godot/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
Ignacio Roldán Etcheverry 50b603c7dc C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2021-09-22 08:27:12 +02:00

194 lines
6.5 KiB
C#

using System;
using Godot;
using GodotTools.Internals;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
namespace GodotTools.Build
{
public class MSBuildPanel : VBoxContainer
{
public BuildOutputView BuildOutputView { get; private set; }
private MenuButton buildMenuBtn;
private Button errorsBtn;
private Button warningsBtn;
private Button viewLogBtn;
private void WarningsToggled(bool pressed)
{
BuildOutputView.WarningsVisible = pressed;
BuildOutputView.UpdateIssuesList();
}
private void ErrorsToggled(bool pressed)
{
BuildOutputView.ErrorsVisible = pressed;
BuildOutputView.UpdateIssuesList();
}
public void BuildSolution()
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
try
{
// Make sure our packages are added to the fallback folder
NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
{
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
if (!BuildManager.BuildProjectBlocking("Debug"))
return; // Build failed
// Notify running game for hot-reload
Internal.EditorDebuggerNodeReloadScripts();
// Hot-reload in the editor
GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer();
if (Internal.IsAssembliesReloadingNeeded())
Internal.ReloadAssemblies(softReload: false);
}
private void RebuildSolution()
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
try
{
// Make sure our packages are added to the fallback folder
NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
{
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Rebuild" }))
return; // Build failed
// Notify running game for hot-reload
Internal.EditorDebuggerNodeReloadScripts();
// Hot-reload in the editor
GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer();
if (Internal.IsAssembliesReloadingNeeded())
Internal.ReloadAssemblies(softReload: false);
}
private void CleanSolution()
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Clean" });
}
private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
private void BuildMenuOptionPressed(int id)
{
switch ((BuildMenuOptions)id)
{
case BuildMenuOptions.BuildSolution:
BuildSolution();
break;
case BuildMenuOptions.RebuildSolution:
RebuildSolution();
break;
case BuildMenuOptions.CleanSolution:
CleanSolution();
break;
default:
throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid build menu option");
}
}
private enum BuildMenuOptions
{
BuildSolution,
RebuildSolution,
CleanSolution
}
public override void _Ready()
{
base._Ready();
RectMinSize = new Vector2(0, 228) * EditorScale;
SizeFlagsVertical = (int)SizeFlags.ExpandFill;
var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
AddChild(toolBarHBox);
buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
toolBarHBox.AddChild(buildMenuBtn);
var buildMenu = buildMenuBtn.GetPopup();
buildMenu.AddItem("Build Solution".TTR(), (int)BuildMenuOptions.BuildSolution);
buildMenu.AddItem("Rebuild Solution".TTR(), (int)BuildMenuOptions.RebuildSolution);
buildMenu.AddItem("Clean Solution".TTR(), (int)BuildMenuOptions.CleanSolution);
buildMenu.IdPressed += BuildMenuOptionPressed;
errorsBtn = new Button
{
HintTooltip = "Show Errors".TTR(),
Icon = GetThemeIcon("StatusError", "EditorIcons"),
ExpandIcon = false,
ToggleMode = true,
Pressed = true,
FocusMode = FocusModeEnum.None
};
errorsBtn.Toggled += ErrorsToggled;
toolBarHBox.AddChild(errorsBtn);
warningsBtn = new Button
{
HintTooltip = "Show Warnings".TTR(),
Icon = GetThemeIcon("NodeWarning", "EditorIcons"),
ExpandIcon = false,
ToggleMode = true,
Pressed = true,
FocusMode = FocusModeEnum.None
};
warningsBtn.Toggled += WarningsToggled;
toolBarHBox.AddChild(warningsBtn);
viewLogBtn = new Button
{
Text = "Show Output".TTR(),
ToggleMode = true,
Pressed = true,
FocusMode = FocusModeEnum.None
};
viewLogBtn.Toggled += ViewLogToggled;
toolBarHBox.AddChild(viewLogBtn);
BuildOutputView = new BuildOutputView();
AddChild(BuildOutputView);
}
public override void _Notification(int what)
{
base._Notification(what);
if (what == NotificationThemeChanged)
{
if (buildMenuBtn != null)
buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
if (errorsBtn != null)
errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
if (warningsBtn != null)
warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
}
}
}
}