godot/platform
Hugo Locurcio b1b14e5fd7
Build for 64-bit ARM by default when compiling or exporting for Android
All Android devices that support Vulkan support 64-bit ARM.

This also removes NEON opt-out code for ARMv7 as pretty much all
ARMv7 devices also support NEON.
2021-10-12 16:35:49 +02:00
..
android Build for 64-bit ARM by default when compiling or exporting for Android 2021-10-12 16:35:49 +02:00
iphone Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
javascript Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
linuxbsd Merge pull request #51429 from omar-polo/fix-basename 2021-10-09 10:34:21 +02:00
osx Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
uwp Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
windows Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00