godot/modules/mono/editor/GodotTools/GodotTools/Build
Ignacio Roldán Etcheverry 50b603c7dc C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2021-09-22 08:27:12 +02:00
..
BuildInfo.cs Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
BuildManager.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
BuildOutputView.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
BuildResult.cs C#: Re-work solution build output panel 2020-10-23 07:49:39 +02:00
BuildSystem.cs C#: Re-work solution build output panel 2020-10-23 07:49:39 +02:00
BuildTool.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
MsBuildFinder.cs [Mono] Use the same search logic for both MSBuild and dotnet, add custom search paths on macOS. 2021-02-04 22:39:38 +02:00
MSBuildPanel.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
NuGetUtils.cs Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00