2018-02-19 18:11:45 +01:00
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#####Version 1.6-25
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- Updated to IE build 77
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- IC2 wires cause damage
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- Added insulated versions of gold, copper and tin wires. Due to heat sensitive insulation the transfer capacity is half of the normal capacity
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- Added feedthrough insulators for all IC2 wire types
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- Wire coils now automatically "merge" when picked up
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- Config values are applied to the game directly now
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#####Version 1.6-24
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2018-01-09 18:26:34 +01:00
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- Fixed an infinite energy bug
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- Changed the default value for maximum energy conversion
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2017-12-08 20:15:02 +01:00
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#####Version 1.6-23
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- Added a command to allow taking screenshots of Marx generator discharges (/ciw triggermarxscreenshot)
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- Panel components have to be shift-clicked to place them in the world
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- Fixed wire coil crafting
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- Added a recipe for the Seven-Segment displays
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2017-10-31 17:16:25 +01:00
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#####Version 1.6-22
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- Added a Seven-Segment display for control panels
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- Panel components update their values as soon as they are changed in the GUI
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- Fixed a crash when breaking a panel with buttons, locks or toggle switches on it under special circumstances
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- Fixed server crashes when using panel components with a second controller id, but no channel set
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- Fixed various NPE crashes with control panel models under heavy load
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- Fixed wrong panel component ordering with raytracing
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2017-10-22 19:58:06 +02:00
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#####Version 1.6-21
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- Added shaders for the Marx generator and Jacob's ladder
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- Fixed wires connected to a Marx generator on a server being invisible
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- The Marx generator actually gives output when processing ores now. Oops...
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- The "safe distance" formulas for the Marx generator in the manual now match the real safe distance
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- Improved rendering of the Marx generator in the manual. Some of this is only enabled with maven build 275+ or official build 75+ (not released yet)
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2017-09-15 19:36:14 +02:00
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#####Version 1.6-20
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- Added the Marx Generator, an alternative ore processing method
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- Hearing protection absolutely required!
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- You may need to do some math and measurements for ore processing to work. It will kill entites just fine without any science
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- IC2 is no longer a hard dependency. The wires and converters will obviously be disabled without it
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- Vastly improved snapping in the panel creator
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- Added some Mirage (Albedo) compat
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- IW is signed now!
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- Analog panel components can interact with 2 channels now, rough and fine control
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2017-08-14 18:25:12 +02:00
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- Fixed GUI background and item tooltips
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- Fixed some components resetting when the chunk is unloaded
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- Chunks with control panels properly unload now
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2017-07-13 18:13:06 +02:00
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#####Version 1.5-15
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- Components can be placed in the world now to use the as conventional levers/etc.
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- Added documentation on the key ring. It also shows all attached keys on the tooltip now
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- Fixed some bugs with key ring crafting
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- Fixed control panels causing disconnects on servers
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2017-07-10 21:13:37 +02:00
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#####Version 1.5-14
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- Updated to Minecraft 1.12
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- Added a recipe for the key ring. Kind of forgot about adding one when I added the ring itself...
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- Fixed wire length crafting leaving wrong coils when the output has maximum length
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- Fixed some more connection issues with control panels
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2017-07-04 18:16:13 +02:00
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#####Version 1.5-13
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- Labels no longer break the model cache and cause lag
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- Labels don't break on dedicated servers any more
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2017-07-04 18:17:27 +02:00
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2017-07-03 21:33:59 +02:00
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#####Version 1.5-12
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- Added tilted control panels
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- Panels are no longer created from machine casings, there is a dedicated item for that now, the Unfinished Control Panel
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- Angle and height can be configured in the Engineer's Workbench
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- Fixed a CME when multi-threaded chunk rendering is enabled
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- Fixed control panels not connecting or disconnecting properly when a panel connector between the panel and the RS controller is broken/placed
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- Improved the performance of the control panel hitbox rendering
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2017-06-17 17:50:16 +02:00
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#####Version 1.5-11
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- Updated to Minecraft 1.11.2
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- Added Panel Meters to monitor a redstone signal with reasonable accuracy
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- Multiple components on the same panel network can modify the same signal now without causing undefined behavior
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- Lock Switches no longer break the model cache
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#####Version 1.4-10
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- added lock switches for control panels (backport from 1.11)
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- Can only be turned on by someone with the correct key to prevent unauthorized access
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- up to 10 keys can be added to a keyring to reduce inventory spam
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- IC2 items can be added to the appropriate sections of the engineers toolbox (backport from 1.11)
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- Components (lighted button, indicator light, etc.) on panels now actually light up (backport from 1.11)
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- Fixed power loss when no energy is being transmitted
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2017-05-10 13:20:00 +02:00
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#####Version 1.4-9
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- added Control Panels
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- They can be used to control and monitor a lot of redstone signals from a few blocks
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2017-06-17 17:50:16 +02:00
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2017-03-21 18:12:09 +01:00
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#####Version 1.3-8
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- the converters and the motor don't have missing textures any more when using Chisel
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2017-03-06 16:36:02 +01:00
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#####Version 1.3-7
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- added Jacob's Ladders/High voltage travelling arcs
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- they don't have a particular purpose aside from looking nice
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2017-01-11 09:54:46 +01:00
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#####Version 1.2-6
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- reduced the discrepancies between IC2 cables and Industrial Wires
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- machines don't explode when they shouldn't except in some corner cases
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- potentially fixed missing textures on the mechanical converters
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- added Chinese translations (thanks SihenZhang)
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2016-12-20 17:05:20 +01:00
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#####Version 1.2-5 (10,000 download celebratory release)
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- added mechanical converters and the rotational motor
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- they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy
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- Rotational motor: produces IE rotational energy from IF
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- No lossless conversion
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- Can be disabled in the config
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- wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version)
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2016-12-08 18:16:58 +01:00
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#####Version 1.1-4
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- fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug)
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- added config values for wire length per connection and per coil item
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2016-10-28 08:26:20 +02:00
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#####Version 1.1-3
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- fixed incompatibility with IE build 48
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- reduced the amount of calls to core IE classes to make such incompatibilities less likely
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- fixed localization of the creative tab
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2016-09-29 16:19:16 +02:00
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#####Version 1.1-2
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- wire coils now use a different amount of wire depending on how long the connection is
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- wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now
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- added Glass Fiber Wire
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- changed license to GPL3
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- changed the amount of connectors/relays the recipes yield
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