9ae4bad8b6Misc Marx stuff: -The bottom cap charges faster now -Tinnitus can be replaced by damage or nausea in the config file -If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0 -Improved handling of low stored power
malte0811
2017-06-23 17:40:49 +0200
5f8ef84e0fMerge branch 'MC1.11' into marx
malte0811
2017-06-23 17:33:13 +0200
c262866b4dBuild 1.5-11 Fixed some Z-fighting on the Variacs
malte0811
2017-06-17 17:50:16 +0200
e9a2ade95aAllowed multiple components on the same panel network to modify the same RS signal Cleaned up RS output code for panel components Removed IC2's maven from build.gradle, since it is currently offline
malte0811
2017-06-17 17:22:44 +0200
143311aecfEffects of Marx discharges on entities: Damage for thos close to the discharge, tinnitus for those further out Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
malte0811
2017-06-16 22:04:30 +0200
56f9852accCleaned up a merge conflict in en_US.lang Wasn't there some sort of joke about programming languages where merge conflicts are still valid code?
malte0811
2017-06-16 09:47:19 +0200
206c1170f1Merge branch 'MC1.11' into marx
malte0811
2017-06-05 17:23:18 +0200
963755af78Wire connections and bounding boxes for the Marx generator Some misc stuff
malte0811
2017-06-03 21:06:25 +0200
d4bed0d324Added a render for the Marx generator
malte0811
2017-06-02 17:57:17 +0200
5a80b2626bMarx generator. It forms and breaks Models for mirrored marx generators are broken The IC2 cables drop as items due to missing IC2 API methods
malte0811
2017-05-25 17:49:06 +0200
b9f5a8a9f8Added (analog) panel meters Fixed locks breaking the model cache Ported the fix for #7
malte0811
2017-05-27 17:00:26 +0200
42c1021c88Build 1.4-10 Removed a copyright header that Intellij put in build.gradle
malte0811
2017-05-26 17:33:09 +0200
6c6a72ae03Minor fixes to the previous commits
malte0811
2017-05-26 17:02:07 +0200
0dd80c3e56Added a key ring, holds up to 10 keys by default texture might change, docs+recipe still to do
malte0811
2017-05-20 18:50:04 +0200
9ba2dcb0b6Added textures for the key+lock switch Renaming a key to an empty name returns it to its unnamed state
malte0811
2017-05-20 17:14:43 +0200
65ba8acbecFinished up the lock switch, just missing textures now Added a recipe to copy settings from one panel component to another Some internal changes
malte0811
2017-05-19 17:45:30 +0200
b11ca376a3Fixes for the previous commits
malte0811
2017-05-26 13:26:15 +0200
55e03ab8a4Started adding locks for panels
malte0811
2017-05-18 18:13:08 +0200
fe7c44f298Added some IC2 items to the Engineer's toolbox
malte0811
2017-05-15 21:40:43 +0200
0c52514b15Glowing components like the indicator light actuall glow in the dark now Some bugfixes Complete code reformatting
malte0811
2017-05-11 16:39:20 +0200
0f0232469eFixed energy loss when not transmitting any energy, closes#7
malte0811
2017-05-26 12:31:19 +0200
8e845ab100Added a key ring, holds up to 10 keys by default texture might change, docs+recipe still to do
malte0811
2017-05-20 18:50:04 +0200
695679caa2Added textures for the key+lock switch Renaming a key to an empty name returns it to its unnamed state
malte0811
2017-05-20 17:14:43 +0200
6a2ce4685bFinished up the lock switch, just missing textures now Added a recipe to copy settings from one panel component to another Some internal changes
malte0811
2017-05-19 17:45:30 +0200
5165d55218Started adding locks for panels
malte0811
2017-05-18 18:13:08 +0200
d3cd816f0cAdded some IC2 items to the Engineer's toolbox
malte0811
2017-05-15 21:40:43 +0200
6d4c4f7276Added a remapper to stop wire connectors from vanishing when updating They will be facing north though, so most of them will have to be broken and replaced
malte0811
2017-05-13 20:13:40 +0200
23c1afc44bGlowing components like the indicator light actuall glow in the dark now Some bugfixes Complete code reformatting
malte0811
2017-05-11 16:39:20 +0200
06d8ddfff9Merge remote-tracking branch 'origin/master' into MC1.11
malte0811
2017-05-10 17:56:23 +0200
01c2e58409Updated to MC 1.11, part 1 Compiles and runs, but probably doesn't really work yet
malte0811
2017-05-10 17:56:05 +0200
7eecdea794Build 1.4-8 Added the missing textures Fixed a few minor bugs
master
malte0811
2017-05-10 13:20:00 +0200
aca048cbeeAdded recipes for all panel related things Apart from the missing textures everything is ready for a release
dev
malte0811
2017-05-09 17:25:03 +0200
c680f9a466Added manual entries for control panel related things Fixed some problems when playing on a dedicated server
malte0811
2017-05-08 21:29:45 +0200
7cc0d9d9feAdded toggle switches, including a version with a cover to prevent accidental activation
malte0811
2017-05-08 17:20:04 +0200
bf66a0fdc7Added a variable transformer/Variac to put on control panels
malte0811
2017-05-03 18:08:52 +0200
4586e57b84Control panels can be disassembled in the panel creator now added the missing background textures changed the "base item" for control panels to be a basic machine casing
malte0811
2017-05-01 18:40:29 +0200
6717e7c815Added a model for the panel creator
malte0811
2017-04-29 18:54:21 +0200
4e84a0d020Added an item model for the control panel Added some localization&other item models
malte0811
2017-04-28 20:20:52 +0200
c15e68a716Added textures for the panel component items Made it possible to pick up single components from the panel creator GUI
malte0811
2017-04-27 18:15:11 +0200
d02981e14dAdded models for the RS panel connector Fixed every block dropping the meta=0 version
malte0811
2017-04-24 17:26:42 +0200
3739fc127cStopped the user from placing overlapping components Fixed GUI String rendering size Fixed panel components not stacking in some situations Slider length has to be greater than 0.125 now
malte0811
2017-04-23 17:23:10 +0200
0327322198Added editing GUI's for the other components fixed a potential component dupe bug
malte0811
2017-04-22 18:14:49 +0200
1d83fa7579Added a GUI for editing panel components Currently only available for buttons
malte0811
2017-04-20 20:44:08 +0200
8cabaa9844Added textures for the panel creator GUI and the control panel block Fixed bounding box direction on the Jacob's ladders
malte0811
2017-04-17 19:35:14 +0200
0ee914b7e6Further work on panel creation Added items to represent the panel components
malte0811
2017-04-13 17:14:05 +0200
ee827b46efStarted implementing a GUI for creating control panels fixed the default value for euPerIf, closes#6
malte0811
2017-04-12 15:55:37 +0200
4bda8d458cfixed a crash on dedicated servers because for some reason AABB(Vec3d, Vec3d) is client-only fixed copyright comments
malte0811
2017-04-10 16:20:39 +0200
838e9c2af4Control panels now drop properly and can be placed added a basic GUI to panel RS connectors to allow changing the ID
malte0811
2017-04-09 16:59:57 +0200
3d4c2ef1f4Added sliders to control panels, they can be used to set an RS signal between 0 and 15 Commented out the IE gradle dependency since no maven build of IE works with control panels yet (latest master does though)
malte0811
2017-04-04 17:07:45 +0200
3641775ff5Control panels now work when connected to multiple RS ports with the same ID fixed rotation of Jacob's Ladders
malte0811
2017-04-02 17:16:42 +0200
4ecab259ddMore misc control panel stuff Includes RS indicator lights
malte0811
2017-04-01 17:33:58 +0200
b1ff95cf85Further work on control panels RS output is working (but depends on current master IE with an additional fix) Model rotation on Jacobs ladders is broken!
malte0811
2017-03-28 18:15:41 +0200
34bf534b1cstarted adding control panels. Very much WIP!
malte0811
2017-03-24 17:40:05 +0100
b36e5c2623General refactoring, IC2 connectors no longer use BlockIEBase!
malte0811
2017-03-21 18:12:09 +0100
12e18534feFixed broken textures on the mechanical converters/motor with Chisel installed, closes#5
malte0811
2017-03-07 16:51:47 +0100
c3d871aa37Build 7 fixed the Jacob's Ladders breaking when trying to rotate them fixed sharp rendering edges inside "salted" arcs
malte0811
2017-03-06 16:36:02 +0100
59177870f1added the manual entry on jacobs ladders fixed jacobs ladders replacing other blocks on placement
malte0811
2017-03-03 19:04:08 +0100
a15107025dJacobs ladders cause damage when touched applying salt to Jacobs ladder's colors the arc orange (due to sodium)
malte0811
2017-03-03 17:52:22 +0100
7c9d8ff8fbadded textures for the jacobs ladders fixed the normal sized ladder missing a bit of rendering limited energy input to the side marked as such
malte0811
2017-03-02 17:26:24 +0100
8a12144490Progress on the jacobs ladders: added models for the small and normal sized versions made them rotatable fixed sound energy storage is saved to NBT now
malte0811
2017-02-28 17:32:40 +0100
2edc831d19added Jacobs Ladders, part 1 rendering and sound are done, as well as energy usage ToDo: finish the dimensions of the different ladders, add models for small+normal, recipes, probably a lot more...
malte0811
2017-02-26 13:56:36 +0100
a113a3d608added some methods needed for new IE versions chaged forge version to use to latest
malte0811
2017-02-21 17:38:15 +0100
3d9f199d66Build 6 Potentially fixed missing textures/models on the mechanical converters in some cases? Fixed "old" connectors with full storage not working
malte0811
2017-01-11 09:54:46 +0100
0e613d05b8reduced the difference between IC2's wires and IndustrialWires's cables to prevent machines from blowing up when they shouldn't (There are still differences in some cases, but it works in most cases) added a "credits" file
malte0811
2017-01-04 18:18:33 +0100
ca41e82576Merge pull request #3 from SihenZhang/master
malte0811
2016-12-24 09:22:10 +0100
f13b944c7aBuild 5 made the option to disable converters actually do something made wire coils show when they are out of range, mirroring the bahavior of IE coils in the latest dev version
malte0811
2016-12-20 17:05:20 +0100
04e25e300cmade rotation work with mechanical converters added recipes for the mechanical converters changed them to accept forge energy as well as IF
malte0811
2016-12-19 18:16:46 +0100
d3c571d60cadded textures for the mechanical converters+IF motor, made by C8H8O4 fixed some minor bugs with energy conversion rates increased the default maximum of kinetic to rotational energy conversion, the old one was equal to about 2 IF added a manual entry, still need to change the displayed recipes
malte0811
2016-12-15 21:32:28 +0100
ac390872b1Added basic (low efficiency, low power) conversion methods between RF and EU by making conversion between IE rotational energy and IC2 kinetic energy possible TODO: -textures+blockstate JSON's -recipes -manual entry including an explanation of rotational energy -ask Blu about making inputRotation return a double of leftover energy
malte0811
2016-12-13 21:00:07 +0100
3bd6c14266Build 4 added a config option for wire length per item and per connection
malte0811
2016-12-08 18:16:58 +0100
24ea23c2b1fixed a weird edgecase (probably in forge or vanilla) causing a lot of log spam, closes#1 moved all wire-related classes into a seperate sub-package, in preparation for energy conversion blocks removed a warning from ClientProxy. IndustrialWires does not generate any warnings when compiling now!
malte0811
2016-12-08 17:52:34 +0100
ba2bec5d95Build 3: reduced the amount of calls to BlockIEBase, I want to get stop using that class at some point fixed missing localization for the creative tab changed build.gradle to automatically download the latest version of IC2
malte0811
2016-10-28 08:26:20 +0200
c6c0bb00c9added a license: GPL3 added a changelog changed build.gradle to automatically download IC2 added Curse as a valid IC2 download location
malte0811
2016-09-29 16:19:16 +0200
1fee68c9efchanged wires to use different amounts of cable for different length connections added Glass Fiber Wire changed the amount of connectors/relays produced per crafting WARNING: this commit won't work with the public IE builds currently available
malte0811
2016-09-22 19:52:01 +0200