malte0811
1a304e169e
Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI
2017-07-14 16:52:19 +02:00
malte0811
2d06c96e46
Build 1.5-14
2017-07-10 21:13:37 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
0a772758ae
Build 1.5-13
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Fixed labels breaking the model cache and on dedicated servers, closes #10
2017-07-04 18:16:13 +02:00
malte0811
b6ef962f6f
Build 1.5-12
2017-07-03 21:33:59 +02:00
malte0811
15674f7ae3
Added tilted panels. Currently they can only be created by editing the panels NBT data
2017-06-28 21:41:50 +02:00
malte0811
cbac269e04
Updated mappings to match the ones used by IE
2017-06-25 18:34:10 +02:00
malte0811
c262866b4d
Build 1.5-11
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Fixed some Z-fighting on the Variacs
2017-06-17 17:50:16 +02:00
malte0811
e9a2ade95a
Allowed multiple components on the same panel network to modify the same RS signal
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Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811
6a2ce4685b
Finished up the lock switch, just missing textures now
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Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811
06d8ddfff9
Merge remote-tracking branch 'origin/master' into MC1.11
2017-05-10 17:56:23 +02:00
malte0811
01c2e58409
Updated to MC 1.11, part 1
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Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
7eecdea794
Build 1.4-8
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Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811
c680f9a466
Added manual entries for control panel related things
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Fixed some problems when playing on a dedicated server
2017-05-08 21:29:45 +02:00
malte0811
7cc0d9d9fe
Added toggle switches, including a version with a cover to prevent accidental activation
2017-05-08 17:20:04 +02:00
malte0811
ee827b46ef
Started implementing a GUI for creating control panels
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fixed the default value for euPerIf, closes #6
2017-04-12 15:55:37 +02:00
malte0811
3d4c2ef1f4
Added sliders to control panels, they can be used to set an RS signal between 0 and 15
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Commented out the IE gradle dependency since no maven build of IE works with control panels yet (latest master does though)
2017-04-04 17:11:50 +02:00
malte0811
b36e5c2623
General refactoring, IC2 connectors no longer use BlockIEBase!
2017-03-21 18:12:09 +01:00
malte0811
c3d871aa37
Build 7
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fixed the Jacob's Ladders breaking when trying to rotate them
fixed sharp rendering edges inside "salted" arcs
2017-03-06 16:47:16 +01:00
malte0811
a113a3d608
added some methods needed for new IE versions
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chaged forge version to use to latest
2017-02-21 17:38:15 +01:00
malte0811
3d9f199d66
Build 6
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Potentially fixed missing textures/models on the mechanical converters in some cases?
Fixed "old" connectors with full storage not working
2017-01-11 16:40:54 +01:00
malte0811
f13b944c7a
Build 5
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made the option to disable converters actually do something
made wire coils show when they are out of range, mirroring the bahavior of IE coils in the latest dev version
2016-12-20 17:27:09 +01:00
malte0811
3bd6c14266
Build 4
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added a config option for wire length per item and per connection
2016-12-08 18:23:20 +01:00
malte0811
24ea23c2b1
fixed a weird edgecase (probably in forge or vanilla) causing a lot of log spam, closes #1
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moved all wire-related classes into a seperate sub-package, in preparation for energy conversion blocks
removed a warning from ClientProxy. IndustrialWires does not generate any warnings when compiling now!
2016-12-08 18:16:19 +01:00
malte0811
ba2bec5d95
Build 3:
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reduced the amount of calls to BlockIEBase, I want to get stop using that class at some point
fixed missing localization for the creative tab
changed build.gradle to automatically download the latest version of IC2
2016-10-28 08:31:55 +02:00
malte0811
c6c0bb00c9
added a license: GPL3
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added a changelog
changed build.gradle to automatically download IC2
added Curse as a valid IC2 download location
2016-09-29 16:26:03 +02:00
malte0811
1fee68c9ef
changed wires to use different amounts of cable for different length connections
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added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811
d8bbbb8170
initial commit
2016-09-16 16:47:59 +02:00