godot/editor/plugins
Hugo Locurcio c03e7c2dde
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
2021-09-10 22:13:06 +02:00
..
tiles Merge pull request #52459 from groud/fix_terrain_editor_reset 2021-09-08 09:19:39 +02:00
abstract_polygon_2d_editor.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
abstract_polygon_2d_editor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
animation_blend_space_1d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h Some work on double support 2021-08-09 17:43:48 -05:00
animation_blend_space_2d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_2d_editor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
animation_blend_tree_editor_plugin.cpp Avoid a crash when an node of the AnimationTree is invalid 2021-08-19 16:05:35 +02:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
animation_player_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
animation_player_editor_plugin.h Allow to load multiple animations at once 2021-08-23 17:24:02 +02:00
animation_state_machine_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
animation_tree_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_tree_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
asset_library_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
asset_library_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h Fix audio player not resetting after wav finishes 2021-03-20 20:16:53 +01:00
camera_3d_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_3d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
canvas_item_editor_plugin.cpp Enable Pixel Snap by default in the 2D editor 2021-09-10 22:13:06 +02:00
canvas_item_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_polygon_3d_editor_plugin.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
collision_polygon_3d_editor_plugin.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
collision_shape_2d_editor_plugin.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
cpu_particles_2d_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
curve_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
curve_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
debugger_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_debugger_plugin.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
editor_preview_plugins.h Modernize atomics 2021-02-18 17:12:46 +01:00
font_editor_plugin.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
font_editor_plugin.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
gpu_particles_2d_editor_plugin.cpp Improve visibility rect/AABB generation usability in GPUParticles 2021-08-16 05:56:07 +02:00
gpu_particles_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gpu_particles_3d_editor_plugin.cpp Improve visibility rect/AABB generation usability in GPUParticles 2021-08-16 05:56:07 +02:00
gpu_particles_3d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gpu_particles_collision_sdf_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
gpu_particles_collision_sdf_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_event_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
item_list_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
line_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
material_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
material_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mesh_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
mesh_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
mesh_instance_3d_editor_plugin.cpp Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
mesh_library_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_polygon_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_polygon_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node_3d_editor_gizmos.cpp Fixed regression of skinning with skeleton 2021-09-07 23:59:29 +09:00
node_3d_editor_gizmos.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
node_3d_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
node_3d_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
occluder_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
packed_scene_translation_parser_plugin.h Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
path_2d_editor_plugin.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
path_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
path_3d_editor_plugin.cpp Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
path_3d_editor_plugin.h Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
physical_bone_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
physical_bone_3d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
polygon_2d_editor_plugin.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
polygon_2d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
resource_preloader_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
root_motion_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Merge pull request #51639 from Ev1lbl0w/gsoc21-dap 2021-09-01 16:17:32 +02:00
script_editor_plugin.h Merge pull request #51639 from Ev1lbl0w/gsoc21-dap 2021-09-01 16:17:32 +02:00
script_text_editor.cpp Merge pull request #52106 from Paulb23/text-edit-optimisation 2021-09-08 14:04:41 +02:00
script_text_editor.h Merge pull request #51639 from Ev1lbl0w/gsoc21-dap 2021-09-01 16:17:32 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Reorganise text editor settings 2021-08-16 17:18:49 +01:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skeleton_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skeleton_3d_editor_plugin.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sprite_2d_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
sprite_2d_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sprite_frames_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
sprite_frames_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00
text_editor.h Merge pull request #51639 from Ev1lbl0w/gsoc21-dap 2021-09-01 16:17:32 +02:00
texture_3d_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
texture_3d_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_editor_plugin.cpp Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_editor_plugin.h Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_layered_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
texture_layered_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_region_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
texture_region_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
theme_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
theme_editor_plugin.h Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
theme_editor_preview.h Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
version_control_editor_plugin.h VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp Merge pull request #43838 from lupoDharkael/cancel-member 2021-08-30 19:38:51 -03:00
visual_shader_editor_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
voxel_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00