godot/scene/3d
PouleyKetchoupp 83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
..
area_3d.cpp Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_3d.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
audio_stream_player_3d.cpp Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
audio_stream_player_3d.h Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
bone_attachment_3d.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
bone_attachment_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
camera_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
camera_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_object_3d.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_object_3d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
cpu_particles_3d.h moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
decal.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
decal.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_3d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
gpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
light_3d.cpp Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
light_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_gi.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
listener_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
listener_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
mesh_instance_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_agent_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_3d.h Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
occluder_instance_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Add AnimatableBody inherited from StaticBody for moving platforms 2021-08-31 18:14:32 -07:00
physics_body_3d.h Add AnimatableBody inherited from StaticBody for moving platforms 2021-08-31 18:14:32 -07:00
physics_joint_3d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
physics_joint_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
position_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
ray_cast_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Fix Skeleton3D regression when bones are not sorted from root to leaves 2021-08-17 08:31:38 -07:00
skeleton_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_ik_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
soft_body_3d.cpp Merge pull request #51364 from bengtsts/master 2021-08-31 07:41:34 -07:00
soft_body_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
spring_arm_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Merge pull request #43573 from lewiji/master 2021-08-28 19:55:54 +02:00
sprite_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
vehicle_body_3d.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
vehicle_body_3d.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
velocity_tracker_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Merge pull request #51607 from aaronfranke/includes 2021-08-13 14:38:56 +02:00
visual_instance_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxel_gi.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxel_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00