godot/modules/mono/editor/GodotTools/GodotTools
Ignacio Roldán Etcheverry 50b603c7dc C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2021-09-22 08:27:12 +02:00
..
Build C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Export C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Ides C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Internals C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Utils C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
CsProjOperations.cs Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
ExternalEditorId.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
GodotSharpEditor.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
GodotTools.csproj C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
HotReloadAssemblyWatcher.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
PlaySettings.cs C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00