godot/scene
Eoin O'Neill 2fb221e79a Collision Shape 2D 'Disabled' Visualization Correction
Having white or strongly desaturated debug collision shape color
setting would make it harder to visualize enabled / disabled state.
This change makes it easier to visualize enabled / disabled state
by reducing the alpha color by half when disabled.

(cherry picked from commit 0c4594f6c9)
2021-02-19 15:51:43 +01:00
..
2d Collision Shape 2D 'Disabled' Visualization Correction 2021-02-19 15:51:43 +01:00
3d Merge pull request #45618 from RandomShaper/modernize_mt_3.2 2021-02-18 20:47:24 +01:00
animation add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
audio Modernize atomics 2021-02-18 12:23:25 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Avoid function signals in ColorPicker to access the tree when it isn't in the tree 2021-02-18 16:57:47 +07:00
main Merge pull request #45618 from RandomShaper/modernize_mt_3.2 2021-02-18 20:47:24 +01:00
resources Fix handling of negative indices in SurfaceTool 2021-02-18 23:47:35 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub