Commit graph

195 commits

Author SHA1 Message Date
Mike Griese cfe14e8711
Update to MUX 2.7 (#11240)
* this is the same thing as #10996, but with the fix that caused us to #11031  
* This includes https://github.com/microsoft/microsoft-ui-xaml/pull/3769, so we had to make some adjustments to how we handle tab colors. It works the same as before.
* Should enable #11231 to be started
* [x] Closes #10508
* [x] Closes #7133
* [x] Closes #8948
* [ ] I need to finish letting my 19H1 VM boot to make sure unpackaged still works
2021-09-20 22:08:55 +00:00
Mike Griese 74f11b8203
Enable Vintage Opacity (#11180)
## Summary of the Pull Request
![603-final](https://user-images.githubusercontent.com/18356694/132585665-afed3210-257a-4fee-9b43-4273a0f5cf69.gif)

Adds support for vintage style opacity, on Windows 11+. The API we're using for this exists since the time immemorial, but there's a bug in XAML Islands that prevents it from working right until Windows 11 (which we're working on backporting).

Replaces the `acrylicOpacity` setting with `opacity`, which is a uint between 0 and 100 (inclusive), default to 100.

`useAcrylic` now controls whether acrylic is used or not. Setting an opacity < 100 with `"useAcrylic": false` will use vintage style opacity.

Mouse wheeling adjusts opacity. Whether acrylic is used or not is dependent upon `useAcrylic`.

`opacity` will stealthily default to 50 if `useAcrylic:true` is set.

## PR Checklist
* [x] Closes #603
* [x] I work here
* [x] Tests added/passed
* [x] https://github.com/MicrosoftDocs/terminal/pull/416

## Detailed Description of the Pull Request / Additional comments

Opacity was moved to AppearanceConfig. In the future, I have a mind to allow unfocused acrylic, so that'll be important then. 

## Validation Steps Performed
_just look at it_
2021-09-20 17:08:13 +00:00
Leon Liang 844d46a132
Replace TrayIcon with NotificationIcon (#11219)
This PR simply replaces all uses of "TrayIcon" and "Tray" with "NotificationIcon" and "NotificationArea" to be more accurate. Originally I kinda wanted to only replace all occurrences of it in settings and user facing things, but I figured I might as well make it consistent throughout all of our code.
2021-09-14 16:12:40 +00:00
Dustin L. Howett 3d7480e9b7
Upgrade to C++/WinRT 2.0.210825.3 (#11188)
This pull request moves us to Microsoft.Windows.CppWinRT 2.0.210825.3.

Notable improvements from 2.0.210309.3:
* Restored Windows 7 functionality
* C++20 ranges support
* `capture` now works with a raw pointer
* `hstring::starts_with` and `hstring::ends_with` (C++20)

Unit/Functional Tests:
Summary: Total=7728, Passed=7571, Failed=10, Blocked=0, Not Run=0, Skipped=147

Local Tests:
Summary: Total=163, Passed=158, Failed=5, Blocked=0, Not Run=0, Skipped=0

The above failures are (1) in UIA tests for conhost/WT (which do not work here) or
(2) in already known-broken local tests.
2021-09-10 21:33:13 +00:00
PankajBhojwani 97722d3efe
Add an openSystemMenu keybinding (#11086)
## Summary of the Pull Request
Basically undoes #10988  in favour of implementing it as described in #11018 

## PR Checklist
* [x] Closes #11018 
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed
* [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [X] Schema updated.
* [x] I work here

## Validation Steps Performed

- alt+space opens the system menu by default
- when alt+space is bound, the keys do not get send to terminal
- right-click on the tab bar didn't break (still opens system menu at the location of the cursor)
2021-09-10 18:25:43 +00:00
Schuyler Rosefield bee6fb4368
Add the ability to quit all terminal instances (#11143)
Add the ability to quit all terminal instances. Doing this separately from the window layout saving ones to lessen the number of 1k+ line monsters I make y'all review.

## References
#11083 

## PR Checklist
* [x] Closes #11081
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [x] Schema updated.

## Detailed Description of the Pull Request / Additional comments
- Warn the user before they do so to give a chance to cancel
- Percolate a QuitAll event up to the monarch who then directs each peasant to clsoe.
- Leave a window-layout-saving-sized hole to add that feature on top

## Validation Steps Performed
- quit with one window (from the monarch)
- quit from the monarch with multiple windows
- quit from a peasant
- cancel the quit dialog

![image](https://user-images.githubusercontent.com/6185249/132105775-3310f614-ce55-4454-9718-ef5c0d39fbd2.png)
2021-09-09 14:03:03 +00:00
Schuyler Rosefield 13e9546bab
Persist window layout on window close (#10972)
This commit adds initial support for saving window layout on application
close.

Done:
- Add user setting for if tabs should be maintained.
- Added events to track the number of open windows for the monarch, and
  then save if you are the last window closing.
- Saves layout when the user explicitly hits the "Close Window" button.
- If the user manually closed all of their tabs (through the tab x
  button or through closing all panes on the tab) then remove any saved
  state.
- Saves in the ApplicationState file a list of actions the terminal can
  perform to restore its layout and the window size/position
  information.
- This saves an action to focus the correct pane, but this won't
  actually work without #10978. Note that if you have a pane zoomed, it
  does still zoom the correct pane, but when you unzoom it will have a
  different pane selected.

Todo:
- multiple windows? Right now it can only handle loading/saving one
  window.
   - PR #11083 will save multiple windows.
- This also sometimes runs into the existing bug where multiple tabs
  appear to be focused on opening.

Next Steps:
- The business logic of when the save is triggered can be adjusted as
  necessary.
- Right now I am taking the pragmatic approach and just saving the state
  as an array of objects, but only ever populate it with 1, that way
  saving multiple windows in the future could be added without breaking
  schema compatibility. Selfishly I'm hoping that handling multiple
  windows could be spun off into another pr/feature for now.
- One possible thing that can maybe be done is that the commandline can
  be augmented with a "--saved ##" attribute that would load from the
  nth saved state if it exists. e.g. if there are 3 saved windows, on
  first load it can spawn three wt --saved {0,1,2} that would reopen the
  windows? This way there also exists a way to load a copy of a previous
  window (if it is in the saved state).
- Is the application state something that is planned to be public/user
  editable? In theory the user could since it is just json, but I don't
  know what it buys them over just modifying their settings and
  startupActions.

Validation Steps Performed:
- The happy path: open terminal -> set setting to true -> close terminal
  -> reopen and see tabs. Tested with powershell/cmd/wsl windows.
- That closing all panes/tabs on their own will remove the saved
  session.
- Open multiple windows, close windows and confirm that the last window
  closed saves its state.

The generated file stores a sequence of actions that will be executed to
restore the terminal to its saved form.

References #8324
This is also one of the items on microsoft/terminal#5000
Closes #766
2021-09-08 22:44:53 +00:00
Leon Liang 424414ec97
Provide the focused tab title in the Tray Icon's context menu (#11043)
This PR adds a bit more information to each item in the Tray Icon's  window selection submenu. 
Currently it only shows the window ID and window name if given one. 
Now each item will instead show`{Window ID} : {Active Tab Title} [{Window Name}]`

![image](https://user-images.githubusercontent.com/57155886/130883675-7a76e674-2429-4b26-b869-2455a9e4b4f6.png)
2021-09-03 18:32:23 +00:00
Dustin L. Howett f3cc4c0328
Revert "Upgrade to Microsoft.UI.Xaml 2.6.2 (or equivalent) (#10996)" (#11031)
The upgrade to 2.6 revealed #11003 and Microsoft/microsoft-ui-xaml#5435, and is impeding
progress on PGO.

This reverts commit cfdf03c24b.
Reverts microsoft/terminal#10996
2021-08-24 17:46:12 -05:00
Matthew ed7c716978
Add titlebar acrylic (#10864)
Add support for acrylic in the titlebar

## PR Checklist
* [x] CLA signed
## Detailed Description of the Pull Request / Additional comments
This seems to be a highly requested feature and seeing as #5772 was closed I thought it made sense to make a PR for this.
![image](https://user-images.githubusercontent.com/40522069/128095309-f9073a9d-274c-44a1-be5b-34ea58d5a5a9.png)

## Validation Steps Performed
Checked that acrylic works in both dark and light modes and switching between them still works. Also checked that acrylic in the tab row still works when tabs in titlebar is disabled.
2021-08-23 16:40:25 +00:00
Leon Liang 0c901edd81
Create a window process for the tray icon (#10980)
Currently, the monarch window will show itself when opening the tray icon context menu. This is because a window must be set as the foreground window when the context menu opens, otherwise the menu won't be able to be dismissed when clicking outside of the context menu.

This PR makes the tray icon create a non visible/interactable window for the sole purpose of being set as the foreground window when the tray icon's context menu is opened. Then none of the terminal windows should be set as the foreground window when opening the context menu.

Closes #10936
2021-08-20 23:24:13 +00:00
Dustin L. Howett cfdf03c24b
Upgrade to Microsoft.UI.Xaml 2.6.2 (or equivalent) (#10996)
This commit moves us from MUX 2.5 to MUX 2.6. I have temporarily
disabled the new control styles in `TerminalApp\App.xaml` by setting
`ControlsResourcesVersion` to `Version1`. There is no significant expected
visual impact.

Closes #10508
2021-08-20 20:41:03 +00:00
Leon Liang 482dcec60a
Tray Icon PR followup (#10938)
Some followups to #10368:
- Accidentally reverted a defapp change where the Monarch should not by default register itself as a handoff server.
- Destroy the tray icon if we're a monarch otherwise if we're a quake window we request the monarch to hide the icon.
2021-08-19 17:38:18 +00:00
Mike Griese 29be8564f6
Manually dismiss popups when the window moves, or the SUI scrolls (#10922)
## Summary of the Pull Request

BODGY!

This solution was suggested in https://github.com/microsoft/microsoft-ui-xaml/issues/4554#issuecomment-887815332.

When the window moves, or when a ScrollViewer scrolls, dismiss any popups that are visible. This happens automagically when an app is a real XAML app, but it doesn't work for XAML Islands.

## References
* upstream at https://github.com/microsoft/microsoft-ui-xaml/issues/4554

## PR Checklist
* [x] Closes #9320
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Unfortunately, we've got a bunch of scroll viewers in our SUI. So I did something bodgyx2 to make our life a little easier.

`DismissAllPopups` can be used to dismiss all popups for a particular UI element. However, we've got a bunch of pages with scroll viewers that may or may not have popups in them. Rather than define the same exact body for all their `ViewChanging` events, the `HasScrollViewer` struct will just do it for you!

Inside the `HasScrollViewer` stuct, we can't get at the `XamlRoot()` that our subclass implements. I mean, _we_ can, but when XAML does it's codegen, _XAML_ won't be able to figure it out.

Fortunately for us, we don't need to! The sender is a UIElement, so we can just get _their_ `XamlRoot()`.

So, you can fix this for any SUI page with just a simple 

```diff
-    <ScrollViewer>
+    <ScrollViewer ViewChanging="ViewChanging">
```

```diff
-    struct AddProfile : AddProfileT<AddProfile>
+    struct AddProfile : public HasScrollViewer<AddProfile>, AddProfileT<AddProfile>
```

## Validation Steps Performed

* the window doesn't close when you move it
* the popups _do_ close when you move the window
* the popups close when you scroll any SUI page
2021-08-16 13:41:17 +00:00
Leon Liang a0edb12cd6
Add Minimize to Tray and Tray Icon (#10368)
A brief summary of the behavior of the tray icon:
- There will only ever be one tray icon representing all windows.
- Left-Click on a Tray Icon brings up the MRU window.
- Right-Click on a Tray Icon brings up a Context Menu:
```
Focus Terminal
----------------
Windows --> Window ID 1 - <unnamed window>
            Named Window
            Named Window Again
 ```
- Focus Terminal will bring up the MRU window.
- Clicking on any of the Window "names" in the submenu will summon the window.

## Settings Changes

Two new global settings are introduced: `alwaysShowTrayIcon` and `minimizeToTray`. Here's a chart explaining the behavior with the two settings.

|                      | `alwaysShowTrayIcon:true`                                          | `alwaysShowTrayIcon:false`                                         |
|----------------------|------------------------------------------------------------------|------------------------------------------------------------------|
| `minimizeToTray:true`  | tray icon is always shown. minimize button will hide the window. | tray icon is always shown. minimize button will hide the window. |
| `minimizeToTray:false` | tray icon is always shown.                                       | tray icon is not shown ever.                                     |

Closes #5727

## References
[Spec for Minimize to Tray](https://github.com/microsoft/terminal/blob/main/doc/specs/%23653%20-%20Quake%20Mode/%23653%20-%20Quake%20Mode.md#minimize-to-tray)
Docs PR - MicrosoftDocs/terminal#352
#10448 - My list of TODOs
2021-08-12 19:54:39 +00:00
Leonard Hecker d465a47bc5
Fix layering of sc() keybindings with vk() ones (#10917)
The quake mode keybinding is bound to a scancode. This made it
impossible to override it with a vkey-based one like "win+\`".
This commit fixes the issue by making sure that a `KeyChord` always has a vkey,
and leveraging this fact inside ActionMap, which now ignores the scan-code.

## PR Checklist
* [x] Closes #10875
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* quake mode and other keybinding still work ✔️
* Repro settings from #10875 work correctly ✔️
2021-08-11 23:09:25 +00:00
Mike Griese 9c858cd5b8
Add logging, test for #10875 (#10907)
## Summary of the Pull Request

This isn't a fix for #10875, but it is logging that help identify the root cause here. The logging may additionally be helpful for some of the other issues we're seeing elsewhere in the repo, namely #10340. 

@lhecker is actually working on the fix for #10875, so hopefully this test will help validate.

## References
* Regressed in #10666.
* logging for #8888

## PR Checklist
* [x] Closes nothing
* [x] I work here
* [x] Tests added, and they absolutely fail, but they're localtests, so ¯\\\_(ツ)_/¯
* [n/a] Requires documentation to be updated

## details

While I was here, I noticed that `KeyBindingsTests::KeyChords` has been broken for some time now. So I fixed that too.
2021-08-11 15:20:15 +00:00
Floris Westerman ebf41dd6b2
Adding/fixing Alt+Space handling (#10799)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
This PR implements/solves #7125. Concretely: two requests regarding alt+space were posted there:
1. Disabling the alt+space menu when the keychord explicitly unbound - and forwarding the keystroke to the terminal
2. Disabling the alt+space menu when the keychord is bound to an action

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References
Not that I know

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #7125
* [x] CLA signed.
* [x] Tests added/passed
* [x] Documentation updated. N/A
* [x] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan.
The issue was marked Help-Wanted. I am happy to change the implementation to better fit your (planned) architecture.

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

While researching the solution, I noticed that the XAML system was always opening the system menu after Alt+Space, even when explicitly setting the event to be handled according to the documentation. The only solution I could find was to hook into the "XAML bypass" already in place for F7 KeyDown, and Alt KeyUp keystrokes. This bypass sends the keystroke to the AppHost immediately. This bypass method will "fall back" to the normal XAML routing when the keystroke is not handled.

The implemented behaviour is as follows:
- Default: same as normal; system menu is working since the bypass does not handle the keystroke
- Alt+Space explicitly unbound: bypass passes the keystroke to the terminal and marks it as handled
- Alt+Space bound to command: bypass invokes the command and marks it as handled

Concretely, added a method to the KeyBindings and ActionMap interfaces to check whether a keychord is explicitly unbound. The implementation for `_GetActionByKeyChordInternal` already distinguishes between explicitly unbound and lack of binding, however this distinction is not carried over to the public methods. I decided not to change this existing method, to avoid breaking other stuff and to make the API more explicit.

Furthermore, there were some checks against Alt+Space further down in the code, preventing this keystroke from being entered in the terminal. Since the check for this keystroke is now done at a "higher" level, I thought I could safely remove these checks as otherwise the keystroke could never be sent to the terminal itself. Please correct me if I'm wrong.

Note that when alt+space is bound to an action that opens the command pallette (such as tab search), then a second press of the key combination does still open the system menu. This is because at that point, the "bypass" is cancelled (called "not a good implementation" in #4031). I don't think this can easily be solved for now, but this is a very minor bug/inconvenience.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Added tests for the new method. Performed manual checking:
* [x] Default configuration still opens system menu like normal
* [x] Binding alt+space to an action performs the action and does not show the system menu
* [x] Explicitly unbinding alt+space no longer shows the system menu and sends the keystroke to the terminal. I was unable to run the debug tap (it crashed my instance - same thing happening on preview and release builds) to check for sure, but behaviour was identical to native linux terminals.
2021-08-10 19:53:07 +00:00
Mike Griese a14b6f89f6
Combine progress states in the tab, taskbar (#10755)
## Summary of the Pull Request
![background-progress-000](https://user-images.githubusercontent.com/18356694/126653006-3ad2fdae-67ae-4cdb-aa46-25d09217e365.gif)

This PR causes the Terminal to combine taskbar states at the tab and window level, according to the [MSDN docs for `SetProgressState`](https://docs.microsoft.com/en-us/windows/win32/api/shobjidl_core/nf-shobjidl_core-itaskbarlist3-setprogressstate#how-the-taskbar-button-chooses-the-progress-indicator-for-a-group). 

This allows the Terminal's taskbar icon to continue showing progress information, even if you're in a pane/tab that _doesn't_ have progress state. This is helpful for cases where the user may be running a build in one tab, and working on something else in another.

## References

* [`SetProgressState`](https://docs.microsoft.com/en-us/windows/win32/api/shobjidl_core/nf-shobjidl_core-itaskbarlist3-setprogressstate#how-the-taskbar-button-chooses-the-progress-indicator-for-a-group)
* Progress mega: #6700 

## PR Checklist
* [x] Closes #10090
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This also fixes a related bug where transitioning from the "error" or "warning" state directly to the "indeterminate" state would cause the taskbar icon to get stuck in a bad state.

## Validation Steps Performed

<details>
<summary><code>progress.cmd</code></summary>

```cmd
@echo off
setlocal enabledelayedexpansion

set _type=3
if (%1) == () (
    set _type=3
) else (
    set _type=%1
)



if (%_type%) == (0) (
    <NUL set /p =]9;4
    echo Cleared progress
)
if (%_type%) == (1) (
    <NUL set /p =]9;4;1;25
    echo Started progress (normal, 25^)
)
if (%_type%) == (2) (
    <NUL set /p =]9;4;2;50
    echo Started progress (error, 50^)
)
if (%_type%) == (3) (
    @rem start indeterminate progress in the taskbar
    @rem this `<NUL set /p =` magic will output the text _without a newline_

    <NUL set /p =]9;4;3
    echo Started progress (indeterminate, {omitted})
)
if (%_type%) == (4) (
    <NUL set /p =]9;4;4;75
    echo Started progress (warning, 75^)
)

```

</details>
2021-08-10 11:16:17 +00:00
Mike Griese 7acec306a6
Account for the window frame when calculating initial position (#10902)
## Summary of the Pull Request

Turns out, we'd only ever use the non-client size to calculate the size of the window, but not the actual position. As we learned in #10676, the nonclient area extends a few pixels past the visible borders of the window. 

## PR Checklist
* [x] Closes #10583
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* [x] Works with the `IslandWindow`
* [x] Works with the `NonClientIslandWindow`
2021-08-09 18:27:20 +00:00
Leon Liang 76793b1e3f
[DefApp] Move from Monarch multi instance servers to Peasant single instance servers (#10823)
- Monarch no longer sets itself up as a `CTerminalHandoff` multi instance server by default
- In fact, `CTerminalHandoff` will only ever be a single instance server 
- When COM needs a `CTerminalHandoff`, it launches `wt.exe -embedding`, which gets picked up by the Monarch and then gets handed off to itself/peasant depending on user settings.
- Peasant now recognizes the `-embedding` commandline and will start a `CTerminalHandoff` single instance listener, and receives the connection into a new tab.

Closes #10358
2021-08-05 17:05:21 +00:00
Mike Griese a151607c79
Recalculate quake window size when snapping across monitors (#10744)
## Summary of the Pull Request

<kbd>win+shift+arrows</kbd> can be used to move windows to adjacent monitors. When that happens, we'll new re-calculate the size of the window for the new monitor.

## References
* megathread: #8888

## PR Checklist
* [x] Closes #10274
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

In `WM_WINDOWPOSCHANGING`, the OS says "hey, I'm about to do {something} to your window. You cool with that?". We handle that message by:
1. checking if the window was _moved_ as a part of this message
2. getting the monitor that the window will be moved onto
3. If that monitor is different than the monitor the window is currently on, then
  * calculate how big the quake window should be on that monitor
  * tell the OS that's where we'd like to be.

## Validation Steps Performed

* <kbd>win+shift+arrows</kbd> works right now
* normal quake summoning still works right
2021-08-02 19:42:57 +00:00
Mike Griese f058b08fde
Account for the window borders when restoring from fullscreen (#10737)
## Summary of the Pull Request

When we're restoring from fullscreen, we do a little adjustment to make sure to clamp the window bounds within the bounds of the active monitor. We unfortunately didn't account for the size of the non-client area (the invisible borders around our 1px border). This didn't matter most of the time, but if the window was within ~8px of the side of the monitor (any side), then restoring from fullscreen would actually move it to the wrong place. 

As it turns out, the `_quake` window is within ~8px of the edges of the monitor _very often_.

## References
* regressed in #9737

## PR Checklist
* [x] Closes #10199
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
The repro in the bug was fairly straightforward. It doesn't happen anymore.
2021-07-28 22:18:58 +00:00
Mike Griese b1bcc59230
Shift the island up by 1px when maximized (#10746)
For inexplicable reasons, the top row of pixels on our tabs, new tab
button, and caption buttons is totally unclickable. The mouse simply
refuses to interact with them. So when we're maximized, on certain
monitor configurations, this results in the top row of pixels not
reacting to clicks at all.

To obey Fitt's Law, we're gonna hackily shift the entire island up one
pixel. That will result in the top row of pixels in the window actually
being the _second_ row of pixels for those buttons, which will make them
clickable. It's perhaps not the right fix, but it works.

After discussion, we think this is a fine fix for this. We don't think
anyone's going to miss the top row of pixels on the TabView. The original
bug is painful enough for the subset of users it impacts that this is an
acceptable trade. Should a better fix be found, we can absolutely do that
instead.

Closes #7422
2021-07-28 22:15:22 +00:00
Leonard Hecker 10b12ac90c
Introduce vk() and sc() key chord specifiers (#10666)
This commit introduces an alternative to specifying key bindings as a combination of key modifiers and a character. It allows you to specify an explicit virtual key as `vk(nnn)`.
Additionally this commit makes it possible to bind actions to scan codes. As scan code 41 appears to be the button below the Escape key on virtually all keyboards, we'll be able to bind the quake mode hotkey to `win+sc(41)` and have it work consistently across most if not all keyboard layouts.

## PR Checklist
* [x] Closes #7539, Closes #10203
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

The following was tested both on US and DE keyboard layouts:
* Ctrl+, opens settings ✔️
* Win+` opens quake mode window ✔️
* Ctrl+plus/minus increase/decrease font size ✔️
2021-07-20 22:34:51 +00:00
Mike Griese 5a5902d580
Prevent the quake window's borders from hanging onto adjacent monitors (#10676)
## Summary of the Pull Request

We were making the quake window exactly the width of the monitor it was on, but that didn't account for the 1px of border on either side.		

## References
* megathread: #8888

## PR Checklist
* [x] Closes #10201
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed

It happened before, it doesn't anymore.
2021-07-20 21:04:41 +00:00
Leonard Hecker 79115e2058
Fix building with v143 toolchain (#10727)
Visual Studio 2022 Preview recently released the v143 toolchain.
C4189 is now flagging several unused variables, which breaks our build.

## PR Checklist

* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* CascadiaPackage builds ✔️
* All tests build ✔️
2021-07-20 19:00:49 +02:00
Mike Griese 9c1331ab2e
Re-evaluate the size of the quake window when it's summoned to a monitor (#10674)
## Summary of the Pull Request

When the quake window is moved to another monitor, re-evaluate it's size for that monitor.

## References
* megathread: #8888
* Similar, but not the same: #10274

## PR Checklist
* [x] Closes #10182
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

We'll probably need to do this in a few more places, but I'm breaking PRs into small chunks for easier reviews.

## Validation Steps Performed

Summoned the window to a bunch of different resolutions. Where it would use the wrong size before, it no longer does.
2021-07-20 16:26:35 +00:00
Dustin L. Howett e37fd5e546
Update Xaml Toolkit App Host to 6.1.3 (#10640)
This is required for some inbox compliance tasks regarding symbol availability.
2021-07-12 22:58:02 +00:00
Mim van den Bos 17e68a09a8
Use WinRT VirtualKeyModifiers instead of a custom enum (#10603)
Replaces `KeyModifiers` with the pretty much equivalent
`VirtualKeyModifiers` enum in winrt.

After doing this I noticed #10593 which changes the KeyChords a lot, but
it seems these PRs are still compatible

The issue also mentions replacing Vkey with
`Windows::System::VirtualKey`, but I chose not to because that enum only
includes a subset of the keys terminal supports here (no VK_OEM_* keys)

## Validation Steps Performed
Changed key bind in config, and confirmed it still works after
restarting terminal

Closes #877
2021-07-12 21:24:26 +00:00
Leon Liang 96f4a9daef
Add tray icon when quake window is minimized (#10179)
This PR is a small start in a broader "Minimize to Tray" feature (#5727).
This particular change is scoped only to the scenario when a quake window
is minimized. Currently the only way to bring back the quake window
when it's minimized is to press the global hotkey again. This gives another
option - to press the terminal icon in the tray.

Eventually though, minimize to tray will be available for any window, and
I'd like more time to flesh out the general porpoise scenarios and context
menus. Having just a bit in this PR also helps reviewers by keeping it small!
2021-07-08 08:25:43 -07:00
Michael Niksa 0f42ee189d
Summon, not toggle visibility, window on command line dispatch (#10396)
Summon, not toggle visibility, window on command line dispatch

## PR Checklist
* [x] Closes #10292 
* [x] I work here
* [x] Manual test

## Detailed Description of the Pull Request / Additional comments
- This is the same as #10389, just a different route. I didn't realize it at the time.

## Validation Steps Performed
- Opened a window. Dispatched the `wt -w 0 - p <profile>` and watched it join/summon instead of minimize the active WT.
2021-06-10 17:22:22 +00:00
Michael Niksa 3c81b51b78
Activate window only (no toggle) when inbound connection arrives (#10389)
Activate window only (no toggle) when inbound connection arrives

## PR Checklist
* [x] Closes #10386
* [x] I work here
* [x] Manual test passed.

## Detailed Description of the Pull Request / Additional comments
The default for the `SummonWindowBehavior` is a toggle of the visibility state. I didn't realize that. We do not want that for inbound connections. We want always-brought-to-front.

## Validation Steps Performed
- Made the change. Launched Terminal as default as active window. Runbox'd another command. It didn't hide itself like it used to. Stays visible.
2021-06-10 06:42:11 +00:00
Michael Niksa 76d2aaddcf
Restore embedded manifests to say 18362 (#10370)
Restore embedded manifests to say 18362 or unpackaged activation won't work (for helix testing.)

## PR Checklist
* [x] Closes #10265 
* [x] I work here
* [x] Tests now pass

## Detailed Description of the Pull Request / Additional comments
- Unpackaged activation uses the embedded manifest inside the exe. We use unpackaged activation to run our tests in Helix as it's easier that way. Turns out the 1903/19h1 OS thinks 19041 isn't greater than the minimum XAML islands version of 18226 and blocks the load of `TerminalApp.dll` causing a crash (fail fast) on launch. For **REASONS**, 18362 is considered greater than 18226. 
- Packaged activation will use the value in the .appxmanifest and everything is somehow still fine there even with it saying 19041 now.

## Validation Steps Performed
- Kicking a Helix-run off on this branch: https://dev.azure.com/ms/terminal/_build/results?buildId=177336&view=results
2021-06-09 16:23:26 +00:00
Dustin L. Howett f3ca1ed136
Work around an ARM64 compiler crash by splitting a coroutine up (#10306)
Built and tested in PackageES

(cherry picked from commit fd06b0ce60)
2021-06-01 11:57:17 -05:00
Michael Niksa e694f36ad2
Summon this window when it receives an inbound connection (#10217)
Summon the listening window when it receives an inbound connection

## PR Checklist
* [x] Closes #9460
* [x] I work here.
* [x] Manual test.

## Detailed Description of the Pull Request / Additional comments
- We cannot just send our window to foreground by simply calling user32 on the window handle. But fortunately, the remoting behavior already has a summon window function with a workaround for the Quake functionality.
- This bubbles up an event from the TerminalApp's Page to the WindowsTerminal's Apphost so it can call the same window summoning behavior in IslandWindow as is triggered when the Monarch dictates this out of the Microsoft.Terminal.Remoting project.

## Validation Steps Performed
- Opened the Terminal with it registered as DefTerm. Activated some other windows to the foreground. Start > Run > Cmd. Tab connects and opens in existing Terminal and it is brought to foreground.
- With no running Terminal and registered as DefTerm, do Start > Run > Cmd. New Terminal is spawned and it is brought to foreground
2021-05-27 17:14:12 +00:00
Michael Niksa 27582a9186
[Defapp] Use real HPCON for PTY management; Have Monarch always listen for connections (#10170)
[Defapp] Use real HPCON for PTY management; Have Monarch always listen for connections

## PR Checklist
* [x] Closes #9464
* [x] Related to #9475 - incomplete fix
* [x] I work here.
* [x] Manual test

## Detailed Description of the Pull Request / Additional comments
- Sometimes peasants can't manage to accept a connection appropriately because I wrote defterm before @zadjii-msft's monarch/peasant architecture. The simple solution here is to just make the monarch always be listening for inbound connections. Then COM won't start a peasant with -Embedding just to ask the monarch where it should go. It'll just join the active window. I didn't close 9475 because it should follow monarch policies on which window to join... and it doesn't yet.
- A lot of interesting things are happening because this didn't have a real HPCON. So I passed through the remaining handles (and re-GUID-ed the interface) that made it possible for me to pack the right process handles and such into an HPCON on the inbound connection and monitor that like any other ConptyConnection. This should resolve some of the process exit behaviors and signal channel things like resizing.
2021-05-24 21:56:46 +00:00
Dustin L. Howett 89af44488f
Emit fixup debug info for internal tooling (#10151)
See MSFT-33187224 for more information.

This may impact debuggability; I have no idea how to tell.
2021-05-24 13:33:20 +00:00
Leonard Hecker eaeab7a807
Upgrade Windows SDK to 19041 (#10118)
## Summary of the Pull Request

Upgrade the Windows SDK to 19041 by setting `WindowsTargetPlatformMinVersion` to 17763 and `WindowsTargetPlatformVersion` to 19041.

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

General usage of the Windows Terminal application appears fine.
2021-05-20 16:04:25 +00:00
Mike Griese e3d673ecd4
Hide _quake window on minimize ALWAYS (#10113)
## Summary of the Pull Request

This is a scoped implementation of "hide on minimize", only to the `_quake` window. When minimized, the `_quake` window won't appear in the taskbar. IT ALSO WON'T APPEAR IN THE TRAY, BECAUSE WE DON'T HAVE ONE YET.

I talked about this with @DHowett, and it seemed cool. Other windows will still minimize normally.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888
* minimize to tray: #5727 

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-61246940
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated - probably yea, but something <sub>something <sub>something</sub></sub>

## Detailed Description of the Pull Request / Additional comments

After playing with it, it is in fact, cool.

ALSO `LOG_IF_WIN32_BOOL_FALSE` should DEFINITELY not be used with `ShowWindow`. [`ShowWindow`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow#return-value) returns false if the window was previously hidden, but doesn't `SetLastError`, so that macro will _throw_.

## Validation Steps Performed


```jsonc
        { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
        { "keys": "ctrl+1", "command": { "action": "globalSummon", "name": "_quake" } },
        // { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
        { "keys": "ctrl+2", "command": { "action": "globalSummon", "monitor": "any" } },
        // { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
        { "keys": "ctrl+3", "command": { "action": "globalSummon", "monitor": "toMouse" } },
        // { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
        { "keys": "ctrl+4", "command": { "action": "globalSummon", "monitor": "toMouse", "dropdownDuration": 500 } },
        { "keys": "ctrl+5", "command": { "action": "globalSummon", "dropdownDuration": 500 } },
```
2021-05-18 10:44:42 +00:00
Mike Griese 3866771b1b
Add "monitor": "any"|"toCurrent"|"toMouse" setting to globalSummon (#10092)
#### ⚠️ this pr targets #9977

## Summary of the Pull Request

This adds support for part of the `monitor` property for `globalSummon`. It also goes a little off-spec:

```json
"monitor": "any"|"toCurrent"|"toMouse"
```

* `monitor`: This controls the monitor that the window will be summoned from/to
  - `"any"`: Summon the MRU window, regardless of which monitor it's currently on.
  - `"toCurrent"`/omitted: (_default_): Summon the MRU window **TO** the monitor with the current **foreground** window.
  - [**NEW**] `"toMouse"`: Summon the MRU window **TO** the monitor where the **mouse** cursor is.

When I was playing with this, It felt like `toMouse` was always what I wanted, not `toCurrent`. We can always just comment that out if we think that's contentious - I'm aware I didn't originally spec that.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-60325291
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated 😢 

## Detailed Description of the Pull Request / Additional comments

I made `toMouse` the default because it felt better. fite-me.jpg 

## Validation Steps Performed
my ever evolving blob:

```jsonc
    { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
    { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
    { "keys": "ctrl+2", "command": { "action": "globalSummon", "monitor": "any" } },
    // { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
    { "keys": "ctrl+3", "command": { "action": "globalSummon", "monitor": "toMouse" } },
    // { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
    { "keys": "ctrl+4", "command": { "action": "globalSummon", "monitor": "toMouse", "dropdownDuration": 500 } },
    { "keys": "ctrl+5", "command": { "action": "globalSummon", "dropdownDuration": 500 } },
```
2021-05-17 12:57:08 +00:00
Mike Griese 6e11780ca6
Add property to control dropdown speed of global summon (#9977)
## Summary of the Pull Request

Adds the `dropdownDuration` property to `globalSummon`. This controls how fast the window appears on the screen when summoned from minimized. It similarly controls the speed for sliding out of view when the window is dismissed with `"toggleVisibility": true`.

`dropdownDuration` specifies the duration in **milliseconds**. This defaults to `0` for `globalSummon`, and defaults to `200` for `quakeMode`. 200 was picked because, according to [`AnimateWindow`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-animatewindow): 

>  Typically, an animation takes 200 milliseconds to play.

Do note that you won't be able to interact with the window during the animation! Input sent during the dropdown will arrive at the end of the animation, but input sent during the slide-up _won't_. Avoid setting this to large values!

The gifs are in Teams. 

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-59030824
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I had the following previously in the doc comments, but it feels better in the PR body:

- This was chosen because it was easier to implement and generally nicer than:
  * `AnimateWindow`, which would show the window borders for the duration of
    the animation, and occasionally just plain not work. Additionally, for
    `AnimateWindow` to work, the window much not be visible, so we'd need to
    first restore the window, then hide it, then animate it. That would flash
    the taskbar.
  * `SetWindowRgn` on the root HWND, which caused the xaml content to shift to
    the left, and caused a black bar to be drawn on the right of the window.
    Presumably, `SetWindowRgn` and `DwmExtendFrameIntoClientArea` did not play
    well with each other.
  * `SetWindowPos(..., SWP_NOSENDCHANGING)`, which worked the absolute best for
    longer animations, and is the closest to the actual implementation of
    `AnimateWindow`. This would resize the ROOT window, without sending resizes
    to the XAML island, allowing the content to _not_ reflow. but for a
    duration of 200ms, would only ever display ~2 frames. That's basically
    not even animation anymore, it's now just an "appear". Since that's how
    long the default animation is, if felt silly to have it basically not
    work by default.
- If a future reader would like to implement this better, **they should feel
  free to**, and not mistake my notes here as expertise. These are research
  notes into the dark and terrible land that is Win32 programming. I'm no expert. 

## Validation Steps Performed

This is the blob of json I'm testing with these days:

```jsonc
        { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
        { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
        { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
        { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
        { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
```

* <kbd>ctrl+\`</kbd> will summon the quake window with a _quick_ animation
* <kbd>ctrl+2</kbd> will summon the window with a  s l o w  animation
2021-05-17 07:28:46 -05:00
Michael Niksa 66fdc645f7
Set keyword flags on all tracelog events (#10098)
Set keyword flags on all events so those sharing a provider with
telemetry do not fire unless tracing is enabled

## PR Checklist
* [x] Closes #10093 
* [x] I work here
* [x] Tests passed
* [x] Documentation added in `til.h` about how keywords work and at the
  only other site of keywords we define in the Host project tracing
  files.

## Detailed Description of the Pull Request / Additional comments
I initially thought that we would need to split providers here to
accomplish this... but @DHowett helped me realize that might be a lot of
additional metadata and bloat binary size. So with help from a friend
from fundamentals, I realized that we could use Keywords to
differentiate here. We can no longer define 0 keywords as that
represents an any/all scenario. Every `TraceLoggingWrite` event now
needs a keyword. When our events have a keyword, they're not included in
any trace. Additionally, when we have an explicit keyword to check that
is different from the ones used for the telemetry pipeline, we can
ensure that we only do "hard work" to generate debug trace data when an
"ALL" type listener like TraceView or Windows Performance Recorder with
our profiles is listening to these providers for ALL keyworded events. 

## Validation Steps Performed
- [x] - Built with full release build config to confirm performance is
  worse than dev builds BECAUSE of the telemetry event collector camping
  our provider and triggering full trace event generation on shared
  providers.
- [x] - Built with full release build config to enable statistics
  collection and validated trace event collection is excluded and trace
  event short-circuits work with this change.
- [x] - Checked that TraceView still sees both telemetry and tracing
  events
- [x] - Checked that WPR with our .wprp profile sees both telemetry and
  tracing events
2021-05-14 23:14:26 +00:00
Michael Niksa 7dadde5dd6
Implement PGO in pipelines for AMD64 architecture; supply training test scenarios (#10071)
Implement PGO in pipelines for AMD64 architecture; supply training test scenarios

## References
- #3075 - Relevant to speed interests there and other linked issues.

## PR Checklist
* [x] Closes #6963
* [x] I work here.
* [x] New UIA Tests added and passed. Manual build runs also tested.

## Detailed Description of the Pull Request / Additional comments
- Creates a new pipeline run for creating instrumented binaries for Profile Guided Optimization (PGO).
- Creates a new suite of UIA tests on the full Windows Terminal app to run PGO training scenarios on instrumented binaries (and incidentally can be used to write other UIA tests later for the full Terminal app.)
- Creates a new NuGet artifact to store trained PGO databases (PGD files) at `Microsoft.Internal.Windows.Terminal.PGODatabase`
- Creates a new NuGet artifact to supply large-scale test content for automated tests at `Microsoft.Internal.Windows.Terminal.TestContent`
- Adjusts the release pipeline to run binaries in PGO optimized mode where content from PGO databases is leveraged at link time to optimize the final release build

The following binaries are trained:
- OpenConsole.exe
- WindowsTerminal.exe
- TerminalApp.dll
- TerminalConnection.dll
- Microsoft.Terminal.Control.dll
- Microsoft.Terminal.Remoting.dll
- Microsoft.Terminal.Settings.Editor.dll
- Microsoft.Terminal.Settings.Model.dll

In the future, adding `<PgoTarget>true</PgoTarget>` to a new `vcxproj` file will automatically enroll the DLL/EXE for PGO instrumentation and optimization going forward.

Two training test scenarios are implemented:
- Smoke test the Terminal by just opening it and typing a bit of text then exiting. (Should help focus on the standard launch path.)
- Optimize bulk text output by launching terminal, outputting `big.txt`, then exiting.

Additional scenarios can be contributed to the `WindowsTerminal_UIATests` project with the `[TestProperty("IsPGO", "true")]` annotation to add them to the suite of scenarios for PGO.

**NOTE:** There are currently no weights applied to the various test scenarios. We will revisit that in the future when/if necessary.

## Validation Steps Performed
- [x] - Training run completed at https://dev.azure.com/ms/terminal/_build?definitionId=492&_a=summary
- [x] - Optimization run completed locally (by forcing `PGOBuildMode` to `Optimize` on my local machine, manually retrieving the databases with NuGet, and building).
- [x] - Validated locally that x86 and ARM64 do not get trained and automatically skip optimization as databases are not present for them.
- [x] - Smoke tested optimized binary versus latest releases. `big.txt` output through CMD is ~11-12seconds prior to PGO and just over 8 seconds with PGO.
2021-05-13 21:12:30 +00:00
Carlos Zamora 22fd06e19b
Introduce ActionMap to Terminal Settings Model (#9621)
This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`).

## References
#9428 - Spec
#6900 - Actions page

Closes #7441

## Detailed Description of the Pull Request / Additional comments
The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item.

#9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`.

Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette.

Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller.

The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands.

## Validation Steps Performed

All local tests pass.
2021-05-04 21:50:13 -07:00
Mike Griese 7d71b4b9ba
Only move the window to the current desktop when it isn't on that one already (#10025)
## Summary of the Pull Request

This is to mitigate MSFT:33035972. If you call `MoveWindowToDesktop` while an app is set to "Show windows from this app on all desktops", the OS will clear that "Show windows from this app on all desktops" state. But it _won't_ clear that state from the task view, so it'll just plain look broken.

We can mitigate this just by checking if we're already on the current desktop first. "Show windows from this app on all desktops" windows will _always_ be on every desktop, so that API will return true, and we can avoid tearing the state.

## References
* added in #9954 

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-60325102
* [x] I work here
* [ ] Tests aren't possible
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* it works again
2021-05-04 21:20:01 +00:00
Mike Griese 30d2d2c76d
When the window is summoned and is already active, minimize it. (#9963)
This adds a `toggleVisibility` parameter to `globalSummon`. 
* When `true` (default): when you press the global summon keybinding, and the window is currently the foreground window, we'll minimize the window.
* When `false`, we'll just do nothing.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Checks a box in #8888
* [x] closes https://github.com/microsoft/terminal/projects/5#card-59030814
* [x] I work here
* [ ] No tests for this one.
* [ ] yes yes eventually I'll come back on the docs

## Detailed Description of the Pull Request / Additional comments

I've got nothing extra to add here. This one's pretty simple. I'm only targeting #9954 since that one laid so much foundation to build on, with the `SummonBehavior`

## Validation Steps Performed

Played with this for a while, and it's amazing.
2021-04-28 18:57:14 -05:00
Mike Griese 65b22b9abb
Add desktop param to globalSummon; set _quake = toCurrent (#9954)
This adds support for the `desktop` param to the `globalSummon` action. It accepts 3 values:
* `toCurrent` (default): The window moves to the current desktop when it's summoned
* `any`: We don't care what desktop the window is on. We'll go to the desktop the window is on when we summon it.
* `onCurrent`: We'll only try to summon the MRU window on this desktop when summoning a window. 
  * When combined with `name`, if there's a window matching `name`, we'll move it to this desktop. 
  * If there's not a window on this desktop, and `name` is omitted, then we'll make a new window.

`quakeMode` was also updated to use `toCurrent` behavior by default.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Checks some boxes in #8888
* [x] closes https://github.com/microsoft/terminal/projects/5#card-59030845
* [x] I work here
* [x] Tests added 
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

S/O to https://github.com/microsoft/PowerToys, who graciously let us use `VirtualDesktopUtils` for figuring out what desktop is the current desktop. Yea, that's all we needed that entire file for. No, there isn't an API for this (_surprised-pikachu.png_)

## Validation Steps Performed

Played with this for a while, and it's amazing.
2021-04-28 17:25:48 -05:00
Mike Griese d08271e734
Add globalSummon action (#9854)
Adds support for two new actions:
* `globalSummon`, which can be used to activate a window using a _global_ (READ: OS-level) hotkey.
  - accepts an optional `name` argument. When provided, this will attempt to summon with the given name. When omitted, we'll try to summon the most recent window.
* `quakeMode` which is `globalSummon` for the `_quake` window.

These actions are stored in the actions array, but are read by the `WindowsTerminal` level and bound to the OS in `IslandWindow`. The monarch registers for these keybindings with the OS. When one is pressed, the monarch will recieve a `WM_HOTKEY` message. It'll use that to look up the corresponding action args. It'll use those to try and summon the right window.

## References

* #8888: Quake mode megathread
* #9274: Spec (**guys seriously i just need one more ✔️**)
* #9785: The start of granting "\_quake" super powers

## PR Checklist
* [x] Closes #653 - I'm gonna say this closes it for now, though we have _many_ follow-ups in #8888
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Validated that it works with `win` keys
* Validated that it works without `win` keys
* Validated that it hot-reloads
* Validated that it moves to the new monarch
* Validated that you can bind both `globalSummon` and `quakeMode` at the same time and do different things
* Validated that you can bind `globalSummon` with a name and it creates that name if it doesn't already exist
2021-04-28 17:13:28 -05:00
Mike Griese dc6631355f
Make the window name _quake special (#9785)
## Summary of the Pull Request

This PR adds some special behavior to the window named "\_quake".
* When creating the quake window, it ignores "initialRows" and "initialCols" and opens on the top half of the monitor.
  - It uses `initialPosition` to determine which monitor this is
* It cannot be moved
* It can only be vertically resized on the bottom border.
* It's always in focus mode.
  - We should probably have an issue tracking "Allow showing tabs in focus mode"? Maybe?
  - This one element is maybe the one I'm least attached to

When renaming a window to "\_quake", it adopts all those behaviors as well. It does not exit focus mode when leaving QM, nor does it resize back. That seemed unnecessary. 

## References

* As spec'ed in #9274
* See also #8888

## PR Checklist
* [x] In the pursuit of #653 
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated, but I'm not gonna do any of that till quake mode is totally done. 

## Detailed Description of the Pull Request / Additional comments

Note that this doesn't do things like:
* dropdown
* global hotkey summon 
* summon to the current monitor 
* summon to the current desktop

I'm doing #653 _very_ piecemeal, to try and make the PRs less egregious.

## Validation Steps Performed

* validated that center on launch still works
* validated that QM works on different monitors based on `initialPosition`
* validated entering/exiting QM behaves as expected

## TODO!
* [ ] When snapping the quake window between desktops with <kbd>win+shift+arrow</kbd>, the window doesn't horizontally re-size to the new monitor dimensions. It should.
2021-04-26 19:36:23 +00:00