godot/scene/3d
2020-10-01 02:43:30 -04:00
..
area_3d.cpp Ensure node's area tree signals are disconnected when clearing monitoring, 2020-08-23 11:13:02 +01:00
area_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
audio_stream_player_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
baked_lightmap.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
baked_lightmap.h Add override keywords. 2020-07-10 13:56:54 +01:00
bone_attachment_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bone_attachment_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_3d.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
camera_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_object_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_3d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
collision_polygon_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_shape_3d.cpp Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
collision_shape_3d.h Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
cpu_particles_3d.cpp Fixes updating CPUParticles emmision shape values 2020-09-23 14:17:47 +07:00
cpu_particles_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
decal.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
decal.h Add override keywords. 2020-07-10 13:56:54 +01:00
gi_probe.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gi_probe.h Add override keywords. 2020-07-10 13:56:54 +01:00
gpu_particles_3d.cpp Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
gpu_particles_3d.h Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
immediate_geometry_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
immediate_geometry_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
light_3d.cpp Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
light_3d.h Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
lightmap_probe.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmap_probe.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
listener_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
listener_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_instance_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
multimesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh_instance_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_3d.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
navigation_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_3d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
navigation_agent_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_obstacle_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_obstacle_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_region_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_region_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_3d.cpp Made toplevel a property for Node3D and CanvasItem 2020-10-01 02:43:30 -04:00
node_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
path_3d.cpp Fix repeated updates of PathFollow3D Transform 2020-07-08 10:06:02 +08:00
path_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
physics_body_3d.cpp Add Method get_inverse_inertia_tensor 2020-07-21 11:33:41 -03:00
physics_body_3d.h Add Method get_inverse_inertia_tensor 2020-07-21 11:33:41 -03:00
physics_joint_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
physics_joint_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
proximity_group_3d.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
proximity_group_3d.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
ray_cast_3d.cpp Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
ray_cast_3d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
reflection_probe.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
reflection_probe.h Add override keywords. 2020-07-10 13:56:54 +01:00
remote_transform_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
remote_transform_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2020-06-15 17:18:06 -04:00
skeleton_3d.h Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2020-06-15 17:18:06 -04:00
skeleton_ik_3d.cpp Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-27 20:18:16 +03:00
skeleton_ik_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
soft_body_3d.cpp Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
soft_body_3d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
spring_arm_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
spring_arm_3d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
sprite_3d.cpp Reorder sprite h_frames & v_frames 2020-08-31 14:55:49 +02:00
sprite_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
vehicle_body_3d.cpp Refactor physics force and impulse code 2020-06-02 23:18:59 -04:00
vehicle_body_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
velocity_tracker_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visibility_notifier_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
visual_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visual_instance_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
voxelizer.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
voxelizer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_environment.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
world_environment.h Add override keywords. 2020-07-10 13:56:54 +01:00
xr_nodes.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
xr_nodes.h Add override keywords. 2020-07-10 13:56:54 +01:00