Commit graph

2699 commits

Author SHA1 Message Date
Sebastian Hartte 418e44390d Added models for debug items. Fixes #4. 2016-09-10 11:09:31 +02:00
Sebastian Hartte 1c93cc8f15 Fix locked monitor textures. 2016-09-10 01:01:47 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte 0b756708d4 Improvements on the item model for facades, disabled 3d in gui to improve lighting. 2016-08-28 13:25:31 +02:00
Sebastian Hartte 5313d61490 Added item models for facades. 2016-08-28 12:10:40 +02:00
Sebastian Hartte 77cb3d8b92 Added light detector item and block model. 2016-08-27 18:45:25 +02:00
Sebastian Hartte 81984b3ad7 Implemented ME chest item + block model. 2016-08-27 18:12:54 +02:00
Sebastian Hartte 5465527ea0 Added item texture and default block texture for molecular assembler (no "active" version yet). 2016-08-27 14:18:47 +02:00
Sebastian Hartte 974b910acc Added item models for all crafting multiblock parts. (And their block counterpart textures). 2016-08-27 13:38:11 +02:00
Sebastian Hartte 154f9d9ebb Added spatial pylon item model (and textures for connected texture blocks). 2016-08-27 13:23:45 +02:00
Sebastian Hartte cafacc8dd4 Initial models (block/item) for QNB (no multi-block yet). 2016-08-27 13:16:27 +02:00
Sebastian Hartte 77dff3ab32 Implemented crank TESR.
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte f0ee7939a2 Implemented item models for all cable bus parts (except facades). 2016-08-27 12:23:08 +02:00
Sebastian Hartte cb9185fb3f Implemented crafting terminal and illuminated panels item models. 2016-08-27 10:50:54 +02:00
Sebastian Hartte 63a311f601 Interesting enough, in 1.7, everything that derives from AbstractPartDisplay swaps the dark / medium variants of the front texture. 2016-08-27 10:39:43 +02:00
Sebastian Hartte 730f5c5d6d Added conversion monitor item model. 2016-08-27 10:30:41 +02:00
Sebastian Hartte bff03d695b Annihilation plane model. 2016-08-27 10:10:26 +02:00
Sebastian Hartte 686832ebf8 Fixes an issue with detecting straight cable connections. 2016-08-27 00:31:02 +02:00
Sebastian Hartte b42300a4da Fixes glass cable Z-fighting by making connection points not overlap the center point, as well as removing the unnecessary north/south faces. 2016-08-27 00:10:06 +02:00
Sebastian Hartte fb04890a50 Fixes the cable bus obstructing lighting and some crash issues when placing/breaking cable buses that have not been assigned a bus container yet. 2016-08-26 23:34:18 +02:00
Sebastian Hartte 1246eb8bdf Improved cable item models to be closer in line with AE had in 1.7.
Added cable anchors.
2016-08-26 23:33:49 +02:00
Sebastian Hartte b62d3ec139 Slight style fix for controller models that also fixes a bunch of startup warnings due to self-referential particle textures. 2016-08-26 23:33:36 +02:00
Sebastian Hartte 0fe53a0d0e Added missing security station files. 2016-08-26 23:32:57 +02:00
Sebastian Hartte 7c4e810c8d Implemented a fix for #35 by implementing getUpdateTag / handleUpdateTag using the existing update package logic. 2016-08-26 23:25:48 +02:00
Sebastian Hartte 71a88aa668 Implemented item models for cables. 2016-08-26 19:07:15 +02:00
Sebastian Hartte a5398240a0 Removed unused test files. 2016-08-26 17:02:17 +02:00
Sebastian Hartte 0ab4309c52 Fixes controller item model. Apparently item models dont like using a multipart blockstate file. 2016-08-26 16:59:54 +02:00
Sebastian Hartte 9fe692c9bd Fixes broken controller rendering. 2016-08-26 16:55:01 +02:00
Sebastian Hartte 96a9e2f558 Fixed side-scoping issue that prevented the server to start up. 2016-08-26 14:02:24 +02:00
Sebastian Hartte b28d468935 Implemented security station rendering. 2016-08-26 13:59:59 +02:00
Sebastian Hartte 0316c1de58 Fixed broken name of TileStationSecurity -> TileSecurityStation 2016-08-26 13:51:38 +02:00
Sebastian Hartte f3e10b1851 Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing). 2016-08-26 13:46:52 +02:00
Sebastian Hartte 576923a2f2 Implemented the sky compass. 2016-08-26 13:07:37 +02:00
Sebastian Hartte d1ccb126b6 Fixed issues with interface file names. 2016-08-26 13:07:12 +02:00
Sebastian Hartte 210d5d2602 Merge fixes for interface. 2016-08-26 12:42:51 +02:00
Sebastian Hartte c6b9926d7f Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte ea6c892ec0 Fixes startup warning for missing block, and fixes orientation of stair item models. 2016-08-26 12:42:21 +02:00
Sebastian Hartte 5211bf4c98 Fixes most of the item model issues after registry name changes. 2016-08-26 12:42:21 +02:00
Sebastian Hartte 85cf7d7981 Makes quartz fixture resources and class consistent with the registry name. 2016-08-26 12:42:21 +02:00
Sebastian Hartte c0b0687fd3 Makes naming of security station related classes/assets consistent with registry name. 2016-08-26 12:42:21 +02:00
Sebastian Hartte 0df62abebd Adds the ability to force a block to use a custom item model. 2016-08-26 12:42:21 +02:00
Sebastian Hartte dbaa0a9310 Fixes an issue where a custom item model would override the block's default state model. 2016-08-26 12:42:21 +02:00
Sebastian Hartte e1e649caf7 Fixes glass rendering and item model for vibrant glass. 2016-08-26 12:42:21 +02:00
Sebastian Hartte d65263f319 Re-enabled custom dispenser behavior and added a convenience registration function for it. 2016-08-26 12:42:21 +02:00
Sebastian Hartte d831d1302f Added missing custom preInit/init/postInit functionality to the IItemBuilder. 2016-08-26 12:42:21 +02:00
shartte e276aa682f Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81. (#90) 2016-08-26 12:42:21 +02:00
shartte c2a239a12f Implemented registry renaming as discussed in #70 (#89)
- Implemented registry renaming as discussed in #70 (#89)
2016-08-26 12:42:21 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
shartte 66df324ef0 Implemented interface states and models (#66)
* Implemented interface states and models.
2016-08-26 11:09:49 +02:00
shartte 999401c50c Fixes corruption of the lightning particle FX that was caused by an incorrect order of vertex attributes being passed to the vertex buffer. (#43)
The other FX classes were also adapted to use the same vertex attribute ordering as the vanilla base class.
2016-08-24 19:07:54 +02:00