godot/scene
Rémi Verschelde f629df647d Revert "Emit signal when animation ends by seek"
This reverts commit bf1cc116e1.

This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.

(cherry picked from commit 69f36cea8c)
2020-05-04 16:10:32 +02:00
..
2d Implement Skew in Node2D 2020-05-04 16:10:22 +02:00
3d Added missing spring enums for generic_6dof_joint 2020-05-04 16:10:22 +02:00
animation Revert "Emit signal when animation ends by seek" 2020-05-04 16:10:32 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix profiler frame number stops updating when window is minimized 2020-04-16 12:01:52 +02:00
gui Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel 2020-05-01 10:57:00 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Add MODULATE builtin to canvas item shaders 2020-05-04 00:10:24 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00