Commit graph

2489 commits

Author SHA1 Message Date
Sebastian Hartte cafacc8dd4 Initial models (block/item) for QNB (no multi-block yet). 2016-08-27 13:16:27 +02:00
Sebastian Hartte 77dff3ab32 Implemented crank TESR.
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte f0ee7939a2 Implemented item models for all cable bus parts (except facades). 2016-08-27 12:23:08 +02:00
Sebastian Hartte cb9185fb3f Implemented crafting terminal and illuminated panels item models. 2016-08-27 10:50:54 +02:00
Sebastian Hartte 63a311f601 Interesting enough, in 1.7, everything that derives from AbstractPartDisplay swaps the dark / medium variants of the front texture. 2016-08-27 10:39:43 +02:00
Sebastian Hartte 730f5c5d6d Added conversion monitor item model. 2016-08-27 10:30:41 +02:00
Sebastian Hartte bff03d695b Annihilation plane model. 2016-08-27 10:10:26 +02:00
Sebastian Hartte 686832ebf8 Fixes an issue with detecting straight cable connections. 2016-08-27 00:31:02 +02:00
Sebastian Hartte b42300a4da Fixes glass cable Z-fighting by making connection points not overlap the center point, as well as removing the unnecessary north/south faces. 2016-08-27 00:10:06 +02:00
Sebastian Hartte fb04890a50 Fixes the cable bus obstructing lighting and some crash issues when placing/breaking cable buses that have not been assigned a bus container yet. 2016-08-26 23:34:18 +02:00
Sebastian Hartte 1246eb8bdf Improved cable item models to be closer in line with AE had in 1.7.
Added cable anchors.
2016-08-26 23:33:49 +02:00
Sebastian Hartte b62d3ec139 Slight style fix for controller models that also fixes a bunch of startup warnings due to self-referential particle textures. 2016-08-26 23:33:36 +02:00
Sebastian Hartte 0fe53a0d0e Added missing security station files. 2016-08-26 23:32:57 +02:00
Sebastian Hartte 7c4e810c8d Implemented a fix for #35 by implementing getUpdateTag / handleUpdateTag using the existing update package logic. 2016-08-26 23:25:48 +02:00
Sebastian Hartte 71a88aa668 Implemented item models for cables. 2016-08-26 19:07:15 +02:00
Sebastian Hartte a5398240a0 Removed unused test files. 2016-08-26 17:02:17 +02:00
Sebastian Hartte 0ab4309c52 Fixes controller item model. Apparently item models dont like using a multipart blockstate file. 2016-08-26 16:59:54 +02:00
Sebastian Hartte 9fe692c9bd Fixes broken controller rendering. 2016-08-26 16:55:01 +02:00
Sebastian Hartte 96a9e2f558 Fixed side-scoping issue that prevented the server to start up. 2016-08-26 14:02:24 +02:00
Sebastian Hartte b28d468935 Implemented security station rendering. 2016-08-26 13:59:59 +02:00
Sebastian Hartte 0316c1de58 Fixed broken name of TileStationSecurity -> TileSecurityStation 2016-08-26 13:51:38 +02:00
Sebastian Hartte f3e10b1851 Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing). 2016-08-26 13:46:52 +02:00
Sebastian Hartte 576923a2f2 Implemented the sky compass. 2016-08-26 13:07:37 +02:00
Sebastian Hartte d1ccb126b6 Fixed issues with interface file names. 2016-08-26 13:07:12 +02:00
Sebastian Hartte 210d5d2602 Merge fixes for interface. 2016-08-26 12:42:51 +02:00
Sebastian Hartte c6b9926d7f Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte ea6c892ec0 Fixes startup warning for missing block, and fixes orientation of stair item models. 2016-08-26 12:42:21 +02:00
Sebastian Hartte 5211bf4c98 Fixes most of the item model issues after registry name changes. 2016-08-26 12:42:21 +02:00
Sebastian Hartte 85cf7d7981 Makes quartz fixture resources and class consistent with the registry name. 2016-08-26 12:42:21 +02:00
Sebastian Hartte c0b0687fd3 Makes naming of security station related classes/assets consistent with registry name. 2016-08-26 12:42:21 +02:00
Sebastian Hartte 0df62abebd Adds the ability to force a block to use a custom item model. 2016-08-26 12:42:21 +02:00
Sebastian Hartte dbaa0a9310 Fixes an issue where a custom item model would override the block's default state model. 2016-08-26 12:42:21 +02:00
Sebastian Hartte e1e649caf7 Fixes glass rendering and item model for vibrant glass. 2016-08-26 12:42:21 +02:00
Sebastian Hartte d65263f319 Re-enabled custom dispenser behavior and added a convenience registration function for it. 2016-08-26 12:42:21 +02:00
Sebastian Hartte d831d1302f Added missing custom preInit/init/postInit functionality to the IItemBuilder. 2016-08-26 12:42:21 +02:00
shartte e276aa682f Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81. (#90) 2016-08-26 12:42:21 +02:00
shartte c2a239a12f Implemented registry renaming as discussed in #70 (#89)
- Implemented registry renaming as discussed in #70 (#89)
2016-08-26 12:42:21 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
shartte 66df324ef0 Implemented interface states and models (#66)
* Implemented interface states and models.
2016-08-26 11:09:49 +02:00
shartte 999401c50c Fixes corruption of the lightning particle FX that was caused by an incorrect order of vertex attributes being passed to the vertex buffer. (#43)
The other FX classes were also adapted to use the same vertex attribute ordering as the vanilla base class.
2016-08-24 19:07:54 +02:00
dpeter99 255083e00c Fixed sky stome blocks 2016-08-23 11:26:16 +02:00
dpeter99 86083712ad Item Fixes (More)
- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00
dpeter99 d010fc9737 Fixed modells
- fixes #78
- fixed cell workbench
2016-08-22 09:28:45 +02:00
elix-x 0e2183d234 Removed unused stair classes
- Removed unused stair classes. Closes #28.
2016-08-21 10:35:01 +02:00
elix-x 3b7d1685c5 Fixed cable connections rendering, other fixes
- Fixed cable connections rendering to parts and other tiles.
- Fixed facade & anchors rendering.
- Many other parts related bug fixes.
2016-08-20 17:15:02 +02:00
elix-x d109878821 Merge remote-tracking branch 'refs/remotes/origin/1.10-rv3-rendering-vancontext' into 1.10-rv3-rendering 2016-08-20 14:39:54 +02:00
elix-x 588b5d91cc Reimplented connected textures with jsons
- Reimplented connected glass textures using jsons. @shartte can't be
done with jsons, huh?
2016-08-20 14:38:46 +02:00
elix-x 0c4cb295f3 Reverted glass blocks that used ibaked
Reverted glass blocks that used ibaked.
2016-08-20 11:54:07 +02:00
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x 8b9743f2bf Cleaned up debug stuff
Cleaned up debug stuff from naming convention change.
2016-08-19 22:46:13 +02:00