Commit graph

2866 commits

Author SHA1 Message Date
Sebastian Hartte
a72c97e666 #2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being. 2016-10-19 20:57:59 +02:00
Sebastian Hartte
433d575fd4 Fixes #2467: Straight connections for glass and dense cables are now constrained to the requested connection type on both sides. 2016-10-18 23:47:35 +02:00
Sebastian Hartte
6cdcd8ccc9 Trying to fix #2489: Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them. 2016-10-18 23:06:54 +02:00
Sebastian Hartte
d432a6eb89 Updated Forge and Mappings. 2016-10-18 23:03:59 +02:00
Sebastian Hartte
c333da8fa3 Fixes #2481: Forgot models for PartCableAnchor. 2016-10-18 21:06:14 +02:00
Sebastian Hartte
1786a3c069 Fixes #2451: Removed dependency from ModelResourceLocation for Server. 2016-10-18 08:43:38 +02:00
Sebastian Hartte
35542207d8 Fixes #2471: PacketClick processing on the server was broken by the fix for #2463 2016-10-18 00:32:06 +02:00
Sebastian Hartte
e5decb1325 Fixes #2466: Placement sound for cables / parts was not played back to the player doing the placement. 2016-10-18 00:21:59 +02:00
yueh
41b8754130 Fixes #2484: Return a copied itemstack to prevent forge from consuming it. 2016-10-17 12:31:55 +02:00
Sebastian Hartte
dacce3e7bd Fixes #2470: Implement rendering of the crafting output for encoded patterns when shift is being held. 2016-10-16 23:51:09 +02:00
Sebastian Hartte
c427fa04a7 Fixes #2472: Off by when selecting texture for channels >= 5. 2016-10-16 22:27:21 +02:00
shartte
eac94ac6b7 Added information on nightly builds to README 2016-10-16 19:40:30 +02:00
Sebastian Hartte
4102f7b8f5 Fixes #2447: Rotate textures for straight cable connections. 2016-10-15 15:19:22 +02:00
Sebastian Hartte
efaf308a94 Fixes #2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state. 2016-10-15 14:32:25 +02:00
Sebastian Hartte
b679079a5a Updated JEI. 2016-10-15 14:31:54 +02:00
Sebastian Hartte
8e7dadf7e9 Fixes #2430: IOrientableBlock somehow went missing from CGAs. 2016-10-15 13:50:10 +02:00
Sebastian Hartte
ea8c02b591 Implemented translucent facades. 2016-10-15 13:40:41 +02:00
Sebastian Hartte
9c69352f9a Fixes #2463: Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported). 2016-10-15 13:23:45 +02:00
Sebastian Hartte
877f87afe4 Fixes #2414: Sky Compass not respecting placement face. 2016-10-15 13:13:19 +02:00
Sebastian Hartte
c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte
070b35f3db Clarified use of slight face offset. 2016-10-15 00:52:27 +02:00
Sebastian Hartte
7c8ee24f8c Renamed QNB's getConnections to make more sense. 2016-10-15 00:47:45 +02:00
Sebastian Hartte
7761a37d59 Fixes #2431: Implemented multi block rendering for quantum network bridge. 2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte
cfbc6b4543 Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
Fixes #1712
2016-10-13 20:55:46 +02:00
Sebastian Hartte
e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte
2b1c11b0bb Fixes #2455: Avoid using glPushAttr 2016-10-11 21:22:55 +02:00
yueh
69e1c5433f Fixes #2454: Incorrect bottom edge texture rotation on pylons on X axis 2016-10-11 15:38:47 +02:00
Sebastian Hartte
55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture.
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte
5de15d5b2c Fixes #2423 2016-10-09 19:48:47 +02:00
Sebastian Hartte
3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
Sebastian Hartte
6369cef465 Fixes #2446: Allow Platform.pickRandom to work with empty lists. 2016-10-09 12:01:31 +02:00
Sebastian Hartte
8e7d63dccb Fixed biome registration for spatial storage cells.
Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte
0ed8a4c3e8 Fixed spatial sky rendering. 2016-10-09 00:53:17 +02:00
Sebastian Hartte
d9885bd4a8 Fixes #2429: Inscriber TESR 2016-10-09 00:03:29 +02:00
Sebastian Hartte
04ec9ba749 Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425 2016-10-08 20:37:11 +02:00
Sebastian Hartte
0b261aac24 Fixes #2427: Don't render security station UI on top of the block when it's offline. 2016-10-08 13:32:17 +02:00
Sebastian Hartte
8df692053a Added JEI integration (#2436). 2016-10-08 13:06:21 +02:00
thatsIch
b8344da734 Added note about run configuration in IntelliJ with latest version 2016-10-05 12:34:19 +02:00
Sebastian Hartte
04e4fd10a5 Fixes lumen paintball recipes.
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
yueh
4cb7a9e6f4 Fixes #2434: Set default pickup delay to custom entities. 2016-10-04 19:18:56 +02:00
Sebastian Hartte
2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte
9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte
ac0f32b21f Bumped to rv4. 2016-10-03 22:17:53 +02:00
Sebastian Hartte
0720d50f2f Refactored hit particles on cable buses and made the code much nicer. 2016-10-03 21:46:40 +02:00
Sebastian Hartte
8ee6f58656 Fixes #2421: Reimplemented addHitEffects so that block break particles show up again. 2016-10-03 21:34:58 +02:00
Sebastian Hartte
744ac69fb7 Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads. 2016-10-03 21:34:01 +02:00
Sebastian Hartte
de4acb6098 Fixes #2416: Removes an unused model and fixes breaking particles. 2016-10-03 20:04:12 +02:00
Sebastian Hartte
9eb093d865 Fixes #2392: Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear. 2016-10-03 17:32:57 +02:00
Sebastian Hartte
03c3dfc3c8 Fixes #2413 2016-10-03 17:09:55 +02:00