godot/scene/resources
PouleyKetchoupp 645bc94bfc Fix capsule height/radius setters with linked properties
Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).

Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.

Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
..
default_theme Added icons and API for indeterminate checkmarks for the Tree class. 2021-08-16 10:13:06 -07:00
animation.cpp Some work on double support 2021-08-09 17:43:48 -05:00
animation.h Some work on double support 2021-08-09 17:43:48 -05:00
audio_stream_sample.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_stream_sample.h
bit_map.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
bit_map.h
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
camera_effects.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
camera_effects.h
canvas_item_material.cpp Add a comment at the top of generated shaders 2021-08-16 05:19:39 +02:00
canvas_item_material.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
capsule_shape_2d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_2d.h Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_3d.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Some work on double support 2021-08-09 17:43:48 -05:00
curve.h Some work on double support 2021-08-09 17:43:48 -05:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Validates set_sdfgi_cascades argument range 2021-08-02 23:50:59 +08:00
environment.h
font.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
height_map_shape_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
immediate_mesh.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
immediate_mesh.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
material.cpp Add a comment at the top of generated shaders 2021-08-16 05:19:39 +02:00
material.h Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
mesh.cpp Enclose unused components in DISABLE_DEPRECATED 2021-08-10 00:54:24 -04:00
mesh.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_data_tool.cpp Some work on double support 2021-08-09 17:43:48 -05:00
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
mesh_library.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
mesh_library.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
navigation_mesh.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
packed_scene.cpp Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
packed_scene.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
particles_material.cpp Add a comment at the top of generated shaders 2021-08-16 05:19:39 +02:00
particles_material.h Adjust the material key bit size for ParticlesMaterial 2021-08-18 17:53:46 +03:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Some work on double support 2021-08-09 17:43:48 -05:00
polygon_path_finder.h
primitive_meshes.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
primitive_meshes.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
resource_format_text.cpp Assign embedded text resource path earlier to prevent error on embedded scripts. 2021-08-10 05:42:35 +01:00
resource_format_text.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Preserve original name in shader params cache 2021-08-05 18:31:08 -05:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp Fixed magnet vector not working correctly in SkeletonModification2DFABRIK 2021-08-17 20:56:07 -04:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_3d.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_stack_2d.cpp Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_3d.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_stack_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky.cpp
sky.h
sky_material.cpp Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment 2021-08-16 13:00:55 +02:00
sky_material.h Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
sprite_frames.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
style_box.cpp Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
style_box.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
surface_tool.cpp Fix crash when number of indices to optimize is not a multiple of 3 2021-08-02 23:07:18 +08:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
syntax_highlighter.h
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_line.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_paragraph.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_paragraph.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
texture.cpp Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
texture.h Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
theme.cpp Add support for partial custom editor themes 2021-08-14 02:03:07 +03:00
theme.h Add support for partial custom editor themes 2021-08-14 02:03:07 +03:00
tile_set.cpp Merge pull request #51185 from timothyqiu/tile-data-enum-range 2021-08-02 17:20:44 +02:00
tile_set.h Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
video_stream.h
visual_shader.cpp Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader.h Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_nodes.cpp Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_nodes.h Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.cpp Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.h Fix incorrect inheritance of VisualShaderNodeParticleAccelerator 2021-08-16 14:17:31 +03:00
visual_shader_sdf_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_margin_shape_2d.cpp Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
world_margin_shape_2d.h Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h