..
area.cpp
Ensure node's area tree signals are disconnected when clearing monitoring,
2021-07-31 07:14:03 +01:00
area.h
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-19 10:51:59 +01:00
arvr_nodes.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
arvr_nodes.h
audio_stream_player_3d.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp
Add a property to control the bounce indirect energy in BakedLightmap
2021-07-25 03:04:40 +02:00
baked_lightmap.h
Add a property to control the bounce indirect energy in BakedLightmap
2021-07-25 03:04:40 +02:00
bone_attachment.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
bone_attachment.h
camera.cpp
Prevent setting too big or too small Collision Mask and Layer
2021-06-27 17:40:07 +02:00
camera.h
collision_object.cpp
Portals - fix showing debug collision shapes
2021-08-05 13:28:11 +01:00
collision_object.h
Support for 3D sync to physics
2021-06-08 16:28:58 -07:00
collision_polygon.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
collision_polygon.h
collision_shape.cpp
Create CollisionObject debug shapes using VS
2021-05-09 18:30:27 +02:00
collision_shape.h
Create CollisionObject debug shapes using VS
2021-05-09 18:30:27 +02:00
cpu_particles.cpp
Fix CPU Particles spread
2021-08-12 14:00:02 +02:00
cpu_particles.h
Added ring emitter for 3D particles
2021-05-09 13:18:05 +02:00
cull_instance.cpp
Portals - add autoplace priority setting to CullInstance
2021-07-28 17:23:20 +01:00
cull_instance.h
Portals - add autoplace priority setting to CullInstance
2021-07-28 17:23:20 +01:00
gi_probe.cpp
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
2021-05-17 13:08:46 +02:00
gi_probe.h
immediate_geometry.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
immediate_geometry.h
interpolated_camera.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
interpolated_camera.h
light.cpp
Tweak Light property hints for greater flexibility
2021-07-16 04:12:10 +02:00
light.h
Add soft shadows to the CPU lightmapper
2021-07-05 19:02:35 +02:00
lightmapper.cpp
lightmapper.h
Add a property to control the bounce indirect energy in BakedLightmap
2021-07-25 03:04:40 +02:00
listener.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
listener.h
mesh_instance.cpp
Fix Octahedral/Split Stream Options
2021-08-17 16:11:47 -04:00
mesh_instance.h
Portal occlusion culling
2021-07-14 11:43:23 +01:00
multimesh_instance.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
multimesh_instance.h
navigation.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
navigation.h
navigation_mesh.cpp
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:27 +08:00
navigation_mesh.h
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:27 +08:00
occluder.cpp
Sphere occluders (portals and general use)
2021-08-17 09:02:06 +01:00
occluder.h
Sphere occluders (portals and general use)
2021-08-17 09:02:06 +01:00
particles.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
particles.h
path.cpp
Fix Path3D initial forward calculation
2021-08-07 12:40:14 +02:00
path.h
physics_body.cpp
Backport new methods for KinematicBody and KinematicCollision
2021-08-26 12:16:40 +08:00
physics_body.h
Backport new methods for KinematicBody and KinematicCollision
2021-08-26 12:16:40 +08:00
physics_joint.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
physics_joint.h
portal.cpp
Portals - add gizmo handles for editing portals and rooms
2021-08-06 07:53:22 +01:00
portal.h
Portals - add gizmo handles for editing portals and rooms
2021-08-06 07:53:22 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp
Add check to internal methods to prevent crash
2021-07-27 12:17:14 +02:00
proximity_group.h
ray_cast.cpp
Fix Raycast3D color update when not colliding anymore
2021-08-24 11:24:02 +02:00
ray_cast.h
Add custom debug shape thickness and color options to RayCast
2021-06-19 06:01:25 +02:00
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
remote_transform.h
room.cpp
Portals - add gizmo handles for editing portals and rooms
2021-08-06 07:53:22 +01:00
room.h
Portals - add gizmo handles for editing portals and rooms
2021-08-06 07:53:22 +01:00
room_group.cpp
Portals - Add configuration warnings for nodes
2021-07-15 08:01:42 +01:00
room_group.h
Portals - Add configuration warnings for nodes
2021-07-15 08:01:42 +01:00
room_manager.cpp
Portals - Fix RoomManager PVS enum
2021-08-28 07:27:50 +01:00
room_manager.h
Portals - fix PVS generation and move settings
2021-08-08 19:57:27 +01:00
SCsub
skeleton.cpp
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
skeleton.h
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-06 20:11:21 -04:00
soft_body.cpp
Fix Octahedral/Split Stream Options
2021-08-17 16:11:47 -04:00
soft_body.h
Support for disabling physics on SoftBody
2021-06-22 11:38:17 -07:00
spatial.cpp
Portal occlusion culling
2021-07-14 11:43:23 +01:00
spatial.h
Portal occlusion culling
2021-07-14 11:43:23 +01:00
spatial_velocity_tracker.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
spatial_velocity_tracker.h
spring_arm.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
spring_arm.h
sprite_3d.cpp
Merge pull request #51769 from The-O-King/oct_split_stream_fix
2021-08-18 08:01:56 +02:00
sprite_3d.h
Fix Octahedral/Split Stream Options
2021-08-17 16:11:47 -04:00
vehicle_body.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
vehicle_body.h
visibility_notifier.cpp
Portal occlusion culling
2021-07-14 11:43:23 +01:00
visibility_notifier.h
Portal occlusion culling
2021-07-14 11:43:23 +01:00
visual_instance.cpp
Portal occlusion culling
2021-07-14 11:43:23 +01:00
visual_instance.h
Portal occlusion culling
2021-07-14 11:43:23 +01:00
voxel_light_baker.cpp
Disable GIProbe emission when disabled on a material
2021-05-17 20:24:33 +04:00
voxel_light_baker.h
world_environment.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
world_environment.h