Commit graph

117 commits

Author SHA1 Message Date
thatsIch
104a7eb570 Typo probobly 2014-09-21 00:43:48 +02:00
thatsIch
4254b83cd6 Typo durring 2014-09-21 00:43:31 +02:00
thatsIch
e67aa33814 Typo hasErrored 2014-09-21 00:32:16 +02:00
thatsIch
13e1bc772d Typo FlipableIcon 2014-09-20 23:22:45 +02:00
thatsIch
7117fe44b3 Typo useSimpliedRendering 2014-09-20 22:29:30 +02:00
thatsIch
d5223e56ea Typo IPartCollsionHelper 2014-09-20 22:20:53 +02:00
AlgorithmX2
8fbc6bbc67 Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2 2014-09-20 15:12:35 -05:00
AlgorithmX2
7745263a47 Add black cube around Spatial, add super dark grey fog / skycolor to prevent night vision from making you blind. 2014-09-18 13:14:32 -05:00
AlgorithmX2
c6f6319591 Revamped Multipart Memory Usage. 2014-08-27 00:57:37 -05:00
AlgorithmX2
a985d742c5 Fixed Bug: #0618 - Flicking Particles When crafting is busy. 2014-08-26 23:44:22 -05:00
AlgorithmX2
b97d7a83ac Fixed Bug: #0925 - Textures can be seen through the empty slots in an ME drive. 2014-08-19 00:52:22 -05:00
AlgorithmX2
01b3292d30 Fixed Bug: #0850 - Facades are mirrored ( this time without moar bugs! ) 2014-08-11 19:44:22 -05:00
AlgorithmX2
4cfe61de26 Fixed Bug: #0850 - Facades are mirrored 2014-08-10 00:27:04 -05:00
AlgorithmX2
c45d7f1b71 Added Network Tool Facade Transparency Option. 2014-08-02 23:53:34 -05:00
AlgorithmX2
8672e97bd3 Update Terminal RenderItem to use new durability bar. 2014-08-01 23:35:36 -05:00
AlgorithmX2
89ddf4d623 Cleanup 2014-07-31 20:59:10 -05:00
AlgorithmX2
f0320fef76 Added Feature: #0690 - Texture for Colour Applicator 2014-07-31 20:45:25 -05:00
AlgorithmX2
9ae5477b90 Don't tell directions unless the compass is in the players inventory. 2014-07-28 21:51:11 -05:00
AlgorithmX2
0fd9ea6689 Color Applicator can now use Dyes as well as Paint Balls, this is less efficient however. 2014-07-28 01:24:32 -05:00
AlgorithmX2
e936b53fdf Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU. 2014-07-27 00:49:56 -05:00
AlgorithmX2
ab78f940db Optimized Imports. 2014-07-25 21:52:21 -05:00
AlgorithmX2
3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643 Initial Paint Ball Implementation. 2014-07-20 03:53:05 -05:00
AlgorithmX2
dcb1f84776 The arc kind works might as well keep it around. 2014-07-17 20:16:53 -05:00
AlgorithmX2
683a5ee765 Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks 2014-07-16 23:44:02 -05:00
AlgorithmX2
88d500eac2 Fixed Bug: #0642 - Unicode Font too small for item counts in terminals 2014-07-15 21:18:02 -05:00
AlgorithmX2
862c89e1f0 Added Light Detector 2014-07-15 20:26:04 -05:00
AlgorithmX2
cd95eb49ff Fixed minor rendering glitch. 2014-07-12 22:23:58 -05:00
AlgorithmX2
9068c58ce4 Fixed breaking animation for Crafting CPUs. 2014-07-11 20:28:10 -05:00
AlgorithmX2
50764f6ebe May or may not be relevant. 2014-07-11 20:27:58 -05:00
AlgorithmX2
6a805d1359 Simplied Light Caching fixed for blocked faces. 2014-07-11 20:27:37 -05:00
AlgorithmX2
7242dfeb08 Fixed Crafting CPU Render.
Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00
AlgorithmX2
d5989750b4 Fully Implemented Crafting CPU Monitors 2014-07-10 00:44:01 -05:00
AlgorithmX2
0e676f5171 GameProfile API Sync. 2014-07-09 15:07:53 -05:00
AlgorithmX2
16ef731c00 Interface Terminal
Fixed bug with Assembler Packet Crashing the server.
2014-07-09 03:17:11 -05:00
AlgorithmX2
f3344f28c0 Added Animation for MAssembler 2014-07-06 21:04:58 -05:00
AlgorithmX2
a0c15025b7 Fixed a possible NPE in the cable rendering logic. 2014-07-02 00:05:46 -05:00
AlgorithmX2
db8fa143ed Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-27 18:50:53 -05:00
AlgorithmX2
8ffc032f07 Fixed http://ae2.ae-mod.info/Tracker/0467/ 2014-06-27 13:48:48 -05:00
AlgorithmX2
fdf3272fe0 Added Molecular Assembler Render. 2014-06-23 22:55:16 -05:00
AlgorithmX2
734663f521 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-11 00:44:00 -05:00
AlgorithmX2
bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
8183becfd4 Paint Balls. 2014-05-31 20:50:56 -05:00
AlgorithmX2
161f88e42c Added Paint Balls.
Added Color Applicator.
2014-05-26 03:26:37 -05:00
AlgorithmX2
905832ae85 Renamed ExtraTextures and added ExtraItemTextures. 2014-05-25 20:58:44 -05:00
AlgorithmX2
269bc40f0d Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-20 22:17:52 -05:00
AlgorithmX2
dc0c015a97 Fix NPE. 2014-05-20 22:06:48 -05:00
AlgorithmX2
b15d3af12b Crafting CPU basics. 2014-05-17 22:19:23 -05:00
AlgorithmX2
cfeebae5ac First pass at trying to make a CPU render - is basically a multiblock heat vent at this point. 2014-05-15 09:34:38 -05:00
AlgorithmX2
322b0a7da7 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-13 21:57:17 -05:00