..
default_theme
Move and expose AutoComplete in CodeEdit
2021-06-01 15:38:45 +01:00
animation.cpp
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
animation.h
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
audio_stream_sample.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
audio_stream_sample.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
bit_map.cpp
BitMask::create Don't request more memory than needed when size is a multiply of 8
2021-05-08 13:04:41 +02:00
bit_map.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
box_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
box_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
camera_effects.cpp
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
camera_effects.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
capsule_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
capsule_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
capsule_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
circle_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
circle_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
curve.cpp
Implement Particle Trails
2021-04-30 17:38:02 -03:00
curve.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
environment.cpp
Hide extra options from various nodes if they're not enabled
2021-03-02 09:25:09 -03:00
environment.h
Merge pull request #45845 from qarmin/cppcheck_scene_2
2021-02-10 20:06:12 +01:00
font.cpp
Merge pull request #46045 from bruvzg/text_server_bmp_create
2021-02-24 12:55:36 +01:00
font.h
Merge pull request #46045 from bruvzg/text_server_bmp_create
2021-02-24 12:55:36 +01:00
gradient.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
gradient.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
height_map_shape_3d.cpp
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
2021-04-20 17:41:11 +02:00
height_map_shape_3d.h
Heightmap collision shape support in Godot Physics
2021-03-25 16:52:41 -07:00
line_shape_2d.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
line_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
material.cpp
Tweak dozens of editor property hints for consistency
2021-05-25 02:50:35 +02:00
material.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
mesh.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
mesh.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
mesh_data_tool.cpp
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-23 21:37:32 +01:00
mesh_data_tool.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
mesh_library.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
mesh_library.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
multimesh.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
multimesh.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
navigation_mesh.cpp
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
navigation_mesh.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
packed_scene.cpp
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00
packed_scene.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
particles_material.cpp
Merge pull request #48955 from Calinou/editor-tweak-property-hints
2021-05-25 11:44:43 +02:00
particles_material.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
physics_material.cpp
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-03 17:48:23 -07:00
physics_material.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
polygon_path_finder.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
polygon_path_finder.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
primitive_meshes.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
primitive_meshes.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
ray_shape_2d.cpp
Bring the Raycast2D improvements to Rayshape2D
2021-03-21 14:52:44 +01:00
ray_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
ray_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
ray_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
rectangle_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
rectangle_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
resource_format_text.cpp
Make all file access 64-bit (uint64_t)
2021-05-17 15:06:19 +02:00
resource_format_text.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
segment_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader.cpp
Rename the .shader
file extension to .gdshader
2021-03-24 21:33:44 +01:00
shader.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
shape_2d.h
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
shape_3d.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
shape_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
skeleton_modification_2d.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skin.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
skin.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
sky.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sky.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sky_material.cpp
Added constants PI, TAU and E to the shader language
2021-05-25 12:15:08 +03:00
sky_material.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
sphere_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
sphere_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
sprite_frames.cpp
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
sprite_frames.h
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
style_box.cpp
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
style_box.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
surface_tool.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
surface_tool.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
syntax_highlighter.cpp
doc: Don't bind argument names with p_ prefix
2021-02-04 14:45:06 +01:00
syntax_highlighter.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
text_file.cpp
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
text_file.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
text_line.cpp
Tweak dozens of editor property hints for consistency
2021-05-25 02:50:35 +02:00
text_line.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
text_paragraph.cpp
Tweak dozens of editor property hints for consistency
2021-05-25 02:50:35 +02:00
text_paragraph.h
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation.
2021-03-29 17:26:53 +03:00
texture.cpp
Fix some warnings raised by GCC-11.1
2021-05-25 17:23:53 +02:00
texture.h
Fix some warnings raised by GCC-11.1
2021-05-25 17:23:53 +02:00
theme.cpp
Add theme_custom_type property to Control and Window
2021-05-17 17:20:42 +03:00
theme.h
Add theme_custom_type property to Control and Window
2021-05-17 17:20:42 +03:00
tile_set.cpp
Deleted YSort, moved its functionality directly into Node2D.
2021-06-05 00:55:25 -07:00
tile_set.h
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
video_stream.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
visual_shader.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
visual_shader.h
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
visual_shader_nodes.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
visual_shader_nodes.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
visual_shader_sdf_nodes.cpp
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
visual_shader_sdf_nodes.h
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
world_2d.cpp
Increase the default 2D gravity to 980.0
2021-05-05 22:49:06 -04:00
world_2d.h
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
world_3d.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
world_3d.h
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
world_margin_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
world_margin_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00