godot/editor/plugins
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
tiles Optimize StringName usage 2021-07-18 21:20:02 -03:00
abstract_polygon_2d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_player_editor_plugin.h Allow to move timeline without moving animation 2021-03-21 00:24:16 +01:00
animation_state_machine_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
asset_library_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h Fix audio player not resetting after wav finishes 2021-03-20 20:16:53 +01:00
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
canvas_item_editor_plugin.h Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode 2021-06-15 15:34:28 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
collision_polygon_3d_editor_plugin.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_plugin.h
editor_preview_plugins.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_preview_plugins.h Modernize atomics 2021-02-18 17:12:46 +01:00
font_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
font_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
gpu_particles_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
material_editor_plugin.h
mesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
node_3d_editor_plugin.h Fix wrong behavior of alt+rmb and list tool for locked nodes 2021-07-14 09:23:37 -04:00
occluder_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
script_editor_plugin.h Merge pull request #49650 from KoBeWi/FindReplaceCrash 2021-06-24 19:21:01 +02:00
script_text_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
script_text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
sprite_frames_editor_plugin.h Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Add viewport preview plugin 2021-07-12 20:04:46 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
texture_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
texture_3d_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
texture_editor_plugin.cpp Add viewport preview plugin 2021-07-12 20:04:46 -06:00
texture_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
texture_layered_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
texture_layered_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
texture_region_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
texture_region_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
theme_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
theme_editor_plugin.h Add type variations to Theme 2021-07-13 02:26:28 +03:00
theme_editor_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
theme_editor_preview.h Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
visual_shader_editor_plugin.h Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
voxel_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00