godot/core/math
lawnjelly 29805e797d Replace render tree bvh with version from 3.x
Some modifications of the collision routines to allow it to work more efficiently with the template callback mechanism of the old dynamic_bvh API.
2021-10-26 18:23:05 +01:00
..
a_star.cpp AStar Add error messages 2021-09-03 00:06:23 +02:00
a_star.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
aabb.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
aabb.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
basis.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bvh.h Replace render tree bvh with version from 3.x 2021-10-26 18:23:05 +01:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Replace render tree bvh with version from 3.x 2021-10-26 18:23:05 +01:00
bvh_debug.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc Replace render tree bvh with version from 3.x 2021-10-26 18:23:05 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_simple.h Replace render tree bvh with version from 3.x 2021-10-26 18:23:05 +01:00
bvh_split.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_structs.inc Replace render tree bvh with version from 3.x 2021-10-26 18:23:05 +01:00
bvh_tree.h Replace render tree bvh with version from 3.x 2021-10-26 18:23:05 +01:00
camera_matrix.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color.cpp Merge pull request #34668 from aaronfranke/to-string 2021-06-13 11:58:24 +02:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
color_names.inc Rename color constants (alternative) 2021-01-26 19:07:00 +03:00
convex_hull.cpp Remove unimplemented methods 2021-10-21 18:44:25 +01:00
convex_hull.h Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
delaunay_2d.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
delaunay_3d.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
disjoint_set.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
dynamic_bvh.h Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
expression.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
expression.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
face3.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
face3.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
geometry_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
geometry_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
geometry_3d.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
geometry_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
math_defs.h [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_funcs.cpp Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
math_funcs.h Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
plane.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
plane.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
quaternion.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
quaternion.h Implement Animation Compression 2021-10-21 18:27:34 -03:00
quick_hull.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
quick_hull.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
random_pcg.cpp Cast Unix time to uint in the randomize function 2021-05-03 11:08:39 -03:00
random_pcg.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rect2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
rect2.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
static_raycaster.cpp Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
static_raycaster.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
transform_2d.cpp Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
transform_2d.h Expose get_skew for transform2d and add new constructor 2021-09-19 17:10:05 +02:00
transform_3d.cpp Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
transform_3d.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
triangle_mesh.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
triangle_mesh.h Clean convex hull decomposition code 2021-09-14 17:14:06 -07:00
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
vector2.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
vector2.h Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
vector3.cpp Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
vector3.h Implement Animation Compression 2021-10-21 18:27:34 -03:00
vector3i.cpp Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector3i.h Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00