godot/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs
2019-12-11 08:39:04 +01:00

11 lines
227 B
C#

using System.Runtime.InteropServices;
namespace GodotTools.Utils
{
public static class User32Dll
{
[DllImport("user32.dll")]
public static extern bool AllowSetForegroundWindow(int dwProcessId);
}
}