Commit Graph

2731 Commits

Author SHA1 Message Date
yueh a6efd23513 Added TestCase for colour mapping 2016-12-08 18:58:36 +01:00
yueh d7cb7da7d5 Added missed file 2016-12-08 18:23:49 +01:00
yueh 775d17e9db Started P2P rework
Changed frequency to short.
Added a per grid RNG to request a new frequency, hopefully without many
collisons.
Added a helper to convert between a frequency and 4 colours
2016-12-08 18:13:36 +01:00
yueh 86908b1ae6 Fixes #2647: Prevent crafting status from crashing due to missing network. 2016-12-08 13:07:25 +01:00
dshadowwolf 6bf52b0b0f Fixes constant reequip animation on portable cells/terminals (#2690)
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh eb1e86cacb Refactored GrinderRegistry. (#2644)
* Refactored GrinderRegistry.

Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.

Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.

Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.

* Added blacklist of explicit oredict names for the grindstone.

This can be used should the automatic recipe generation create unintended
loopholes.
2016-12-02 23:47:50 +01:00
yueh c405e725b2 Fixes #2667: Use new IC2 item names for P2P attunement. 2016-12-02 22:16:29 +01:00
yueh d377af9a69 Fixes #2675: Set fullBlock correctly afterwards.
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
yueh 12dbd17320 Fixes #2666: Restore inventory after powerloss and still avoid dupes. 2016-12-01 16:17:46 +01:00
yueh 5028c8025b Fixes #2669: Missing particle texture for pylons. 2016-12-01 10:56:01 +01:00
yueh d11d6e754f Fixes #2655, #2276: Two dupe bugs related to network storage handling
* Fixes #2655: Actually remove an ICellContainer before updating the list.
* Fixes #2276: Apply tracker changes in the correct order.
2016-11-26 14:09:30 +01:00
yueh 887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh 6554e295d5 Updated dependencies.
Updated Forge and MCP Mappings.
Updated JEI, Tesla and IC2 APIs.
2016-11-17 10:50:06 +01:00
yueh 4eeb554dcb Fixes #2623: Network Tool not removing facades with shift rightlick. 2016-11-15 22:48:16 +01:00
yueh 3eae4a7d19 Fixes #2626: Subtract the correct amount from the remaining amount. 2016-11-15 22:14:17 +01:00
yueh 6c91e852ec Fixes #2608: Handle scrollbar on mouseclicks not during rendering. 2016-11-13 13:16:08 +01:00
yueh 52f516299b Fixes #2605: Formation plane now using the correct offset position. 2016-11-13 12:41:39 +01:00
yueh c74166b02a Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. (#2595) 2016-11-13 11:33:31 +01:00
yueh 26e86a114c Added an explicit ignore section to .gitignore
Current intention is to maintain a single blacklist for common OS
dependent files without having to define each and every folder and their
allowed filetypes to avoid commiting these.
2016-11-13 11:30:27 +01:00
yueh fc834036a0 Prevent hard to reproducable stacktraces from being swallowed. 2016-11-10 12:16:39 +01:00
yueh f96f7d82c5 Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. 2016-11-10 11:55:13 +01:00
yueh c592f54a77 Fixes #2599: Missing instanceof EntityPlayerMP test. 2016-11-09 15:46:10 +01:00
yueh 89609a83ea Fixes #2593: Subtract the extracted not already gathered amount. 2016-11-07 13:33:11 +01:00
Sebastian Hartte e67969f52f Fixes #2566: Update packet deserialization was broken when parts were present that were not a grid host. 2016-11-07 00:44:53 +01:00
Sebastian Hartte 32a0496bc2 Fixes facade stilts sometimes being rendered using the facade texture's tint. 2016-11-07 00:17:24 +01:00
Sebastian Hartte 6df311c11a AE now accepts power via the legacy RF API (i.e. from Immersive Engineering). 2016-11-06 23:02:22 +01:00
Sebastian Hartte 2e23b92763 Added charging items via IC2 API. 2016-11-06 22:43:30 +01:00
Sebastian Hartte 41a029ffb4 Added item charging via legacy RF API. 2016-11-06 22:22:49 +01:00
Sebastian Hartte 9c8f914f42 Added CoFH Energy API. 2016-11-06 22:22:34 +01:00
shartte d75cdc9696 Gradle Source Set Changes (#2588)
Introduced separate source sets for "api" and "apis" (in preparation for source only 3rd party APIs).
2016-11-06 21:55:58 +01:00
yueh 77bb28ded6 Fixes #2585: Hide WAILA data when it cannot be retrieved. (#2586) 2016-11-06 20:28:36 +01:00
shartte 0e7981d717 Cleaning Up Mod Integrations (#2581)
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte fbb0c05c7f Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. 2016-11-06 03:35:56 +01:00
Sebastian Hartte efa0ab7e4e Fixes #2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled. 2016-11-06 02:17:25 +01:00
yueh 70fe5189e0 Followup #2556, #2579: Prevent negative stacksizes. 2016-11-05 23:38:57 +01:00
Sebastian Hartte 3a8d6d0bcd Simplified handling of rotations inside getCapability() for TileInscriber. 2016-11-05 23:33:24 +01:00
yueh 7ac817e9ae Fixes #2556, #2579: Restore old click behaviour. 2016-11-05 23:28:27 +01:00
Sebastian Hartte 0ceb4765a2 Fixes #2580: The inscriber's rotation is not taken into account when returning the IItemHandler capability. 2016-11-05 23:27:52 +01:00
yueh 7ce9654402 Merge pull request #2576 from AppliedEnergistics/fix-2575
Fixes #2575: Removed ITickable from AEBaseTile
2016-11-05 22:07:59 +01:00
yueh 5328627d7a Fixes #2575: Removed ITickable from AEBaseTile
Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.
2016-11-05 21:43:49 +01:00
yueh fe1a67ffaa Reduced drive update rate. (#2574)
Limits drive updates to modulate.
Code cleanup of the TileDrive.
2016-11-05 19:28:09 +01:00
shartte 4253d659f1 Add Config to Remove Crashing Items from Storage Cells (#2573)
Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
2016-11-05 13:50:54 +01:00
Sebastian Hartte b3560aaa00 Fixes #2571: Only call getDurabilityForDisplay if the item is damageable. 2016-11-05 12:58:15 +01:00
yueh 005392911d Fixed DriverWatcher constantly calling blinkCell instead when changed. 2016-11-05 00:11:02 +01:00
Sebastian Hartte 7f02562e0c Fixes sidedness issues when starting up the server. 2016-11-04 21:02:10 +01:00
yueh 84bc00fa20 Fixes #2567: Use heightmap for very low sea levels. 2016-11-04 16:13:27 +01:00
Sebastian Hartte c1483d87c7 Fixes #2549: A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand. 2016-11-04 11:51:24 +01:00
shartte f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
yueh 6f15c2921a Fixes #2561: Do not use unchecked casts for IContainerListener. 2016-11-04 09:40:21 +01:00