godot/platform/iphone
Hugo Locurcio 665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
..
api [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:28:37 +03:00
export Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
app_delegate.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
app_delegate.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 10:26:58 +02:00
device_metrics.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
device_metrics.m Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_layer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_layer.mm Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_iphone.h Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
display_server_iphone.mm Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
godot_app_delegate.h [iOS] Remove remote notifications code 2021-02-03 15:00:43 +03:00
godot_app_delegate.m Fix typos with codespell 2021-05-20 12:38:56 +02:00
godot_iphone.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
godot_view.h iOS: Use storyboard as loading screen 2021-02-03 19:53:52 +03:00
godot_view.mm Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
godot_view_gesture_recognizer.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
godot_view_gesture_recognizer.mm Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_view_renderer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_view_renderer.mm Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ios.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ios.mm Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
joypad_iphone.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_iphone.mm Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
keyboard_input_view.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
keyboard_input_view.mm Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 -07:00
main.m Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
os_iphone.h Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
os_iphone.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
SCsub OS: Remove native video API only implemented on iOS 2021-05-07 20:40:24 +02:00
view_controller.h OS: Remove native video API only implemented on iOS 2021-05-07 20:40:24 +02:00
view_controller.mm OS: Remove native video API only implemented on iOS 2021-05-07 20:40:24 +02:00
vulkan_context_iphone.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
vulkan_context_iphone.mm Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00