Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
cafacc8dd4
Initial models (block/item) for QNB (no multi-block yet).
2016-08-27 13:16:27 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
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Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
f0ee7939a2
Implemented item models for all cable bus parts (except facades).
2016-08-27 12:23:08 +02:00
Sebastian Hartte
cb9185fb3f
Implemented crafting terminal and illuminated panels item models.
2016-08-27 10:50:54 +02:00
Sebastian Hartte
730f5c5d6d
Added conversion monitor item model.
2016-08-27 10:30:41 +02:00
Sebastian Hartte
bff03d695b
Annihilation plane model.
2016-08-27 10:10:26 +02:00
Sebastian Hartte
71a88aa668
Implemented item models for cables.
2016-08-26 19:07:15 +02:00
Sebastian Hartte
b28d468935
Implemented security station rendering.
2016-08-26 13:59:59 +02:00
Sebastian Hartte
f3e10b1851
Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
2016-08-26 13:46:52 +02:00
Sebastian Hartte
576923a2f2
Implemented the sky compass.
2016-08-26 13:07:37 +02:00
Sebastian Hartte
d1ccb126b6
Fixed issues with interface file names.
2016-08-26 13:07:12 +02:00
Sebastian Hartte
c6b9926d7f
Restored glass model that implements the uv shift.
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Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
5211bf4c98
Fixes most of the item model issues after registry name changes.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
85cf7d7981
Makes quartz fixture resources and class consistent with the registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
c0b0687fd3
Makes naming of security station related classes/assets consistent with registry name.
2016-08-26 12:42:21 +02:00
shartte
66df324ef0
Implemented interface states and models ( #66 )
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* Implemented interface states and models.
2016-08-26 11:09:49 +02:00
dpeter99
86083712ad
Item Fixes (More)
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- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00
elix-x
3b7d1685c5
Fixed cable connections rendering, other fixes
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- Fixed cable connections rendering to parts and other tiles.
- Fixed facade & anchors rendering.
- Many other parts related bug fixes.
2016-08-20 17:15:02 +02:00
elix-x
588b5d91cc
Reimplented connected textures with jsons
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- Reimplented connected glass textures using jsons. @shartte can't be
done with jsons, huh?
2016-08-20 14:38:46 +02:00
elix-x
0c4cb295f3
Reverted glass blocks that used ibaked
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Reverted glass blocks that used ibaked.
2016-08-20 11:54:07 +02:00
elix-x
d7f32a985d
Cables & parts and Baking pipeline
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- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.
NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
dpeter99
c70915ffb0
Energy cell updates
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- Added dense texture: fixes #65
- Removes unused cell modell (without a number)
2016-08-19 13:54:25 +02:00
elix-x
b31e5f5356
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
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# Conflicts:
# src/main/java/appeng/decorative/solid/BlockQuartzGlass.java
# src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json
# Changed naming convention.
2016-08-19 12:49:25 +02:00
elix-x
3d2ba425ec
Change of naming convention
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Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46 .
2016-08-19 12:38:21 +02:00
shartte
115f73de2e
Implemented Glass Blocks ( #51 )
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* Implemented connected texture glass blocks (different approach from 1.7).
2016-08-16 16:04:31 +02:00
shartte
785e40ce3e
Implemented quartz fixture model ( #34 )
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* Implemented the actual quartz fixture model.
* Added a custom texture for the metal bits of the quartz fixture.
2016-08-16 15:38:24 +02:00
shartte
24ddc0e574
Controller Model ( #33 )
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* Implemented the controller models (using the UVL model loader to make the lights be fullbright at night).
2016-08-15 10:28:45 +02:00
shartte
7f923d7f25
Added a powered state for the crystal growth accelerator and added corresponding models. ( #39 )
2016-08-14 13:28:03 +02:00
shartte
5a7d099413
Added active state for vibration chamber and corresponding models. ( #40 )
2016-08-14 13:27:36 +02:00
dpeter99
4eccb1e770
New Models
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- Wireless Point
- Tiny TNT
2016-07-11 21:38:40 +02:00
dpeter99
2e577edc3d
Model Update 1
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- Removed textures
- Readded needed ones
- Added models, blockstates
- ChargedQuartzOreBlock
- ChiseledQuartzBlock
- FluixBlock
- QuartzBlock
- QuartzGlassBlock
- QuartzOreBlock
- QuartzPillarBlock
- SkyStoneBlock.BLOCK
- SkyStoneBlock.BRICK
- SkyStoneBlock.SMALL_BRICK
- SkyStoneBlock.STONE
- tile.BlockCellWorkBench
- tile.BlockCharger
- tile.BlockCondenser
- tile.BlockCreativeEnergyCell
- tile.BlockDenseEnergyCell
- tile.BlockDrive
- tile.BlockEnergyAcceptor
- tile.BlockEnergyCell
- tile.BlockGrinder
- tile.BlockInscriber
- tile.BlockIOPort
- tile.BlockSecurity
- tile.BlockSpatialIOPort
2016-07-02 17:21:51 +02:00
yueh
1e7126f98e
Added an option to toggle oredict subsitutions for patterns.
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It adds a backward compatibility to convert current patterns to use
oredict by default, which should be removed with rv4 stable.
Closes #1156
2015-12-23 14:34:28 +01:00
yueh
ef6bc3e58f
Changed the interface to 9 slots to be consistent with every other machine
2015-09-30 13:42:31 +02:00
yueh
67213462db
Adds a round robin and random mode to export buses.
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Resolves #85
2015-09-30 13:04:02 +02:00
thatsIch
59dbfb1452
Fixed stairs
2015-09-30 11:34:16 +02:00
thatsIch
4e863e7d90
Removed old renamer
2015-06-26 22:13:04 +02:00
yueh
ed47a23156
Closes #12 Added visual lock state to monitors
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Some general refactoring of every monitor including panels and terminals.
Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a
performance issue.
Conflicts:
src/main/java/appeng/parts/AEBasePart.java
src/main/java/appeng/parts/reporting/PartConversionMonitor.java
src/main/java/appeng/parts/reporting/PartDarkMonitor.java
src/main/java/appeng/parts/reporting/PartMonitor.java
src/main/java/appeng/parts/reporting/PartPatternTerminal.java
src/main/java/appeng/parts/reporting/PartSemiDarkMonitor.java
src/main/java/appeng/parts/reporting/PartStorageMonitor.java
src/main/java/appeng/parts/reporting/PartTerminal.java
2015-06-22 15:34:46 +02:00
AlgorithmX2
38afde724b
Most of the 1.8 Port.
2015-06-15 19:44:59 -05:00
yueh
4befdecd25
Closes #1344 Added a silk touch annihilation plane
2015-06-01 19:50:38 +02:00
yueh
f364359905
Removed MJ as icon
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Fixes #1348
2015-04-28 18:28:54 +02:00
yueh
a8c920932e
Formation plane can now drop blocks as items
2015-01-16 19:58:11 +01:00
yueh
185500c017
Adds filter by machine name to interface terminals
2014-09-30 23:03:45 +02:00
thatsIch
76b147fd5b
Improved readability of variables
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Hopefully improved semantics of variables
Fixed typos
Added hyphenations
2014-09-28 12:21:34 +02:00
yueh
cdcae974e2
Changed Inscriber to be upgradable with Cards
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Supports up to 3 cards
Currently max 3 Acceleration Cards, each reducing the crafting time by 25%
2014-09-28 00:36:43 +02:00
algorithmx2
86134f8fb5
Renamed Assets for typo fixes.
2014-09-25 11:46:05 -05:00
AlgorithmX2
9fdd92bec7
Added Textures.
2014-09-23 19:27:50 -05:00