi Verschelde
5a8107f70a
Merge pull request #34920 from GodotExplorer/lsp-signatureHelper
GDScript LSP: Implement signatureHelp
2020-01-08 18:29:39 +01:00
Rémi Verschelde
c456d87ee6
Merge pull request #34918 from vnen/gdscript-assign-op
GDScript: enable type checks on release mode
2020-01-08 18:22:38 +01:00
Rémi Verschelde
29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
geequlim
d35c018a7a GDScript LSP: Implement signatureHelp
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
George Marques
d26414f9fe
GDScript: enable type checks on release mode
Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
2020-01-08 12:38:18 -03:00
George Marques
899f7999b4
GDScript: properly set type of local variable initialization
Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
2020-01-08 11:36:50 -03:00
Rémi Verschelde
cd408c5256
Merge pull request #34886 from JFonS/fix_32699
Make NoiseTexture threading more robust
2020-01-07 12:46:43 +01:00
JFonS
4e10c62024 Make NoiseTexture threading more robust
Fixes crash when a NoiseTexture was freed before the generation thread finished.
2020-01-07 11:35:34 +01:00
geequlim
eb5861f9f1 GDScript LSP: Implement goto declaration 2020-01-04 20:02:26 +08:00
Rémi Verschelde
34c71157f0
Merge pull request #34795 from dankan1890/mono_cs_icon
[Mono]: the C# script icon is now visible in the editor.
2020-01-04 00:03:38 +01:00
dankan1890
51c601d2e3 [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
Rémi Verschelde
db1a01501b
Merge pull request #34790 from clayjohn/ETC-support-alpha
Add support for Lum-alpha textures to ETC fallback
2020-01-03 22:48:22 +01:00
Fabio Alessandrelli
411f08c506 Fix ENet max clients highest value.
Was 4096, while actually it's 4095. Fixed now in both docs and
`create_server` check.
2020-01-03 20:18:33 +01:00
clayjohn
cd21200944 Add support for Lum-alpha textures to ETC fallback 2020-01-03 11:10:44 -08:00
Fabio Alessandrelli
ce47d5af77 ENet optional server_relay when disconnecting peer
Was not correctly enforced before, always notifying other peers of the
disconnection.
2020-01-03 20:09:49 +01:00
Rémi Verschelde
399e53e8c3
Merge pull request #34784 from neikeq/fix-hintpath-godottools
Mono/C#: Fix wrong HintPath for package in GodotTools
2020-01-03 16:34:08 +01:00
Ignacio Etcheverry
9ce0ddcf0d Mono/C#: Fix wrong HintPath for package in GodotTools 2020-01-03 15:53:16 +01:00
Rémi Verschelde
09b4327805
Merge pull request #34452 from aaronfranke/color-arith
[Mono] Color arithmetic operators
2020-01-03 15:07:17 +01:00
Rémi Verschelde
136846a6ec
Merge pull request #34772 from clayjohn/ETC-support-alpha
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-03 14:29:19 +01:00
Aaron Franke
68ba2588b8
[Mono] Color arithmetic operators 2020-01-03 06:00:14 -05:00
Rémi Verschelde
9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
clayjohn
7a9fc69a16 Fallback to RGBA4444 for textures with alpha set to ETC compression 2020-01-02 21:37:48 -08:00
sheepandshepherd
3056c4bd5a Expose cast_to to GDNative for dynamic casts 2020-01-03 04:27:13 +01:00
Aaron Franke
0b3f1cc70a
[Mono] Make Sign methods consistent with GDScript and System.Math 2020-01-02 16:41:41 -05:00
Rémi Verschelde
d84cf797a2
Merge pull request #34758 from neikeq/mono-bindings-void-vararg
Mono/C#: Fix bindings generator with void vararg methods
2020-01-02 18:34:38 +01:00
Rémi Verschelde
1fe8dedf33
Merge pull request #34756 from bojidar-bg/34689-export-line-break
Allow the usage of newlines in export hints
2020-01-02 18:20:28 +01:00
Ignacio Etcheverry
c1ff3ef9e8 Mono/C#: Fix comment generation for non-constant param default
- Generate the comment for the param, even if the method has no description.
- Generate the comment outside the <summary> element.
2020-01-02 18:10:02 +01:00
Ignacio Etcheverry
f3aa793ba3 Mono/C#: Fix bindings generator with void vararg methods
Commit 4d727f1ee6 made it possible for vararg
methods to return void. This broke the C# bindings generator which was
assuming in one place that vararg methods always return Variant.
2020-01-02 18:02:48 +01:00
Bojidar Marinov
b93b7aca74
Allow the usage of newlines in export hints
Fixes #34689
2020-01-02 18:03:11 +02:00
Ignacio Etcheverry
844a8d215b Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Up until now, 'GD.Print' would convert parameters first to
Variant and only then to String. This meant parameters that cannot be
converted to Variant would be printed as "Null".
This commit makes 'GD.Print' fallback to 'System.Object.ToString()'
if the parameter could not be converted to Variant.
The same applies to all 'GD.Print' variants:
'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02 13:54:20 +01:00
Ignacio Etcheverry
ea75ea50d2 Mono/C#: Fix GD.PrintErr now showing in the Output panel 2020-01-02 13:13:22 +01:00
Rémi Verschelde
5aa96b72c7
Merge pull request #34706 from KoBeWi/grindput
Don't handle Gridmap input when have no effect
2020-01-01 11:35:39 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Ignacio Roldán Etcheverry
7fddf5eb7c
Merge pull request #34699 from van800/godot-guid
Custom property for Godot generated project
2019-12-31 20:28:14 +01:00
Tomasz Chabora
bf143c05d2 Don't handle Gridmap input when have no effect 2019-12-30 23:35:43 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Ivan Shakhov
af2e6e12d1 add custom property to csproj, which identifies that project is generated by Godot 2019-12-30 16:16:47 +01:00
Haoyu Qiu
8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Dan Kramer
1b26f2c505 Fix msbuild target argument 2019-12-29 17:03:21 -05:00
Ignacio Etcheverry
86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
Ignacio Roldán Etcheverry
318c693516
Merge pull request #34595 from van800/mac_rider
Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry
f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry
0ef635c0e3 Mono/C#: Fix memory leak with new Reference instances created from C# 2019-12-25 19:33:59 +01:00
Ivan.Shakhov
682dd04b2d fix Rider path on Mac 2019-12-25 00:14:31 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rémi Verschelde
e4ecfe90f9
Merge pull request #34515 from Faless/ws/closing_ws
WSLPeer now prevents receiving data after close.
2019-12-22 12:32:52 +01:00
Dan Kramer
097d1c9383 add suggested fix 2019-12-21 13:26:29 -05:00
Rémi Verschelde
a10449bbbc
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
2019-12-21 17:07:18 +01:00
Fabio Alessandrelli
9afdb9dcd3 WSLPeer now prevents receiving data after close.
Used to spit error and report empty packets when connection was still
half-closed (waiting for confirmation from other end).
2019-12-21 16:38:36 +01:00
Ignacio Etcheverry
5a3ccf4f14 Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
Haoyu Qiu
0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
2a4c528d06
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19 21:27:59 +01:00
Ignacio Etcheverry
f3c6c63b94 Mono/C#: Remove hard-coded debugger wait at initialization
Up until now debug builds would always wait up to 500 ms during initialization
to give time for debuggers to attach to the game.
We no longer want this as it increases startup time unnecesarily.
The way forward is to setup the debugger agent as client instead of server.
This way it's the game that connect to the debugger, not the other way around.
If server mode is still desired, suspend=y can be used to indefinitely wait
for the debugger to attach. This all can be specified with the environment
variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
2019-12-19 17:07:20 +01:00
Ignacio Etcheverry
98dc07f25f Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
Rémi Verschelde
1c6b9bfdff Mono: Copy native and btls libs on macOS 2019-12-18 08:39:37 +01:00