godot/scene/resources
Rémi Verschelde de7293b6eb
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
Remove side effects of scene save
2021-06-20 00:37:38 +02:00
..
default_theme Move code folding into CodeEdit and hide line hiding API 2021-06-01 17:07:01 +01:00
animation.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
animation.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio_stream_sample.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
audio_stream_sample.h
bit_map.cpp BitMask::create Don't request more memory than needed when size is a multiply of 8 2021-05-08 13:04:41 +02:00
bit_map.h
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
camera_effects.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
environment.h
font.cpp Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
font.h Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
line_shape_2d.cpp
line_shape_2d.h Make LineShape2D normal point upwards by default 2021-06-18 09:14:06 -07:00
material.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
material.h Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_data_tool.cpp MeshDataTool::create_from_surface Fail on invalid index data 2021-02-23 21:37:32 +01:00
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
mesh_library.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
mesh_library.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
navigation_mesh.h
packed_scene.cpp Remove side effects of scene save 2021-06-19 13:44:05 +02:00
packed_scene.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
particles_material.cpp Merge pull request #48955 from Calinou/editor-tweak-property-hints 2021-05-25 11:44:43 +02:00
particles_material.h
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h
primitive_meshes.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
primitive_meshes.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
resource_format_text.cpp Merge pull request #49624 from nekomatata/fix-sub-resource-cache 2021-06-15 20:38:34 +02:00
resource_format_text.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader.h
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_2d.h Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d.cpp Fixed crash on calling set_editor_draw without properly setup 2021-06-12 21:30:36 +02:00
skeleton_modification_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky.cpp
sky.h
sky_material.cpp Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Merge pull request #49401 from fire/8-weights 2021-06-16 07:43:42 -07:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_line.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
text_paragraph.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_paragraph.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
texture.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
texture.h Merge pull request #47835 from mortarroad/master-lossless-webp 2021-06-11 19:34:36 +02:00
theme.cpp Merge pull request #49227 from pycbouh/editor-theme-freeze-changes 2021-06-13 15:44:32 +02:00
theme.h Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
tile_set.cpp Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00
tile_set.h Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
video_stream.h
visual_shader.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_nodes.h Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
visual_shader_particle_nodes.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_particle_nodes.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h