50b603c7dc
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System.Runtime.CompilerServices;
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using Godot.NativeInterop;
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namespace GodotTools.Internals
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{
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public static class GodotSharpDirs
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{
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public static string ResMetadataDir
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{
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get
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{
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Internal.godot_icall_GodotSharpDirs_ResMetadataDir(out godot_string dest);
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using (dest)
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return Marshaling.mono_string_from_godot(dest);
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}
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}
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public static string ResTempAssembliesBaseDir
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{
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get
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{
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Internal.godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir(out godot_string dest);
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using (dest)
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return Marshaling.mono_string_from_godot(dest);
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}
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}
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public static string MonoUserDir
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{
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get
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{
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Internal.godot_icall_GodotSharpDirs_MonoUserDir(out godot_string dest);
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using (dest)
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return Marshaling.mono_string_from_godot(dest);
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}
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}
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public static string BuildLogsDirs
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{
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get
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{
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Internal.godot_icall_GodotSharpDirs_BuildLogsDirs(out godot_string dest);
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using (dest)
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return Marshaling.mono_string_from_godot(dest);
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}
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}
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public static string ProjectSlnPath
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{
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get
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{
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Internal.godot_icall_GodotSharpDirs_ProjectSlnPath(out godot_string dest);
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using (dest)
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return Marshaling.mono_string_from_godot(dest);
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}
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}
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public static string ProjectCsProjPath
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{
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get
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{
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Internal.godot_icall_GodotSharpDirs_ProjectCsProjPath(out godot_string dest);
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using (dest)
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return Marshaling.mono_string_from_godot(dest);
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}
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}
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public static string DataEditorToolsDir
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{
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get
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{
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Internal.godot_icall_GodotSharpDirs_DataEditorToolsDir(out godot_string dest);
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using (dest)
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return Marshaling.mono_string_from_godot(dest);
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}
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}
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}
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}
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