godot/modules/bullet
PouleyKetchoupp bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
..
SCsub Compile bullet with threasafe switch on 2021-09-30 10:46:02 +02:00
area_bullet.cpp Use `Callable` in Area monitor callback 2021-11-01 21:53:17 -06:00
area_bullet.h Use `Callable` in Area monitor callback 2021-11-01 21:53:17 -06:00
btRayShape.cpp Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
btRayShape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
bullet_physics_server.cpp Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
bullet_physics_server.h Use `Callable` in Area monitor callback 2021-11-01 21:53:17 -06:00
bullet_types_converter.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
bullet_types_converter.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
bullet_utilities.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_object_bullet.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
constraint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
generic_6dof_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
generic_6dof_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
godot_collision_configuration.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_configuration.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_dispatcher.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
godot_collision_dispatcher.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_motion_state.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_ray_world_algorithm.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_ray_world_algorithm.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_result_callbacks.cpp Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
godot_result_callbacks.h Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
hinge_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
hinge_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rid_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
rigid_body_bullet.cpp Merge pull request #52754 from nekomatata/dynamic-body-modes 2021-09-28 17:11:17 -07:00
rigid_body_bullet.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
shape_bullet.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shape_bullet.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
shape_owner_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_owner_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
slider_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
slider_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_bullet.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
soft_body_bullet.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
space_bullet.cpp Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
space_bullet.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00