yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
yueh
66437897be
Removed superfluous thirdparty sourceset
2017-07-20 20:59:37 +02:00
Gunther De Wachter
7414840530
Fixed facades not showing up before F3+A. This is caused by the BlockRendererDispatcher not existing yet in the ModelBakeEvent event.
2017-07-19 19:08:49 +02:00
Gunther De Wachter
0741e4ae09
Cosmetic change to smart fluix recipe. (Looks nicer in JEI)
2017-07-19 13:55:39 +02:00
Gunther De Wachter
87f6a63f47
Fixed seeds and P2P bus not having a localised name.
2017-07-19 13:55:09 +02:00
Gunther De Wachter
b0950683a1
Updated pack.mcmeta to new version.
2017-07-19 13:54:08 +02:00
Gunther De Wachter
009cf8ac40
Fixed fluix pearl and Dense Smart Fluix recipes.
2017-07-19 13:52:25 +02:00
Gunther De Wachter
4c272de77f
Temporary fix for serverside JEI and valueconfig packets.
...
It's not pretty but should do until we rewrite the packet/network handler.
2017-07-19 13:50:21 +02:00
Gunther De Wachter
6648d18f00
Changed the Parts and Material enum to be more java compliant.
...
Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter
16b5b5aea2
Fixed setting a Tunnel Type to "Forge Energy". Forgot to edit the part that actually sets the tunnel.
2017-07-15 01:19:29 +02:00
Gunther De Wachter
e20697a7d9
Added the Forge Energy line to the language files.
2017-07-15 00:51:08 +02:00
Gunther De Wachter
dc0447d137
This layer isn't needed for the traversal of Forge Energy.
2017-07-15 00:49:13 +02:00
Gunther De Wachter
577b1fa757
Add a method to attune the P2P Tunnel by (supported) ModId, or check for ForgeEnergy support if it's not listed.
2017-07-14 22:54:19 +02:00
Gunther De Wachter
3d69dc9bc4
Merge branch 'rv5-1.12' of github.com:GuntherDW/Applied-Energistics-2 into rv5-1.12
2017-07-14 21:52:24 +02:00
Gunther De Wachter
66c87a2fa2
Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel.
2017-07-14 21:52:04 +02:00
Gunther De Wachter
fdab91323c
Re-enabled the WAILA handler, using Hwyla.
2017-07-14 21:48:20 +02:00
Gunther De Wachter
98a8c3d06b
Forgot to remove extra debug line before pushing to github.
2017-07-14 16:21:16 +02:00
Gunther De Wachter
458356a2be
First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
...
It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter
c91b432e09
Added exceptions to the Recipe handlers. Don't crash, but log to the console what went wrong.
2017-07-13 22:18:59 +02:00
Gunther De Wachter
d67d93b343
Fixed a couple recipes that were wrong during the transition.
2017-07-13 11:31:26 +02:00
Gunther De Wachter
f6f8da28af
Fixed Recipe handler only giving out 1 item instead of the amount specified in the json.
2017-07-13 11:29:00 +02:00
Gunther De Wachter
76fd3c1166
Fix potential crash in the recipes when the material was replaced.
2017-07-13 09:30:39 +02:00
Gunther De Wachter
3da881829e
Fixed recipe crash when another mod registers a wooden gear.
...
I'll have to go through every other recipe later.
2017-07-13 09:03:18 +02:00
Gunther De Wachter
90ee7fb15d
Fixed last commit. I should never trust kate's syntax hilighting in the future again.
2017-07-13 04:49:10 +02:00
Gunther De Wachter
e5e2714273
Really fixed NotNull this time. My local git repo got desync'ed for a bit.
2017-07-13 04:44:05 +02:00
Gunther De Wachter
1534521362
Fixed wrong interface being used for the NonNull ItemStacks causing issues.
2017-07-13 04:21:15 +02:00
Gunther De Wachter
0f8204cd93
Fixed serversided issue. Forgot to check for uses of isEnabled before changing it to a clientside only method.
2017-07-13 04:18:33 +02:00
Gunther De Wachter
eb11845a2f
Fixed applying the type of tunnel for P2P tunnels.
...
This was caused by the enforced lowercase mod id's and item names since 1.11.
2017-07-12 06:04:06 +02:00
Gunther De Wachter
fe213e5ac5
Add item handler capabilities to Item P2P tunnels.
2017-07-12 06:02:31 +02:00
Gunther De Wachter
25c82b2c9f
Forgot to remove test recipe.
2017-07-11 05:12:47 +02:00
Gunther De Wachter
d03faae983
JSON Recipes initial import.
...
Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader.
2017-07-11 04:50:02 +02:00
Gunther De Wachter
76e19874cf
Small code cosmetics and null checks update.
2017-07-09 13:44:11 +02:00
Gunther De Wachter
1975c3c262
Moved makeUnique() a bit back to fix almost every AE item being disabled.
2017-07-09 13:43:16 +02:00
Gunther De Wachter
720feb4f16
Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2.
2017-07-09 11:33:22 +02:00
Gunther De Wachter
588579d67f
Updated CoFH RF API. Removed the old API from thirdparty/.
...
Those files are available from their maven server now.
2017-07-09 10:34:34 +02:00
Gunther De Wachter
043f6e9919
Fixed ME Drive not rendering in-world.
2017-07-09 10:10:56 +02:00
Gunther De Wachter
cc7824a0e5
Merge remote-tracking branch 'origin/rv5-1.12' into rv5-1.12
2017-07-09 07:18:45 +02:00
Gunther De Wachter
a57cd3f580
More 1.12 shenanigans. Still far from done.
2017-07-09 07:17:24 +02:00
tyra314
3008088ad7
Fixes creative tab leak
2017-07-08 11:26:51 +02:00
Gunther De Wachter
198ea9f16e
Fixed crash caused by delayed block registration.
...
Added Callback section for the Model Registry event to the builder setup.
Moved the State Mapper section to the Model Registry Callback section.
2017-07-06 14:05:54 +02:00
Gunther De Wachter
d8c5e6a5fa
Fixed UI background not being drawn.
...
Mezz removed said displayGuiScreenWithoutClose() so said workaround can be removed.
2017-07-06 08:07:51 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Gunther De Wachter
d67f97cd16
FMLRelaunchLog is deprecated in favour of FMLLog. Small grammatical fixed as well.
...
They want you to get a logger in the PreInit phase, but seeing as we are a coremod we run before those events take place.
2017-07-04 17:50:10 +02:00
Gunther De Wachter
0e2f8a22a2
Decided to go for a more "separated" TE registration.
...
This will still make it so addons still get to add custom blocks without having to change too much of the internals.
It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00
Gunther De Wachter
20fc0e136d
Fixed more bugs caused by the new mappings.
2017-07-03 09:11:06 +02:00
Gunther De Wachter
7f7495f1df
Fixed bug caused by mapping update, not being able to rclick on parts on a certain side.
2017-07-03 08:20:13 +02:00
Gunther De Wachter
e6e858820f
Updated forge and added some more stuff from the new mappings.
2017-07-03 07:34:24 +02:00
Gunther De Wachter
4679b0ee61
Forgot to add this file for the Named Inventories fix.
2017-07-03 06:56:03 +02:00
Gunther De Wachter
890eef1803
Update MCP Mappings to stable_32
...
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter
780ce89ac3
Internal change to fix Named Inventories. This change will not affect the reobfed version (much).
2017-07-03 05:54:25 +02:00
Gunther De Wachter
e96339dd2b
Fix more items and unsafe checks that made items get deleted.
2017-07-02 07:44:21 +02:00
Gunther De Wachter
b67d7eed82
Fixed tools getting deleted when being used in off-hand.
2017-07-02 07:33:16 +02:00
Gunther De Wachter
5ebd8452bf
Fixed another crash from the Entropy Manipulator.
...
I have no words for this one.
2017-07-02 06:57:40 +02:00
Gunther De Wachter
ee774cd3f8
Even more null fixes.
2017-07-02 06:43:33 +02:00
Gunther De Wachter
0a2f90d115
Fixed Entropy Manipulator crash.
2017-07-02 06:17:23 +02:00
Gunther De Wachter
0f86efa3f5
Added workaround for dispenser logic.
2017-07-02 06:05:43 +02:00
Gunther De Wachter
7398af0e1c
Add an ease of use tooltip to the creative cell. Displays the items provided/formatted by the cell.
2017-07-02 05:26:37 +02:00
Gunther De Wachter
eb0b304fd9
Even more null fixes.
2017-07-02 04:13:49 +02:00
Gunther De Wachter
c455ee69b8
When not shifting an encoded item pattern item should let the right click through.
2017-07-02 04:11:26 +02:00
Gunther De Wachter
820a6bdbd6
Fixed the ME system not finding any Crafting CPU's.
...
Might have to rework it a bit later. looks kind of ugly like this.
2017-07-01 09:08:43 +02:00
Gunther De Wachter
7a8499c455
Fixed tools not working due to a change in the onItemUse method fields in ItemStack.java
...
I will have to fix the dispenser logic. Manually right clicking works.
2017-06-30 19:17:06 +02:00
Gunther De Wachter
76f17ba53c
Fixed Network Tool crashing on null ItemStacks.
2017-06-30 18:35:38 +02:00
Gunther De Wachter
16a0872d06
Fixed Crafting Multiblocks not forming. I accidentally used the wrong subclass to define the StorageTiles here.
2017-06-30 18:16:02 +02:00
Gunther De Wachter
49a87f62ce
More null's and cosmetic fixes.
2017-06-30 17:30:03 +02:00
Gunther De Wachter
c382ab7300
Made the SkyChestTE's class names more in line with the other ones.
2017-06-30 17:25:02 +02:00
Gunther De Wachter
49a6df5bc7
Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
2017-06-30 17:22:06 +02:00
Gunther De Wachter
10e050c35b
Fixed potential memory leak in the UI code.
2017-06-30 17:17:34 +02:00
Gunther De Wachter
b1e249aad0
Fixed Color Applicator not accepting dyes as valid items
2017-06-29 11:34:39 +02:00
Gunther De Wachter
d3bb71d834
Fixed JEI clearing the search bar. That last commit was pushed a bit too hastily.
2017-06-29 10:40:47 +02:00
Gunther De Wachter
3f7051ec8e
Fixed clearing of the search bar when looking at recipes
...
Why mezz why...
2017-06-29 10:30:14 +02:00
Gunther De Wachter
2f1f19bbb3
Fixed ResourceLocation for the items and seeds.
2017-06-29 06:34:02 +02:00
yueh
4c7f065af3
Fixes #2729 : Fix transformer regression introduced during FG downtime. ( #2730 )
...
Added a unittest to verify the necessary string returns match the actual
existing classes, in case something screws up the refactoring.
2017-06-29 06:00:23 +02:00
yueh
6c52f31686
Replaces old fluid handlers with the new capability based ones. ( #2727 )
...
* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
Gunther De Wachter
3ac7e518b1
Fixed compile error from cherry-picked commit.
2017-06-29 05:47:51 +02:00
yueh
af85a2bf67
Fixes #2713 : Call super#onBlockActivated() for wrench interaction. ( #2728 )
2017-06-29 05:39:31 +02:00
Gunther De Wachter
c4b4a257f3
Removed old ASMIntegration file, the rename didn't get picked up by the cherry-pick
2017-06-29 05:39:11 +02:00
yueh
4eba3bca5b
Fixes IDE not correctly cleaning up the list of staged files.
2017-06-29 05:35:50 +02:00
yueh
cd78586910
Fixes #2768 : Incorrect return value when charging items via Tesla. ( #2771 )
2017-06-29 05:26:00 +02:00
Gunther De Wachter
178198b0c6
Fixed render issue with cables/certain blocks on a specific side.
2017-06-29 04:16:35 +02:00
Gunther De Wachter
bdf46a6ee2
Fixed hoppers continuing to insert when they shouldn't into inscribers. Thanks @fscan
...
Original pull request : #2933
2017-06-28 18:11:11 +02:00
Gunther De Wachter
0be2011645
Fixed blank patterns in the pattern terminal not decreasing when encoding a pattern.
2017-06-28 06:21:11 +02:00
Gunther De Wachter
bce500616c
Fixed exception being thrown when placing last item of a stack of parts.
2017-06-28 06:19:17 +02:00
Gunther De Wachter
e022c23c8f
Fixed crash on startup. Apparently there's still null's lurking in the code.
2017-06-27 20:52:56 +02:00
Gunther De Wachter
61b81fc802
Fix facade recipes. Hopefully the last null check fix.
2017-06-27 20:39:06 +02:00
Gunther De Wachter
b819fe4adb
Fixed "Air" tooltip displaying in the interface terminal. More missed null checks.
2017-06-27 18:00:55 +02:00
Gunther De Wachter
66a797dd7c
Fixed grindstone not working with crank due to missed null checks.
2017-06-27 17:20:13 +02:00
Gunther De Wachter
99c294e948
More aesthetic and typo fixes.
2017-06-27 04:04:48 +02:00
Gunther De Wachter
6529de911a
Code aesthetics and typo fixes.
2017-06-26 16:35:50 +02:00
Gunther De Wachter
650edae902
More ItemStack null changes.
2017-06-26 07:07:04 +02:00
Gunther De Wachter
78904204cf
Fixed inscriber not starting due to vanilla changes.
2017-06-26 07:06:19 +02:00
Gunther De Wachter
df7ab00c37
Fixed a null check when the array wasn't initialised yet. I should fix this up in the future though.
2017-06-26 05:43:08 +02:00
Gunther De Wachter
5432decf95
Fix items showing up as craftable when they weren't after taking out the last one.
2017-06-26 05:42:21 +02:00
Gunther De Wachter
da5879b667
First batch of null -> isEmpty() checks.
...
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter
370fc49357
Temporary (?) hacky fix to display the craftable items
...
This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
2017-06-25 18:01:30 +02:00
Gunther De Wachter
c74aaddbd3
Fixed texture issue for the crafting window.
2017-06-24 16:50:26 +02:00
Gunther De Wachter
1a4db4b8d7
Fixed taking items out of the AE system
...
Same issue as last commit. ItemStacks with a count of 0 get "nullified".
2017-06-24 16:45:28 +02:00
Gunther De Wachter
d77d21858e
Fixed manually crafting items
...
This can hopefully be done in a more sensible fashion later.
2017-06-24 15:51:03 +02:00
Gunther De Wachter
42bfc549be
Fixed drawing of items in storage.
...
An ItemStack count of 0 trips the check for isEmpty and hence doesn't give us the item we want.
2017-06-24 15:01:06 +02:00
Gunther De Wachter
c6bdf845a8
Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2.
2017-06-03 00:53:32 +02:00
Gunther De Wachter
ccc46e77a3
Fix the coremod looking for the wrong minecraft version
2017-06-03 00:01:01 +02:00
Gunther De Wachter
7e45cf0e37
Add the remainder of the WAILA/IC2 disable comments for now while we focus on fixing the core mod
2017-06-02 23:57:57 +02:00
Gunther De Wachter
86dd8193f7
Add/Change some missing code for the 1.11.2 upgrade
2017-06-02 23:55:31 +02:00
yueh
1cde7bc933
Changed to Null ItemStack instead of null.
2016-12-21 20:38:37 +01:00
yueh
ed9e6dd21c
Port to 1.11
2016-12-21 20:38:36 +01:00
yueh
589730bfad
Fixes #2707 : Calculuate the correct AABB for a rotated skychest.
2016-12-17 23:47:42 +01:00
yueh
8700a79ca6
Fixes #2684 : Avoid transforming charged quartz when dead.
2016-12-17 23:04:35 +01:00
yueh
a14cf2204d
Fixes anchor rendering ( #2698 )
...
* Fixes #2680 : Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664 : Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh
8bed7f223e
TheOneProbe integration ( #2696 )
...
Displayed information is equal to current the WAILA integration.
Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.
Fixes #2650
2016-12-14 22:36:40 +01:00
yueh
db85419702
Restructured registry packages ( #2703 )
...
Moved larger registries together with their related classes instead of putting unrelated classes into the same package.
2016-12-14 22:35:52 +01:00
yueh
fb79fd284d
Replaced Watcher using Collection with a more fitting interface ( #2693 )
...
Replaced the watchers for energy, storage and crafting with a more fitting interface compared to a common collection.
Fixes #229
2016-12-14 18:30:49 +01:00
yueh
a3c85b4a59
Fixes #2699 : Do not trust the stackSize in case of internal changes.
...
An external inventory might change the stacksize of the slot we currently
are extracting from. Thus we have to cache the initial stackSize for a later
calculation of the extracted amount per slot.
As other inventories might NOT change the stacksize after a modification,
we can not use the stack reaching 0 as conditions to break.
2016-12-14 11:25:49 +01:00
yueh
a2b20f1d67
Fixes #2689 : Do not pass our own blockstate to the adjacent block.
2016-12-08 21:29:46 +01:00
yueh
86908b1ae6
Fixes #2647 : Prevent crafting status from crashing due to missing network.
2016-12-08 13:07:25 +01:00
dshadowwolf
6bf52b0b0f
Fixes constant reequip animation on portable cells/terminals ( #2690 )
...
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh
eb1e86cacb
Refactored GrinderRegistry. ( #2644 )
...
* Refactored GrinderRegistry.
Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.
Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.
Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.
* Added blacklist of explicit oredict names for the grindstone.
This can be used should the automatic recipe generation create unintended
loopholes.
2016-12-02 23:47:50 +01:00
yueh
c405e725b2
Fixes #2667 : Use new IC2 item names for P2P attunement.
2016-12-02 22:16:29 +01:00
yueh
d377af9a69
Fixes #2675 : Set fullBlock correctly afterwards.
...
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
yueh
12dbd17320
Fixes #2666 : Restore inventory after powerloss and still avoid dupes.
2016-12-01 16:17:46 +01:00
yueh
5028c8025b
Fixes #2669 : Missing particle texture for pylons.
2016-12-01 10:56:01 +01:00
yueh
d11d6e754f
Fixes #2655 , #2276 : Two dupe bugs related to network storage handling
...
* Fixes #2655 : Actually remove an ICellContainer before updating the list.
* Fixes #2276 : Apply tracker changes in the correct order.
2016-11-26 14:09:30 +01:00
yueh
887339f7b8
Removed ASMTweaker and replaced it with AT. ( #2636 )
...
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh
a665200c31
Refactored AEConfig ( #2633 )
...
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
4eeb554dcb
Fixes #2623 : Network Tool not removing facades with shift rightlick.
2016-11-15 22:48:16 +01:00
yueh
3eae4a7d19
Fixes #2626 : Subtract the correct amount from the remaining amount.
2016-11-15 22:14:17 +01:00
yueh
6c91e852ec
Fixes #2608 : Handle scrollbar on mouseclicks not during rendering.
2016-11-13 13:16:08 +01:00
yueh
52f516299b
Fixes #2605 : Formation plane now using the correct offset position.
2016-11-13 12:41:39 +01:00
yueh
c74166b02a
Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. ( #2595 )
2016-11-13 11:33:31 +01:00
yueh
fc834036a0
Prevent hard to reproducable stacktraces from being swallowed.
2016-11-10 12:16:39 +01:00
yueh
f96f7d82c5
Fixes #2544 : NetworkTool now returns PASS for shift+right click on parts.
2016-11-10 11:55:13 +01:00
yueh
c592f54a77
Fixes #2599 : Missing instanceof EntityPlayerMP test.
2016-11-09 15:46:10 +01:00
yueh
89609a83ea
Fixes #2593 : Subtract the extracted not already gathered amount.
2016-11-07 13:33:11 +01:00
Sebastian Hartte
e67969f52f
Fixes #2566 : Update packet deserialization was broken when parts were present that were not a grid host.
2016-11-07 00:44:53 +01:00
Sebastian Hartte
32a0496bc2
Fixes facade stilts sometimes being rendered using the facade texture's tint.
2016-11-07 00:17:24 +01:00
Sebastian Hartte
6df311c11a
AE now accepts power via the legacy RF API (i.e. from Immersive Engineering).
2016-11-06 23:02:22 +01:00
Sebastian Hartte
2e23b92763
Added charging items via IC2 API.
2016-11-06 22:43:30 +01:00
Sebastian Hartte
41a029ffb4
Added item charging via legacy RF API.
2016-11-06 22:22:49 +01:00
Sebastian Hartte
9c8f914f42
Added CoFH Energy API.
2016-11-06 22:22:34 +01:00
yueh
77bb28ded6
Fixes #2585 : Hide WAILA data when it cannot be retrieved. ( #2586 )
2016-11-06 20:28:36 +01:00
shartte
0e7981d717
Cleaning Up Mod Integrations ( #2581 )
...
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte
fbb0c05c7f
Fixes #2577 : Use the item stacks color handler to color tinted quads of the block model.
2016-11-06 03:35:56 +01:00
Sebastian Hartte
efa0ab7e4e
Fixes #2582 : Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled.
2016-11-06 02:17:25 +01:00
yueh
70fe5189e0
Followup #2556 , #2579 : Prevent negative stacksizes.
2016-11-05 23:38:57 +01:00
Sebastian Hartte
3a8d6d0bcd
Simplified handling of rotations inside getCapability() for TileInscriber.
2016-11-05 23:33:24 +01:00
yueh
7ac817e9ae
Fixes #2556 , #2579 : Restore old click behaviour.
2016-11-05 23:28:27 +01:00
Sebastian Hartte
0ceb4765a2
Fixes #2580 : The inscriber's rotation is not taken into account when returning the IItemHandler capability.
2016-11-05 23:27:52 +01:00
yueh
5328627d7a
Fixes #2575 : Removed ITickable from AEBaseTile
...
Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.
2016-11-05 21:43:49 +01:00
yueh
fe1a67ffaa
Reduced drive update rate. ( #2574 )
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Limits drive updates to modulate.
Code cleanup of the TileDrive.
2016-11-05 19:28:09 +01:00
shartte
4253d659f1
Add Config to Remove Crashing Items from Storage Cells ( #2573 )
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Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
2016-11-05 13:50:54 +01:00
Sebastian Hartte
b3560aaa00
Fixes #2571 : Only call getDurabilityForDisplay if the item is damageable.
2016-11-05 12:58:15 +01:00
yueh
005392911d
Fixed DriverWatcher constantly calling blinkCell instead when changed.
2016-11-05 00:11:02 +01:00