thatsIch
104a7eb570
Typo probobly
2014-09-21 00:43:48 +02:00
thatsIch
4254b83cd6
Typo durring
2014-09-21 00:43:31 +02:00
thatsIch
e67aa33814
Typo hasErrored
2014-09-21 00:32:16 +02:00
thatsIch
13e1bc772d
Typo FlipableIcon
2014-09-20 23:22:45 +02:00
thatsIch
7117fe44b3
Typo useSimpliedRendering
2014-09-20 22:29:30 +02:00
thatsIch
d5223e56ea
Typo IPartCollsionHelper
2014-09-20 22:20:53 +02:00
AlgorithmX2
8fbc6bbc67
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2
2014-09-20 15:12:35 -05:00
AlgorithmX2
7745263a47
Add black cube around Spatial, add super dark grey fog / skycolor to prevent night vision from making you blind.
2014-09-18 13:14:32 -05:00
AlgorithmX2
c6f6319591
Revamped Multipart Memory Usage.
2014-08-27 00:57:37 -05:00
AlgorithmX2
a985d742c5
Fixed Bug: #0618 - Flicking Particles When crafting is busy.
2014-08-26 23:44:22 -05:00
AlgorithmX2
b97d7a83ac
Fixed Bug: #0925 - Textures can be seen through the empty slots in an ME drive.
2014-08-19 00:52:22 -05:00
AlgorithmX2
01b3292d30
Fixed Bug: #0850 - Facades are mirrored ( this time without moar bugs! )
2014-08-11 19:44:22 -05:00
AlgorithmX2
4cfe61de26
Fixed Bug: #0850 - Facades are mirrored
2014-08-10 00:27:04 -05:00
AlgorithmX2
c45d7f1b71
Added Network Tool Facade Transparency Option.
2014-08-02 23:53:34 -05:00
AlgorithmX2
8672e97bd3
Update Terminal RenderItem to use new durability bar.
2014-08-01 23:35:36 -05:00
AlgorithmX2
89ddf4d623
Cleanup
2014-07-31 20:59:10 -05:00
AlgorithmX2
f0320fef76
Added Feature: #0690 - Texture for Colour Applicator
2014-07-31 20:45:25 -05:00
AlgorithmX2
9ae5477b90
Don't tell directions unless the compass is in the players inventory.
2014-07-28 21:51:11 -05:00
AlgorithmX2
0fd9ea6689
Color Applicator can now use Dyes as well as Paint Balls, this is less efficient however.
2014-07-28 01:24:32 -05:00
AlgorithmX2
e936b53fdf
Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU.
2014-07-27 00:49:56 -05:00
AlgorithmX2
ab78f940db
Optimized Imports.
2014-07-25 21:52:21 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
...
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643
Initial Paint Ball Implementation.
2014-07-20 03:53:05 -05:00
AlgorithmX2
dcb1f84776
The arc kind works might as well keep it around.
2014-07-17 20:16:53 -05:00
AlgorithmX2
683a5ee765
Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks
2014-07-16 23:44:02 -05:00
AlgorithmX2
88d500eac2
Fixed Bug: #0642 - Unicode Font too small for item counts in terminals
2014-07-15 21:18:02 -05:00
AlgorithmX2
862c89e1f0
Added Light Detector
2014-07-15 20:26:04 -05:00
AlgorithmX2
cd95eb49ff
Fixed minor rendering glitch.
2014-07-12 22:23:58 -05:00
AlgorithmX2
9068c58ce4
Fixed breaking animation for Crafting CPUs.
2014-07-11 20:28:10 -05:00
AlgorithmX2
50764f6ebe
May or may not be relevant.
2014-07-11 20:27:58 -05:00
AlgorithmX2
6a805d1359
Simplied Light Caching fixed for blocked faces.
2014-07-11 20:27:37 -05:00
AlgorithmX2
7242dfeb08
Fixed Crafting CPU Render.
...
Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00
AlgorithmX2
d5989750b4
Fully Implemented Crafting CPU Monitors
2014-07-10 00:44:01 -05:00
AlgorithmX2
0e676f5171
GameProfile API Sync.
2014-07-09 15:07:53 -05:00
AlgorithmX2
16ef731c00
Interface Terminal
...
Fixed bug with Assembler Packet Crashing the server.
2014-07-09 03:17:11 -05:00
AlgorithmX2
f3344f28c0
Added Animation for MAssembler
2014-07-06 21:04:58 -05:00
AlgorithmX2
a0c15025b7
Fixed a possible NPE in the cable rendering logic.
2014-07-02 00:05:46 -05:00
AlgorithmX2
db8fa143ed
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-27 18:50:53 -05:00
AlgorithmX2
8ffc032f07
Fixed http://ae2.ae-mod.info/Tracker/0467/
2014-06-27 13:48:48 -05:00
AlgorithmX2
fdf3272fe0
Added Molecular Assembler Render.
2014-06-23 22:55:16 -05:00
AlgorithmX2
734663f521
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-11 00:44:00 -05:00
AlgorithmX2
bbfa43dd92
Breaking and Damaging Particles for cables now work properly.
...
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
8183becfd4
Paint Balls.
2014-05-31 20:50:56 -05:00
AlgorithmX2
161f88e42c
Added Paint Balls.
...
Added Color Applicator.
2014-05-26 03:26:37 -05:00
AlgorithmX2
905832ae85
Renamed ExtraTextures and added ExtraItemTextures.
2014-05-25 20:58:44 -05:00
AlgorithmX2
269bc40f0d
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-20 22:17:52 -05:00
AlgorithmX2
dc0c015a97
Fix NPE.
2014-05-20 22:06:48 -05:00
AlgorithmX2
b15d3af12b
Crafting CPU basics.
2014-05-17 22:19:23 -05:00
AlgorithmX2
cfeebae5ac
First pass at trying to make a CPU render - is basically a multiblock heat vent at this point.
2014-05-15 09:34:38 -05:00
AlgorithmX2
322b0a7da7
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-13 21:57:17 -05:00