godot/drivers
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
..
alsa Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
alsamidi Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
coreaudio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
coremidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
dummy Working sky shader implementation 2020-03-21 20:43:44 -07:00
gl_context Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
gles2 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
png PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pulseaudio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
spirv-reflect Fix various GCC compilation warnings after Vulkan merge 2020-02-14 10:02:31 +01:00
unix Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
vulkan Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
wasapi Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
windows Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
winmidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
xaudio2 Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub OS_Javascript temporarly uses dummy rasterizer. 2020-03-08 03:35:13 +01:00