godot/drivers/windows/dir_access_windows.h
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00

96 lines
3.6 KiB
C++

/*************************************************************************/
/* dir_access_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DIR_ACCESS_WINDOWS_H
#define DIR_ACCESS_WINDOWS_H
#ifdef WINDOWS_ENABLED
#include "core/io/dir_access.h"
/**
@author Juan Linietsky <reduz@gmail.com>
*/
struct DirAccessWindowsPrivate;
class DirAccessWindows : public DirAccess {
enum {
MAX_DRIVES = 26
};
DirAccessWindowsPrivate *p = nullptr;
/* Windows stuff */
char drives[MAX_DRIVES] = { 0 }; // a-z:
int drive_count = 0;
String current_dir;
bool _cisdir = false;
bool _cishidden = false;
public:
virtual Error list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
virtual bool is_link(String p_file) { return false; };
virtual String read_link(String p_file) { return p_file; };
virtual Error create_link(String p_source, String p_target) { return FAILED; };
uint64_t get_space_left();
virtual String get_filesystem_type() const;
DirAccessWindows();
~DirAccessWindows();
};
#endif //WINDOWS_ENABLED
#endif