Commit graph

2462 commits

Author SHA1 Message Date
yueh
f558e64ef9 Updated Readme (#2374)
Added some additional details about the translation process.
2016-09-16 16:50:53 +02:00
yueh
f870583c0f Added Travis CI as additional service (#2373) 2016-09-16 15:41:18 +02:00
thatsIch
ed54f03e70 Merge pull request #2232 from Kasama/master
Updated pt_BR.lang to match latest en_US
2016-04-27 13:04:12 +02:00
Kasama
a2e647014d Updated pt_BR.lang to match latest en_US 2016-04-05 23:46:52 -03:00
yueh
ac45095cb4 Merge pull request #2100 from yueh/fix-2099
Fixes #2099: No neighbor update of Pressure P2P before IAirHandler is validated.
2016-01-13 14:57:59 +01:00
yueh
68d3025fac Fixes #2099: No neighbor update of Pressure P2P before IAirHandler is validated. 2016-01-10 21:01:02 +01:00
yueh
a62e157e7c Merge pull request #2091 from Adaptivity/master
Ore Dictionary support for recipes
2016-01-08 21:00:34 +01:00
yueh
106b823827 Merge pull request #2088 from fnuecke/master
Reworked computer P2P tunnel for #2087
2016-01-08 20:48:27 +01:00
yueh
8406c00e22 Merge pull request #2092 from GWYOG/master_patch_1
Update zh_CN.lang, fix #2090
2016-01-08 20:36:29 +01:00
JJN
22f05428be fixed #2090
fixed #2090
2016-01-07 09:29:49 +08:00
Adaptivity
bd0bf26f30 Ore Dictionary support for recipes
Added missing changes to oredict.recipe
2016-01-06 20:29:33 +03:00
Florian Nücke
2ea05bce5f Reworked computer P2P tunnel to use events, and cleaned up reconnection, fixes #2087.
Just `onTunnelNetworkChange` with tickable is apparently less exhaustive, and less stable. This now avoids issues with network splits and reconnects not being handled in some cases. Also simplified reconnection; there was some duplicate logic in there, with a missing validity check which potentially led to invalid connections.
2016-01-05 19:05:25 +01:00
yueh
f47fd1957a Merge pull request #2075 from yueh/fix-2043
Fixes #2043: Storage buses updates should happen in the correct order.
2016-01-05 13:53:01 +01:00
yueh
a890e57e44 Merge pull request #2085 from yueh/fix-wrong-api-version
Changed outdated API version to rv3
2016-01-04 08:09:58 +01:00
thatsIch
6e61627d7c Merge pull request #2006 from Mazdallier/patch-1
Update fr_FR.lang
2016-01-03 14:42:59 +01:00
thatsIch
580a17987b Merge pull request #2079 from Honon/patch-1
Japanese translation files
2016-01-03 14:42:07 +01:00
yueh
bfe2e6ecb3 API version will be replaced during build with the correct rv. 2016-01-03 14:28:37 +01:00
yueh
38e7e579fa Fixes #2043: Storage buses updates should happen in the correct order.
This is loosely based on #2032 and should prevent any duplicated event,
but still does a refresh the whole cache due to potentially issues with
some inventories.

It also ensures that storage buses will not announce a CellArrayUpdate
before they are fully initialized, thus no longer causing them to return
null during an update.

Fixes #2403
2016-01-03 13:23:51 +01:00
Tier
6aa91c3f65 Japanese translation files
Hello!!
As we have created a Japanese translation files , and you sure you want to got to add when it is good?
2015-12-29 17:46:20 +09:00
yueh
17bdd085b1 Merge pull request #2010 from yueh/feature-logger-refactoring
Refactored the logging
2015-12-27 12:53:01 +01:00
yueh
684cda58c2 Merge pull request #2074 from yueh/backport-1.8-cleanup
Backport some 1.8 cleanups
2015-12-27 12:50:11 +01:00
yueh
740324913e Merge pull request #2073 from yueh/fix-1905-followup
Interfaces now slow down with failed crafting attempts.
2015-12-27 12:50:01 +01:00
yueh
dae5e888e9 Merge pull request #2059 from wlhlm/update-german-translation
Update and extend German translation
2015-12-27 12:49:49 +01:00
yueh
a3abc7a1f0 Backport some 1.8 cleanups 2015-12-27 12:33:50 +01:00
yueh
dd1ae4a9b5 Interfaces now slow down with failed crafting attempts.
Cleanup of unneeded tracking of failed attempts of MultiCraftingTracker.
Followup of #1905
2015-12-27 00:00:12 +01:00
yueh
c9ef1beea1 Refactored the logging
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.

Closes #2009
Refs #2069
2015-12-26 23:14:29 +01:00
Wilhelm Schuster
276480519e Update and extend German translation
Add translated achievements.
2015-12-20 14:23:42 +01:00
yueh
04b1ca3485 Merge pull request #2050 from XFRGod/patch-7
Update hu_HU.lang
2015-12-11 22:39:14 +01:00
yueh
c14f688100 Merge pull request #1997 from thatsIch/b-1995-versionchecker-config
Fixes #1995: Allows creation of version checker config file after start up
2015-12-11 22:38:54 +01:00
yueh
8bf98919e2 Merge pull request #2053 from AppliedEnergistics/revert-2032-feature-cached-networkmonitor
Revert "Changed NetworkMonitor to update its cache."
2015-12-11 22:31:46 +01:00
yueh
1862ab3562 Revert "Changed NetworkMonitor to update its cache." 2015-12-11 22:26:21 +01:00
XFRGod
df6070ecbd Update hu_HU.lang
This is a language "correction"(?) and typo fixing update for the lang file and now it's 110% localized:D
2015-12-11 16:04:16 +01:00
yueh
12cf76a62f Merge pull request #1880 from yueh/feature-rendering-cleanup
Rendering cleanup
2015-12-10 16:36:01 +01:00
yueh
919faefb15 Merge pull request #2032 from yueh/feature-cached-networkmonitor
Changed NetworkMonitor to update its cache.
2015-12-10 16:34:24 +01:00
yueh
71a9687b01 Merge pull request #2045 from yueh/fix-2044
Fixes #2044: No longer uses internal exceptions
2015-12-10 16:33:25 +01:00
yueh
e877eac7bb Fixes #2044: No longer uses internal exceptions
Added 3 new exception as subclass to FailedConnection to allow a more
precise handling and/or logging.
2015-12-10 16:24:40 +01:00
yueh
0696662254 Changed NetworkMonitor to update its cache.
No longer invalidates and refresh it with every single change.
This should now also ensure that updates are send exactly once per network
instead of multiple times scaling up with the amount of chained networks.
2015-12-10 16:11:30 +01:00
yueh
1aa84945eb Merge pull request #2037 from XFRGod/patch-5
Update hu_HU.lang
2015-12-07 20:40:53 +01:00
XFRGod
88f9c8ba40 Update hu_HU.lang
Okay now it's absolutely 100% done and I'm officially dead.
Onto EnderIO and Botania then!
2015-12-06 21:36:53 +01:00
yueh
0ed1054aad Merge pull request #2035 from XFRGod/patch-3
Update hu_HU.lang
2015-12-06 16:55:53 +01:00
XFRGod
11f92f6888 Update hu_HU.lang 2015-12-06 16:49:45 +01:00
yueh
b0d3a6c743 Merge pull request #2022 from yueh/feature-revert-itemlist-changes
Reverts some of the changes to ItemList.
2015-12-06 14:36:45 +01:00
yueh
b252d1f269 Merge pull request #2028 from yueh/fix-2027
Fixes 2027: TinyTNT not triggered by flint&steel.
2015-12-06 14:36:09 +01:00
yueh
d4692128a5 Merge pull request #2031 from yueh/e-gridconnection-better-logging
Exception during GridConnection now reports the machine and side.
2015-12-06 14:35:54 +01:00
yueh
599e6f3e64 Exception during GridConnection now reports the machine and side. 2015-11-30 12:55:47 +01:00
yueh
478d400627 Fixes 2027: TinyTNT not triggered by flint&steel. 2015-11-29 18:21:05 +01:00
yueh
fbfd13d163 Reverts some of the changes to ItemList.
Removes the split collection as in some rare corner cases the insertion
order is important to maintain the correct data in terms of self cleaning.

Keeps the general cleanups and split of Fluid/ItemList.

Fixes #1964
2015-11-28 11:12:31 +01:00
Mazdallier
5bb0ac7833 Update fr_FR.lang
thanks Pyeroh
2015-11-17 10:27:12 +01:00
yueh
8b4a39085e Fixes #1998: Using the correct culling mode and rotation
Blocks are now rendered with the correct culling mode and rotated similar
to the icon itself, but slightly shifted to the left that the front
texture appears larger (This applies to items following the normal
minecraft rotation like furnaces)

Items are also now rotated a bit differently and more in line with their
item rendering as well as longer being mirror inverted.
2015-11-16 11:31:02 +01:00
yueh
d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00