godot/scene/3d
Max Hilbrunner 76693aa364
Merge pull request #52182 from lawnjelly/portals_pvs_enum
Portals - Fix RoomManager PVS enum
2021-09-07 21:23:48 +02:00
..
area.cpp Ensure node's area tree signals are disconnected when clearing monitoring, 2021-07-31 07:14:03 +01:00
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
baked_lightmap.cpp Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
baked_lightmap.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
bone_attachment.cpp
bone_attachment.h
camera.cpp
camera.h
collision_object.cpp Portals - fix showing debug collision shapes 2021-08-05 13:28:11 +01:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp Fix CPU Particles spread 2021-08-12 14:00:02 +02:00
cpu_particles.h
cull_instance.cpp Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
cull_instance.h Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
lightmapper.cpp
lightmapper.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
listener.cpp
listener.h
mesh_instance.cpp Fix Octahedral/Split Stream Options 2021-08-17 16:11:47 -04:00
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_mesh.cpp Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
navigation_mesh.h Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
occluder.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
occluder.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
particles.cpp
particles.h
path.cpp Fix Path3D initial forward calculation 2021-08-07 12:40:14 +02:00
path.h
physics_body.cpp [3.x] Fix KinematicBody axis lock 2021-08-29 20:38:09 -05:00
physics_body.h Backport new methods for KinematicBody and KinematicCollision 2021-08-26 12:16:40 +08:00
physics_joint.cpp
physics_joint.h
portal.cpp Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
portal.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp Add check to internal methods to prevent crash 2021-07-27 12:17:14 +02:00
proximity_group.h
ray_cast.cpp Fix Raycast3D color update when not colliding anymore 2021-08-24 11:24:02 +02:00
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room.cpp Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
room.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
room_group.cpp
room_group.h
room_manager.cpp Portals - Fix RoomManager PVS enum 2021-08-28 07:27:50 +01:00
room_manager.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
SCsub
skeleton.cpp
skeleton.h
soft_body.cpp Fix Octahedral/Split Stream Options 2021-08-17 16:11:47 -04:00
soft_body.h
spatial.cpp
spatial.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Merge pull request #51769 from The-O-King/oct_split_stream_fix 2021-08-18 08:01:56 +02:00
sprite_3d.h Fix Octahedral/Split Stream Options 2021-08-17 16:11:47 -04:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h