godot/core/math
Rémi Verschelde fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
..
a_star.cpp Astar::get_available_point_id Start from 0 2021-05-22 11:44:34 +02:00
a_star.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
aabb.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
aabb.h
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
basis.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_debug.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
camera_matrix.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color.cpp Merge pull request #34668 from aaronfranke/to-string 2021-06-13 11:58:24 +02:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
color_names.inc
convex_hull.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_hull.h Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
delaunay_2d.h
delaunay_3d.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
disjoint_set.h
dynamic_bvh.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
dynamic_bvh.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
expression.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
expression.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
face3.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
face3.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
geometry_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
geometry_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
geometry_3d.cpp Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
geometry_3d.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
math_defs.h [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h
math_funcs.cpp Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
math_funcs.h Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
octree.h
plane.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
plane.h
quaternion.cpp Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
quaternion.h Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
quick_hull.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
random_pcg.cpp Cast Unix time to uint in the randomize function 2021-05-03 11:08:39 -03:00
random_pcg.h
rect2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
rect2.h Reformat structure string operators 2021-06-11 10:53:20 -04:00
SCsub
transform_2d.cpp Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
transform_2d.h Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
transform_3d.cpp Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
transform_3d.h Fix Transform::xform(Plane) functions 2021-08-07 11:10:50 +01:00
triangle_mesh.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
triangle_mesh.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h
vector2.cpp Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector2.h Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector3.cpp Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector3.h Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector3i.cpp Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector3i.h Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00