This commit adds CLI support for resource providers to provide partial
state upon failure. For resource providers that model resource
operations across multiple API calls, the Provider RPC interface can now
accomodate saving bags of state for resource operations that failed.
This is a common pattern for Terraform-backed providers that try to do
post-creation steps on resource as part of Create or Update resource
operations.
This changes two things:
1) Eliminates the fact that we had two kinds of previews in our engine.
2) Always initialize the plugin.Events, to ensure that all plugin loads
are persisted no matter the update type (update, refresh, destroy),
and skip initializing it when dryRun == true, since we won't save them.
The PluginEvents will now try to register loaded plugins which,
during a refresh preview, will result in attempting to save mutations
when a token is missing. This change mirrors the changes made to
destroy which avoid it panicing similarly, by simply leaving
PluginEvents unset. Also adds a bit of tracing that was helpful to
me as I debugged through the underlying issues.
Fixes#1377.
In pulumi/pulumi#1356, we observed that we can fail during a destroy
because we attempt to load the language plugin, which now eagerly looks
for the @pulumi/pulumi package.
This is also blocking ingestion of the latest engine bits into the PPC.
It turns out that for destroy (and refresh), we have no need for the
language plugin. So, let's skip loading it when appropriate.
This changes the CLI interface in a few ways:
* `pulumi preview` is back! The alternative of saying
`pulumi update --preview` just felt awkward, and it's a common
operation to want to perform. Let's just make it work.
* There are two flags consistent across all update commands,
`update`, `refresh`, and `destroy`:
- `--skip-preview` will skip the preview step. Note that this
does *not* skip the prompt to confirm that you'd like to proceed.
Indeed, it will still prompt, with a little warning text about
the fact that the preview has been skipped.
* `--yes` will auto-approve the updates.
This lands us in a simpler and more intuitive spot for common scenarios.
I found the flag --force to be a strange name for skipping a preview,
since that name is usually reserved for operations that might be harmful
and yet you're coercing a tool to do it anyway, knowing there's a chance
you're going to shoot yourself in the foot.
I also found that what I almost always want in the situation where
--force was being used is to actually just run a preview and have the
confirmation auto-accepted. Going straight to --force isn't the right
thing in a CI scenario, where you actually want to run a preview first,
just to ensure there aren't any issues, before doing the update.
In a sense, there are four options here:
1. Run a preview, ask for confirmation, then do an update (the default).
2. Run a preview, auto-accept, and then do an update (the CI scenario).
3. Just run a preview with neither a confirmation nor an update (dry run).
4. Just do an update, without performing a preview beforehand (rare).
This change enables all four workflows in our CLI.
Rather than have an explosion of flags, we have a single flag,
--preview, which can specify the mode that we're operating in. The
following are the values which correlate to the above four modes:
1. "": default (no --preview specified)
2. "auto": auto-accept preview confirmation
3. "only": only run a preview, don't confirm or update
4. "skip": skip the preview altogether
As part of this change, I redid a bit of how the preview modes
were specified. Rather than booleans, which had some illegal
combinations, this change introduces a new enum type. Furthermore,
because the engine is wholly ignorant of these flags -- and only the
backend understands them -- it was confusing to me that
engine.UpdateOptions stored this flag, especially given that all
interesting engine options _also_ accepted a dryRun boolean. As of
this change, the backend.PreviewBehavior controls the preview options.
* Refactor the SnapshotManager interface
Lift snapshot management out of the engine by delegating it to the
SnapshotManager implementation in pkg/backend.
* Add a event interface for plugin loads and use that interface to record plugins in the snapshot
* Remove dead code
* Add comments to Events
* Add a number of tests for SnapshotManager
* CR feedback: use a successful bit on 'End' instead of having a separate 'Abort' API
* CR feedback
* CR feedback: register plugins one-at-a-time instead of the entire state at once
* Re-introduce interface for snapshot management
Snapshot management was done through the Update interface; this commit
splits it into a separate interface
* Put the SnapshotManager instance onto the engine context
* Remove SnapshotManager from planContext and updateActions now that it can be accessed by engine Context
Do not fire a "resource outputs" display event for component resources
after their initial registration. Instead, defer this event until the
component's `RegisterResourceOutputs` call arrives.
hese changes plumb basic support for cancellation through the engine.
Two types of cancellation are supported for all engine operations:
- Cancellation, which waits for the operation to drive itself to a safe
point before the operation returns, and
- Termination, which does not wait for the operation to drive itself
to a safe opint for the operation returns.
When updating local or managed stacks, a single ^C triggers cancellation
of any running operation; a second ^C will trigger termination.
Fixes#513, #1077.
This change implements a `pulumi refresh` command. It operates a bit
like `pulumi update`, and friends, in that it supports `--preview` and
`--diff`, along with the usual flags, and will update your checkpoint.
It works through substitution of the deploy.Source abstraction, which
generates a sequence of resource registration events. This new
deploy.RefreshSource takes in a prior checkpoint and will walk it,
refreshing the state via the associated resource providers by invoking
Read for each resource encountered, and merging the resulting state with
the prior checkpoint, to yield a new resource.Goal state. This state is
then fed through the engine in the usual ways with a few minor caveats:
namely, although the engine must generate steps for the logical
operations (permitting us to get nice summaries, progress, and diffs),
it mustn't actually carry them out because the state being imported
already reflects reality (a deleted resource has *already* been deleted,
so of course the engine need not perform the deletion). The diffing
logic also needs to know how to treat the case of refresh slightly
differently, because we are going to be diffing outputs and not inputs.
Note that support for managed stacks is not yet complete, since that
requires updates to the service to support a refresh endpoint. That
will be coming soon ...
* Lift snapshot management out of the engine
This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.
As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.
Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.
Remove dead code, Steps no longer need a reference to the plan iterator that created them
Fixing various issues that arise when bringing up pulumi-aws
Line length broke the build
Code review: remove dead field, fix yaml name error
Rebase against master, provide implementation of StackPersister for cloud backend
Code review feedback: comments on MutationStatus, style in snapshot.go
Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager
Code review feedback: use a channel for synchronization
Add a comment and a new test
* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots
* Add a lot of tests - covers all of the non-error paths of BeginMutation and End
* Fix a test resource provider
* Add a few tests, fix a few issues
* Rebase against master, fixed merge
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):
* The primary change is to change the way the engine's core update
functionality works with respect to deploy.Source. This is the
way we can plug in new sources of resource information during
planning (and, soon, diffing). The way I intend to model refresh
is by having a new kind of source, deploy.RefreshSource, which
will let us do virtually everything about an update/diff the same
way with refreshes, which avoid otherwise duplicative effort.
This includes changing the planOptions (nee deployOptions) to
take a new SourceFunc callback, which is responsible for creating
a source specific to the kind of plan being requested.
Preview, Update, and Destroy now are primarily differentiated by
the kind of deploy.Source that they return, rather than sprinkling
things like `if Destroying` throughout. This tidies up some logic
and, more importantly, gives us precisely the refresh hook we need.
* Originally, we used the deploy.NullSource for Destroy operations.
This simply returns nothing, which is how Destroy works. For some
reason, we were no longer doing this, and instead had some
`if Destroying` cases sprinkled throughout the deploy.EvalSource.
I think this is a vestige of some old way we did configuration, at
least judging by a comment, which is apparently no longer relevant.
* Move diff and diff-printing logic within the engine into its own
pkg/engine/diff.go file, to prepare for upcoming work.
* I keep noticing benign diffs anytime I regenerate protobufs. I
suspect this is because we're also on different versions. I changed
generate.sh to also dump the version into grpc_version.txt. At
least we can understand where the diffs are coming from, decide
whether to take them (i.e., a newer version), and ensure that as
a team we are monotonically increasing, and not going backwards.
* I also tidied up some tiny things I noticed while in there, like
comments, incorrect types, lint suppressions, and so on.
This change uses the prior checkpoint's deployment manifest to pre-
populate all plugins required to complete the destroy operation. This
allows for subsequent attempts to load a resource's plugin to match the
already-loaded version. This approach obviously doesn't work in a
hypothetical future world where plugins for the same resource provider
are loaded side-by-side, but we already know that.
Also, rename/cleanup a bunch of serialization code.
Also, generate better environment names in the serialized closure code. Thsi code should be much easier to make sense of as hte names will better track to the original names in the user code.
Also, dedupe simple non-capturing functions. This helps ensure we don't spit out N copies of __awaiter (one per file it is declared in).
* Improve error messages output by the CLI
This fixes a couple known issues with the way that we present errors
from the Pulumi CLI:
1. Any errors from RPC endpoints were bubbling up as they were to
the top-level, which was unfortunate because they contained
RPC-specific noise that we don't want to present to the user. This
commit unwraps errors from resource providers.
2. The "catastrophic error" message often got printed twice
3. Fatal errors are often printed twice, because our CLI top-level
prints out the fatal error that it receives before exiting. A lot of
the time this error has already been printed.
4. Errors were prefixed by PU####.
* Feedback: Omit the 'catastrophic' error message and use a less verbose error message as the final error
* Code review feedback: interpretRPCError -> resourceStateAndError
* Code review feedback: deleting some commented-out code, error capitalization
* Cleanup after rebase
When a stack has secrets, we now take the secret values and construct
a regular expression which is just an alternation of all the secret
values. Then, before pushing any string data into an Event, we run the
regular expression and replace all matches with '[secret]'.
Fixes#747
The engine now emits events with richer metadata during the
ResourceOutputs and ResourcePre callbacks. The CLI can then use this
information to decide if it should display the event or not and how
much of the event to display.
Options dealing with what to display and how to display it have moved
into the CLI and the engine now emits all information for each event.
I believe because of the way we have structured the code, it is
impossible to know a resource's parent but not printed it. I've
changed the test which would print the parent resource to an assert
that ensure we have printed it.
The next commit is going to remove the shown array because we no
longer need it, but this commit is here so that if there are display
bugs as part of the larger refactoring in how we display events, we
can bisect back and see this failure.
The `shouldShow` method always marked a step as seen, and having the
side effect there is a little confusing. Because we call shouldShow in
the StepPre, StepPost and Output handlers, its also hard to ensure an
invarant I think we want, which is that in the Post and Output
handlers, we've already seen the event.
So, let's move the marking out of `shouldShow` and into
`OnResourceStepPre` and then assert we've already seen it in
`OnResourceStepPre` and `OnResourceOutputs` handlers.
This means that shouldShow is now a pure function and makes it easier
to move the decision on if we should print information about a step
out of the engine and into the CLI.
The engine now unconditionally emits a new type of event, a
PreludeEvent, which contains the configuration for a stack as well as
an indication if the stack is being previewed or updated. The
responsibility for interpreting the --show-config flag on the command
line is now handled by the CLI, which uses this to decide if it should
print the configuration or not, and then writes the "Previewing
changes" or "Deploying chanages" header.
This value was unused across all of our display code. We did thread it
everywhere, but we never actually used the value to make any
decisions. Since we want to move to a model where the engine does not
decide *what* to display, it's helpful to remove this policy stuff
anyway.
config.Key has become a pair of namespace and name. Because the whole
world has not changed yet, there continues to be a way to convert
between a tokens.ModuleMember and config.Key, however now sometime the
conversion from tokens.ModuleMember can fail (when the module member
is not of the form `<package>:config:<name>`).
Right now, config.Key is a type alias for tokens.ModuleMember. I did a
pass over the codebase such that we use config.Key everywhere it
looked like the value did not leak to some external process (e.g a
resource provider or a langhost).
Doing this makes it a little clearer (hopefully) where code is
depending on a module member structure (e.g. <package>:config:<value>)
instead of just an opaque type.
As it stands, we only configure those providers for which configuration
is present. This can lead to surprising failure modes if those providers
are then used to create resources. These changes ensure that all
resource providers that are not configured during plan initialization
are configured upon first load.
Fixes#758.
Make many fixes to closure serialization
Primary things that i've done as part of this change:
Added support for cyclic objects.
Properly serialize objects that are shared across different function. previously you would get multiple copies, now you properly reference the same copy.
Remove the usages of 'hashes' for functions. Because we track identity of objects, we no longer need them.
Serialize properties of functions (if they have any).
Handle Objects/Functions with different __proto__s than normal. i.e. classes/constructors. but also anything the user may have done themselves to the object.
Handle generator functions.
Handle functions with 'computed' names.
Handle functions with 'symbol' names.
Handle serializing Promises as Promises.
Removed the dual Closure/AsyncClosure tree. One existed solely so we could have a tree without promises (for use in testing maybe?). Because this all exists in a part of our codebase that is entirely async, it's fine to have promises in the tree, and to await them when serializing the Closure to a string.
Handle serializing class-constructors and methods. Including properly handling 'super' calls.
Most of the errors in this package are holdovers from our previous
syetem where we had our own custom compiler and evaluator and are no
longer needed. The few we still use during plan applicaton (via the
diagnostics system, which is another component from the old system
that we still use) have been promoted into the diag package. Doing so,
allows us to not have to import "github.com/pkg/errors" as "goerr" in
some parts of the engine, a nice cleaup.
This adds support for two things:
* Installing all plugins that a project requires with a single command:
$ pulumi plugin install
* Listing the plugins that this project requires:
$ pulumi plugin ls --project
$ pulumi plugin ls -p
This brings back the Node.js language plugin's GetRequiredPlugins
function, reimplemented in Go now that the language host has been
rewritten from JavaScript. Fairly rote translation, along with
some random fixes required to get tests passing again.
This change implements the Node.js language host's GetRequiredPlugins
function. This merely scans all node_modules/*/package.json files in
the program directory, looking for those that have associated plugins.
It returns a list of any found along with their version numbers.
This change adds a GetRequiredPlugins RPC method to the language
host, enabling us to query it for its list of plugin requirements.
This is language-specific because it requires looking at the set
of dependencies (e.g., package.json files).
It also adds a call up front during any update/preview operation
to compute the set of plugins and require that they are present.
These plugins are populated in the cache and will be used for all
subsequent plugin-related operations during the engine's activity.
We now cache the language plugins, so that we may load them
eagerly too, which we never did previously due to the fact that
we needed to pass the monitor address at load time. This was a
bit bizarre anyhow, since it's really the Run RPC function that
needs this information. So, to enable caching and eager loading
-- which we need in order to invoke GetRequiredPlugins -- the
"phone home" monitor RPC address is passed at Run time.
In a subsequent change, we will switch to faulting in the plugins
that are missing -- rather than erroring -- in addition to
supporting the `pulumi plugin install` CLI command.
This addresses pulumi/pulumi#446: what we used to call "package" is
now called "project". This has gotten more confusing over time, now
that we're doing real package management.
Also fixespulumi/pulumi#426, while in here.
The existing logic would flow colorization information into the
engine, so depending on the settings in the CLI, the engine may or may
not have emitted colorized events. This coupling is not great and we
want to start moving to a world where the presentation happens
exclusively at the CLI level.
With this change, the engine will always produce strings that have the
colorization formatting directives (i.e. the directives that
reconquest/loreley understands) and the CLI will apply
colorization (which could mean either running loreley to turn the
directives into ANSI escape codes, or drop them or retain them, for
debuging purposes).
Fixes#742
If we do not do this, the engine will assume that it should elide
unknown input/output properties when interacting with the language
and resource providers and we will produce unexpected results.
This PR adds a new `pulumi history` command, which prints the update history for a stack.
The local backend stores the update history in a JSON file on disk, next to the checkpoint file. The cloud backend simply provides the update metadata, and expects to receive all the data from a (NYI) `/history` REST endpoint.
`pkg/backend/updates.go` defines the data that is being persisted. The way the data is wired through the system is adding a new `backend.UpdateMetadata` parameter to a Stack/Backend's `Update` and `Destroy` methods.
I use `tests/integration/stack_outputs/` as the simple app for the related tests, hence the addition to the `.gitignore` and fixing the name in the `Pulumi.yaml`.
Fixes#636.
This PR surfaces the configuration options available to updates, previews, and destroys to the Pulumi Service. As part of this I refactored the options to unify them into a single `engine.UpdateOptions`, since they were all overlapping to various degrees.
With this PR we are adding several new flags to commands, e.g. `--summary` was not available on `pulumi destroy`.
There are also a few minor breaking changes.
- `pulumi destroy --preview` is now `pulumi destroy --dry-run` (to match the actual name of the field).
- The default behavior for "--color" is now `Always`. Previously it was `Always` or `Never` based on the value of a `--debug` flag. (You can specify `--color always` or `--color never` to get the exact behavior.)
Fixes#515, and cleans up the code making some other features slightly easier to add.
My previous change to stop supplying unknown properties to providers
broke `pulumi preview` in the case of unknown inputs. This change
restores the previous behavior for previews only; the new unknown-free
behavior remains for applies.
Fixes#790.
These changes refactor the engine's entrypoints--Deploy, Destroy, and
Preview--to be update-centric rather than stack-centric. Each of these
methods now takes a value of a new type, Update, that abstracts away the
vagaries of fetching and maintaining the update's state. This
refactoring also reinforces Pulumi.yaml as a CLI concept rather than an
engine concept; the CLI is now the only reader/writer of this format.
These changes will smooth the way for a few refactorings on the service
side that will aid in update isolation.
This change implements resource protection, as per pulumi/pulumi#689.
The overall idea is that a resource can be marked as "protect: true",
which will prevent deletion of that resource for any reason whatsoever
(straight deletion, replacement, etc). This is expressed in the
program. To "unprotect" a resource, one must perform an update setting
"protect: false", and then afterwards, they can delete the resource.
For example:
let res = new MyResource("precious", { .. }, { protect: true });
Afterwards, the resource will display in the CLI with a lock icon, and
any attempts to remove it will fail in the usual ways (in planning or,
worst case, during an actual update).
This was done by adding a new ResourceOptions bag parameter to the
base Resource types. This is unfortunately a breaking change, but now
is the right time to take this one. We had been adding new settings
one by one -- like parent and dependsOn -- and this new approach will
set us up to add any number of additional settings down the road,
without needing to worry about breaking anything ever again.
This is related to protected stacks, as described in
pulumi/pulumi-service#399. Most likely this will serve as a foundational
building block that enables the coarser grained policy management.
Our recent changes to colorization changed from a boolean to a tri-valued
enum (Always, Never, Raw). The events from the service, however, are still
boolean-valued. This changes the message payload to carry the full values.
We hadn't previously passed the planning flag when printing resource
outputs, meaning any computed ones now are being printed as "undefined".
Instead, we prefer to see the "computed<string>" type name.
Part of the work to make it easier to tests of diff output. Specifically, we now allow users to pass --color=option for several pulumi commands. 'option' can be one of 'always', 'never', 'raw', and 'auto' (the default).
The meaning of these flags are:
1. auto: colorize normally, unless in --debug
2. always: always colorize no matter what
3. never: never colorize no matter what.
4. raw: colorize, but preserve the original "<{%%}>" style control codes and not the translated platform specific codes. This is for testing purposes and ensures we can have test for this stuff across platform.
Rather than displaying `computed` as we do during previews, display
`undefined` instead, as these values may be intentionally undefined by
the user's program.
Fixes#633.
Previously, we would compute all the output from the preview operation
and then display it as a single event. Instead, we should do this how
we handle things during deploy. Each logical print operaton gets a
single event and we stream them back over a channel during planning.
Fixes#660
This change just flows the project's "main" directory all the way
through to the plugins, fixing #667. In that work item, we discussed
alternative approaches, such as rewriting the asset paths, but this
is tricky because it's very tough to do without those absolute paths
somehow ending up in the checkpoint files. Just launching the
processes with the right pwd is far easier and safer, and it turns
out that, conveniently, we set up the plugin context in exactly the
same place that we read the project information.
This changes two things:
1) Always show the root stack, even when unchanged. This ensures
that you see the outputs during any updates, etc., which is nice.
2) Always show all outputs after operations. Before, we did some
diffing between old/new, which actually doesn't make much sense.
These changes push the `config.{Map,Value}` interfaces further down into
the deployment engine so that configuration can be decrypted nearer to
its use.
This is the first part of the fix for pulumi/pulumi-ppc#112.
As documented in issue #616, the inputs/defaults/outputs model we have
today has fundamental problems. The crux of the issue is that our
current design requires that defaults present in the old state of a
resource are applied to the new inputs for that resource.
Unfortunately, it is not possible for the engine to decide which
defaults remain applicable and which do not; only the provider has that
knowledge.
These changes take a more tactical approach to resolving this issue than
that originally proposed in #616 that avoids breaking compatibility with
existing checkpoints. Rather than treating the Pulumi inputs as the
provider input properties for a resource, these inputs are first
translated by `Check`. In order to accommodate provider defaults that
were chosen for the old resource but should not change for the new,
`Check` now takes the old provider inputs as well as the new Pulumi
inputs. Rather than the Pulumi inputs and provider defaults, the
provider inputs returned by `Check` are recorded in the checkpoint file.
Put simply, these changes remove defaults as a first-class concept
(except inasmuch as is required to retain the ability to read old
checkpoint files) and move the responsibilty for manging and
merging defaults into the provider that supplies them.
Fixes#616.
This improves the overall cloud CLI experience workflow.
Now whether a stack is local or cloud is inherent to the stack
itself. If you interact with a cloud stack, we transparently talk
to the cloud; if you interact with a local stack, we just do the
right thing, and perform all operations locally. Aside from sometimes
seeing a cloud emoji pop-up ☁️, the experience is quite similar.
For example, to initialize a new cloud stack, simply:
$ pulumi login
Logging into Pulumi Cloud: https://pulumi.com/
Enter Pulumi access token: <enter your token>
$ pulumi stack init my-cloud-stack
Note that you may log into a specific cloud if you'd like. For
now, this is just for our own testing purposes, but someday when we
support custom clouds (e.g., Enterprise), you can just say:
$ pulumi login --cloud-url https://corp.acme.my-ppc.net:9873
The cloud is now the default. If you instead prefer a "fire and
forget" style of stack, you can skip the login and pass `--local`:
$ pulumi stack init my-faf-stack --local
If you are logged in and run `pulumi`, we tell you as much:
$ pulumi
Usage:
pulumi [command]
// as before...
Currently logged into the Pulumi Cloud ☁️https://pulumi.com/
And if you list your stacks, we tell you which one is local or not:
$ pulumi stack ls
NAME LAST UPDATE RESOURCE COUNT CLOUD URL
my-cloud-stack 2017-12-01 ... 3 https://pulumi.com/
my-faf-stack n/a 0 n/a
And `pulumi stack` by itself prints information like your cloud org,
PPC name, and so on, in addition to the usuals.
I shall write up more details and make sure to document these changes.
This change also fairly significantly refactors the layout of cloud
versus local logic, so that the cmd/ package is resonsible for CLI
things, and the new pkg/backend/ package is responsible for the
backends. The following is the overall resulting package architecture:
* The backend.Backend interface can be implemented to substitute
a new backend. This has operations to get and list stacks,
perform updates, and so on.
* The backend.Stack struct is a wrapper around a stack that has
or is being manipulated by a Backend. It resembles our existing
Stack notions in the engine, but carries additional metadata
about its source. Notably, it offers functions that allow
operations like updating and deleting on the Backend from which
it came.
* There is very little else in the pkg/backend/ package.
* A new package, pkg/backend/local/, encapsulates all local state
management for "fire and forget" scenarios. It simply implements
the above logic and contains anything specific to the local
experience.
* A peer package, pkg/backend/cloud/, encapsulates all logic
required for the cloud experience. This includes its subpackage
apitype/ which contains JSON schema descriptions required for
REST calls against the cloud backend. It also contains handy
functions to list which clouds we have authenticated with.
* A subpackage here, pkg/backend/state/, is not a provider at all.
Instead, it contains all of the state management functions that
are currently shared between local and cloud backends. This
includes configuration logic -- including encryption -- as well
as logic pertaining to which stacks are known to the workspace.
This addresses pulumi/pulumi#629 and pulumi/pulumi#494.
This PR just wires the `Package.Main` field to the Pulumi Service (and in subsequent PRs, the `pulumi-service` and `pulumi-ppc` repos).
@joeduffy , should we just upload the entire `package.Package` type with the `UpdateProgramRequest` type? I'm not sure we want to treat that type as part of part of our public API surface area. But on the other hand, we'll need to mirror relevant fields in N places if we don't.
This change adds prefix +/- change markers for added and deleted
lines, in addition to the existing colorization. It also elides
empty strings from the diff which, due to our newline splitting,
always ended up with extra whitespace in the +/- output.
The prior change was incorrectly handling snapshotting of replacement
operations. Further, in hindsight, the older model of having steps
manage their interaction with the snapshot marking was clearer, so
I've essentially brought that back, merging it with the other changes.
This change simplifies the necessary RPC changes for components.
Instead of a Begin/End pair, which complicates the whole system
because now we have the opportunity of a missing End call, we will
simply let RPCs come in that append outputs to existing states.
We need to invoke the post-step event hook *after* updating the
state snapshots, so that it will write out the updated state.
We also need to re-serialize the snapshot again after we receive
updated output properties, otherwise they could be missing if this
happens to be the last resource (e.g., as in Stacks).
This change brings back component outputs to the overall system again.
In doing so, it generally overhauls the way we do resource RPCs a bit:
* Instead of RegisterResource and CompleteResource, we call these
BeginRegisterResource and EndRegisterResource, which begins to model
these as effectively "asynchronous" resource requests. This should also
help with parallelism (https://github.com/pulumi/pulumi/issues/106).
* Flip the CLI/engine a little on its head. Rather than it driving the
planning and deployment process, we move more to a model where it
simply observes it. This is done by implementing an event handler
interface with three events: OnResourceStepPre, OnResourceStepPost,
and OnResourceComplete. The first two are invoked immediately before
and after any step operation, and the latter is invoked whenever a
EndRegisterResource comes in. The reason for the asymmetry here is
that the checkpointing logic in the deployment engine is largely
untouched (intentionally, as this is a sensitive part of the system),
and so the "begin"/"end" nature doesn't flow through faithfully.
* Also make the engine more event-oriented in its terminology and the
way it handles the incoming BeginRegisterResource and
EndRegisterResource events from the language host. This is the first
step down a long road of incrementally refactoring the engine to work
this way, a necessary prerequisite for parallelism.
* Don't show +s, -s, and ~s deeply. The intended format here looks
more like
+ aws:iam/instanceProfile:InstanceProfile (create)
[urn=urn:pulumi:test::aws/minimal::aws/iam/instanceProfile:InstanceProfile::ip2]
name: "ip2-079a29f428dc9987"
path: "/"
role: "ir-d0a632e3084a0252"
versus
+ aws:iam/instanceProfile:InstanceProfile (create)
+ [urn=urn:pulumi:test::aws/minimal::aws/iam/instanceProfile:InstanceProfile::ip2]
+ name: "ip2-079a29f428dc9987"
+ path: "/"
+ role: "ir-d0a632e3084a0252"
This makes it easier to see the resources modified in the output.
* Print adds/deletes during updates as
- property: "x"
+ property: "y"
rather than
~ property: "x"
~ property: "y"
the latter of which doesn't really tell you what's new/old.
* Show parent indentation on output properties, so they line up correctly.
* Only print stack outputs if not undefined.