Commit graph

106 commits

Author SHA1 Message Date
AlgorithmX2
01b3292d30 Fixed Bug: #0850 - Facades are mirrored ( this time without moar bugs! ) 2014-08-11 19:44:22 -05:00
AlgorithmX2
4cfe61de26 Fixed Bug: #0850 - Facades are mirrored 2014-08-10 00:27:04 -05:00
AlgorithmX2
c45d7f1b71 Added Network Tool Facade Transparency Option. 2014-08-02 23:53:34 -05:00
AlgorithmX2
8672e97bd3 Update Terminal RenderItem to use new durability bar. 2014-08-01 23:35:36 -05:00
AlgorithmX2
89ddf4d623 Cleanup 2014-07-31 20:59:10 -05:00
AlgorithmX2
f0320fef76 Added Feature: #0690 - Texture for Colour Applicator 2014-07-31 20:45:25 -05:00
AlgorithmX2
9ae5477b90 Don't tell directions unless the compass is in the players inventory. 2014-07-28 21:51:11 -05:00
AlgorithmX2
0fd9ea6689 Color Applicator can now use Dyes as well as Paint Balls, this is less efficient however. 2014-07-28 01:24:32 -05:00
AlgorithmX2
e936b53fdf Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU. 2014-07-27 00:49:56 -05:00
AlgorithmX2
ab78f940db Optimized Imports. 2014-07-25 21:52:21 -05:00
AlgorithmX2
3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643 Initial Paint Ball Implementation. 2014-07-20 03:53:05 -05:00
AlgorithmX2
dcb1f84776 The arc kind works might as well keep it around. 2014-07-17 20:16:53 -05:00
AlgorithmX2
683a5ee765 Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks 2014-07-16 23:44:02 -05:00
AlgorithmX2
88d500eac2 Fixed Bug: #0642 - Unicode Font too small for item counts in terminals 2014-07-15 21:18:02 -05:00
AlgorithmX2
862c89e1f0 Added Light Detector 2014-07-15 20:26:04 -05:00
AlgorithmX2
cd95eb49ff Fixed minor rendering glitch. 2014-07-12 22:23:58 -05:00
AlgorithmX2
9068c58ce4 Fixed breaking animation for Crafting CPUs. 2014-07-11 20:28:10 -05:00
AlgorithmX2
50764f6ebe May or may not be relevant. 2014-07-11 20:27:58 -05:00
AlgorithmX2
6a805d1359 Simplied Light Caching fixed for blocked faces. 2014-07-11 20:27:37 -05:00
AlgorithmX2
7242dfeb08 Fixed Crafting CPU Render.
Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00
AlgorithmX2
d5989750b4 Fully Implemented Crafting CPU Monitors 2014-07-10 00:44:01 -05:00
AlgorithmX2
0e676f5171 GameProfile API Sync. 2014-07-09 15:07:53 -05:00
AlgorithmX2
16ef731c00 Interface Terminal
Fixed bug with Assembler Packet Crashing the server.
2014-07-09 03:17:11 -05:00
AlgorithmX2
f3344f28c0 Added Animation for MAssembler 2014-07-06 21:04:58 -05:00
AlgorithmX2
a0c15025b7 Fixed a possible NPE in the cable rendering logic. 2014-07-02 00:05:46 -05:00
AlgorithmX2
db8fa143ed Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-27 18:50:53 -05:00
AlgorithmX2
8ffc032f07 Fixed http://ae2.ae-mod.info/Tracker/0467/ 2014-06-27 13:48:48 -05:00
AlgorithmX2
fdf3272fe0 Added Molecular Assembler Render. 2014-06-23 22:55:16 -05:00
AlgorithmX2
734663f521 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-11 00:44:00 -05:00
AlgorithmX2
bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
8183becfd4 Paint Balls. 2014-05-31 20:50:56 -05:00
AlgorithmX2
161f88e42c Added Paint Balls.
Added Color Applicator.
2014-05-26 03:26:37 -05:00
AlgorithmX2
905832ae85 Renamed ExtraTextures and added ExtraItemTextures. 2014-05-25 20:58:44 -05:00
AlgorithmX2
269bc40f0d Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-20 22:17:52 -05:00
AlgorithmX2
dc0c015a97 Fix NPE. 2014-05-20 22:06:48 -05:00
AlgorithmX2
b15d3af12b Crafting CPU basics. 2014-05-17 22:19:23 -05:00
AlgorithmX2
cfeebae5ac First pass at trying to make a CPU render - is basically a multiblock heat vent at this point. 2014-05-15 09:34:38 -05:00
AlgorithmX2
322b0a7da7 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-13 21:57:17 -05:00
AlgorithmX2
974a41eabb Solved the mystery of the broken lighting. 2014-05-13 21:56:57 -05:00
AlgorithmX2
6a8fafa58d Working Towards Crafing CPU MultiBlock 2014-05-13 21:42:14 -05:00
AlgorithmX2
d84ec9c0bf Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-10 17:19:26 -05:00
AlgorithmX2
570f098f81 Fixed a few more rendering/visual update glitches. 2014-05-10 13:27:48 -05:00
AlgorithmX2
3351af3d4e Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
Conflicts:
	items/materials/MaterialType.java
	util/Platform.java
2014-05-06 20:45:38 -05:00
AlgorithmX2
3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
4d5a6ce301 Add Stained Glass facades.
The Item Bus Renderer can now deal with Alpha Pass.
2014-05-04 15:46:38 -05:00
AlgorithmX2
eadd67a34c Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-04-24 02:14:58 -05:00
AlgorithmX2
27b9d0f4cd Energy FX is now much more light weight. 2014-04-24 02:13:52 -05:00
AlgorithmX2
589e2d60d2 Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held ) 2014-04-23 00:30:29 -05:00
AlgorithmX2
94951b4209 Render output of pattern when shift is held. 2014-04-23 00:18:44 -05:00