malte0811
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7ebf25b3d5
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Improve sound by using ITickableSound as opposed to starting and stopping the sound every tick
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2018-05-27 13:32:43 +02:00 |
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malte0811
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b3fefaa078
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New sound files!
Fixed broken parts spawning in wrong places sometimes
Some changes to sound volume/pitch calculation
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2018-05-26 18:18:53 +02:00 |
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malte0811
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b43150d6c9
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Fixed UV's for the ends of the shaft
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2018-05-13 18:54:56 +02:00 |
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malte0811
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eb7f73464f
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Misc fixes, mostly related to sound and the "broken parts" entities
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2018-05-12 19:04:38 +02:00 |
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malte0811
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3f08c47a73
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Sound system is mostly done, I'll probably record new versions of the sounds in a few weeks (to remove frequency changes within a segment)
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2018-05-06 20:33:24 +02:00 |
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malte0811
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b12501a86c
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Mech MB sound, take 1
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2018-04-22 22:14:08 +02:00 |
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malte0811
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bd0c941ac8
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Moved everything that can use EU and FE to using joules as an internal storage unit
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2018-04-06 17:29:26 +02:00 |
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malte0811
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92a114d29d
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Proper bounding boxes for mech MB parts
Added the missing bits of axle at the ends of the MB
Added a versioning NBT tag to the mech MB to allow easy changing of the MB structure
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2018-04-04 20:47:44 +02:00 |
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malte0811
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184d12b7cb
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Maybe fixed the last of the energy transmission issues?
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2018-04-02 18:12:01 +02:00 |
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malte0811
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b7bc55a0a9
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A lot of bugfixes, also new models and textures for some of the parts
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2018-03-27 21:31:03 +02:00 |
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malte0811
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b913e28271
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Updated copyright to 2018
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2018-02-28 21:06:33 +01:00 |
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malte0811
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8cca1b13e1
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Added the commutator, the essential part for medium-power conversion
Also, textures! Some are s**t, esp the one for the magnet ring
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2018-02-28 21:03:26 +01:00 |
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malte0811
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56fb9e3b3a
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Merge branch 'MC1.12' into mechStuff
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2018-02-19 20:39:55 +01:00 |
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malte0811
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23df4324ec
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Mechanical MB's disassemble properly now
Started implementing mechanical failure (currently only for flywheels)
Changed the waveforms. This is supposed to be efficient!
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2018-02-17 20:37:53 +01:00 |
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malte0811
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8d98e30b04
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More mech MB work
This is getting somewhere!
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2018-02-13 19:23:02 +01:00 |
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malte0811
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129d8f732a
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Added textures for the insulated wire coils
Fixed incorrect/missing error messages when linking connectors
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2018-02-02 18:08:33 +01:00 |
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malte0811
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6c60b4562b
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Merge branch 'MC1.12' into mechStuff
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2018-02-01 20:56:12 +01:00 |
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malte0811
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93fb75a0b0
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Adapted to the changes in wiring code for the next IE release
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2018-01-30 21:59:09 +01:00 |
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malte0811
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58692ceb76
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TMP commit
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2018-01-01 20:07:20 +01:00 |
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malte0811
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14fde279be
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Added a command to make taking screenshots of Marx generator discharges easier/possible
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2017-11-26 13:52:52 +01:00 |
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malte0811
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d3b84e6823
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Panel components update their color as soon as the value is changed in the GUI, rather than on closing the GUI
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2017-10-31 16:44:29 +01:00 |
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malte0811
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09161bce5f
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Added a seven-segment display for control panels
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2017-10-31 16:29:38 +01:00 |
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malte0811
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e21684818f
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Possibly fixed a race condition NPE with panel models
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2017-10-29 13:59:27 +01:00 |
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malte0811
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746a5d1b57
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Improved rendering of the Marx generator in the manual
The mach converter entry isn't duplicated any more
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2017-10-21 21:15:01 +02:00 |
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malte0811
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59527ba600
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Added an auto-splitter for manual entries. Currently just used for the Marx generator entry.
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2017-10-20 18:25:53 +02:00 |
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malte0811
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cc14d20595
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Added shaders for the Marx generator and the Jacob's ladder
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2017-10-10 18:31:32 +02:00 |
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malte0811
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e9449440fd
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Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
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2017-09-15 20:03:23 +02:00 |
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malte0811
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d5d0dca298
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Replace Albedo by Mirage
Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
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2017-09-06 21:18:59 +02:00 |
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malte0811
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c8c2b5bf88
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Lots of small fixes for the Marx generator
Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
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2017-09-04 22:04:53 +02:00 |
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malte0811
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8d4c0fcad2
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Merge branch 'marx' into MC1.12
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2017-09-04 17:42:50 +02:00 |
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malte0811
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ac7d36b5e7
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Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
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2017-09-03 20:48:10 +02:00 |
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malte0811
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a732ffa6a9
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Remove manual entries if IC2 isn't loaded
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2017-09-02 18:03:16 +02:00 |
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malte0811
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bc1ebc9fa5
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Add JEI support for the Marx generator
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2017-08-29 21:31:22 +02:00 |
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malte0811
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e200185235
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Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
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2017-08-27 20:27:29 +02:00 |
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malte0811
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840869cd08
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Fix some bugs&crashes when IC2 isn't installed
Some general cleanup
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2017-08-23 22:30:24 +02:00 |
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malte0811
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ccc3c7ab12
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IC2 is an optional dependency now, probably still buggy
Fix the TE names
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2017-08-22 18:33:05 +02:00 |
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malte0811
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e003367bf7
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Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component.
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2017-08-21 21:08:30 +02:00 |
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malte0811
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f62a13596b
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Add second-channel support to the Variac, the Panel Meter and the slider
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2017-08-18 22:41:33 +02:00 |
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malte0811
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a61639052e
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Fix Marx discharge and spark gap render rotation
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2017-08-16 18:28:54 +02:00 |
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malte0811
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505464c002
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Discharges can fail if the total voltage is too low
Added Albedo compat for the marx generator
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2017-08-15 21:37:53 +02:00 |
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malte0811
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c18d94899a
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Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
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2017-08-13 18:46:46 +02:00 |
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malte0811
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5667768420
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Merge branch 'MC1.12' into marx
# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
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2017-08-07 22:03:07 +02:00 |
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malte0811
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c53b09b6ce
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Merge branch 'MC1.12' into marx
# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
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2017-08-06 18:15:08 +02:00 |
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malte0811
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1a304e169e
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Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI
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2017-07-14 16:52:19 +02:00 |
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malte0811
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74c0115102
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Added documentation on the key ring and fixed some bugs with it
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2017-07-13 17:53:05 +02:00 |
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malte0811
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d0472b45b9
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Update to 1.12: Everything except recipes done. Probably quite buggy
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2017-07-09 18:10:06 +02:00 |
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malte0811
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7dc33fb296
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Finished up tilted panels:
-Some Bugfixes
-Added recipes and documentation
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2017-07-02 20:37:47 +02:00 |
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malte0811
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b716c23e3d
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Added a way to create tilted panels in-game (no recipe yet)
Panels are no longer created from machine casings, but from unfinished panels
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2017-06-30 21:04:43 +02:00 |
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malte0811
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15674f7ae3
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Added tilted panels. Currently they can only be created by editing the panels NBT data
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2017-06-28 21:41:50 +02:00 |
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malte0811
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cbac269e04
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Updated mappings to match the ones used by IE
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2017-06-25 18:34:10 +02:00 |
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