godot/scene
Hugo Locurcio aacaad5066
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-21 17:55:54 +01:00
..
2d Collision Shape 2D 'Disabled' Visualization Correction 2021-02-19 15:51:43 +01:00
3d Merge pull request #45618 from RandomShaper/modernize_mt_3.2 2021-02-18 20:47:24 +01:00
animation add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Avoid function signals in ColorPicker to access the tree when it isn't in the tree 2021-02-18 16:57:47 +07:00
main Draw an outline for 2D debug collision shapes 2021-02-21 17:55:54 +01:00
resources Draw an outline for 2D debug collision shapes 2021-02-21 17:55:54 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00