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default_theme
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Move and expose AutoComplete in CodeEdit
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2021-06-01 15:38:45 +01:00 |
animation.cpp
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
animation.h
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
audio_stream_sample.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
audio_stream_sample.h
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bit_map.cpp
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BitMask::create Don't request more memory than needed when size is a multiply of 8
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2021-05-08 13:04:41 +02:00 |
bit_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_effects.cpp
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camera_effects.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
curve.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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environment.h
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font.cpp
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font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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2021-04-20 17:41:11 +02:00 |
height_map_shape_3d.h
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line_shape_2d.cpp
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line_shape_2d.h
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material.cpp
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Removes deleted OrenNayar mode from shaders and materials
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2021-06-08 15:50:40 +03:00 |
material.h
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Removes deleted OrenNayar mode from shaders and materials
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2021-06-08 15:50:40 +03:00 |
mesh.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
mesh_library.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
navigation_mesh.h
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packed_scene.cpp
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packed_scene.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
particles_material.cpp
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Merge pull request #48955 from Calinou/editor-tweak-property-hints
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2021-05-25 11:44:43 +02:00 |
particles_material.h
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physics_material.cpp
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Allow values > 1 for friction and bounce in PhysicsMaterial
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2021-05-03 17:48:23 -07:00 |
physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
primitive_meshes.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
ray_shape_2d.cpp
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ray_shape_2d.h
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ray_shape_3d.cpp
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ray_shape_3d.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
resource_format_text.h
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
shape_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_2d.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skin.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skin.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
sky.cpp
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sky.h
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sky_material.cpp
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Added constants PI, TAU and E to the shader language
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2021-05-25 12:15:08 +03:00 |
sky_material.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box.cpp
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style_box.h
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surface_tool.cpp
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Fix tangents array in SurfaceTool
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2021-06-12 00:40:13 +02:00 |
surface_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
text_file.h
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text_line.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_line.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
text_paragraph.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_paragraph.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
texture.cpp
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Implement lossless WebP encoding
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2021-06-11 18:46:04 +02:00 |
texture.h
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Merge pull request #47835 from mortarroad/master-lossless-webp
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2021-06-11 19:34:36 +02:00 |
theme.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
theme.h
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Add theme_custom_type property to Control and Window
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2021-05-17 17:20:42 +03:00 |
tile_set.cpp
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
tile_set.h
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Fixes TileSet Y-sort not working and TileSet not saving correctly
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2021-05-21 10:13:37 +02:00 |
video_stream.h
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visual_shader.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader.h
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_nodes.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_nodes.h
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Adds UVFunc for panning/scaling on UV's to VisualShader's.
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2021-06-07 08:31:48 +03:00 |
visual_shader_particle_nodes.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_particle_nodes.h
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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world_2d.cpp
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Increase the default 2D gravity to 980.0
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2021-05-05 22:49:06 -04:00 |
world_2d.h
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world_3d.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
world_3d.h
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world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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