Ben Spiers
0951acf142
Remove the old one. Forgot to save the file...
2013-08-25 02:47:16 +01:00
Ben Spiers
32c32fb106
Move checkTransmissionType to TransmissionType.
2013-08-25 02:41:03 +01:00
Ben Spiers
d18c9645f9
Fix being able to move the electric chest into a different slot using number keys and crashing everything
2013-08-25 02:41:03 +01:00
Ben Spiers
ecd9f29f07
Don't emit fluid from active pipes.
2013-08-25 02:41:03 +01:00
Aidan C. Brady
7a7b398f31
Several bugfixes, overhaul of TileEntity-based upgrade management
2013-08-24 21:22:45 -04:00
Ben Spiers
081e204dbf
Pressurized tubes transfer gas
2013-08-23 19:43:10 +01:00
Ben Spiers
8f4b19f87c
A slightly surprisingly large number of unused imports
2013-08-23 19:25:26 +01:00
Ben Spiers
6cf89af4b2
Generalise the EnergyMeter. The name may not be entirely accurate any more.
2013-08-23 19:23:08 +01:00
Ben Spiers
65776e3516
Fix a bit of wonkiness with pipes, etc.
2013-08-23 04:19:01 +01:00
Ben Spiers
486e5aa334
Make dynamic tanks render gaseous fluids by transparency instead of level.
2013-08-22 23:55:06 +01:00
Ben Spiers
f39e3a528d
Fix chunk-load handler; make it refresh adjacent loaded chunks as well, to
...
solve an edge case.
2013-08-22 21:16:28 +01:00
Ben Spiers
67687cd579
I'm an idiot.
2013-08-22 21:16:27 +01:00
Aidan C. Brady
5e379f052a
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/api/GasNetwork.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/TileEntityEnergyCube.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673
Updated IC2 API, modularized energy management
2013-08-22 11:36:31 -04:00
Ben Spiers
d9c94cc0c8
Add missing import
2013-08-21 20:31:54 +01:00
Ben Spiers
e598527656
Fix StackOverflowException on getNetwork.
2013-08-21 20:26:47 +01:00
Ben Spiers
19cea5b35c
PowerReceiver can sometimes be null
2013-08-19 21:29:14 +01:00
Ben Spiers
18868398b4
Stop Object3D.getTileEntity() from loading unloaded chunks.
2013-08-19 18:37:36 +01:00
Aidan C. Brady
896daa10e8
Quick fix
2013-08-19 09:45:43 -04:00
Aidan C. Brady
de10fa2d58
Finished new changes, canTransferGas() functionality temporarily severed
2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126
Loads of work on modularization, BROKEN BUILD
2013-08-18 21:32:47 -04:00
Aidan Brady
046cab7880
Base transmitter TileEntity class
2013-08-18 17:04:20 -04:00
Aidan Brady
f64ea42e43
Even more modularization
2013-08-18 16:51:47 -04:00
Aidan Brady
b2f20185e4
Further modularized transmitter networks
2013-08-17 13:32:05 -04:00
Aidan C. Brady
20728eff4f
Began work on a more modular approach to networks
2013-08-16 11:56:42 -04:00
Aidan C. Brady
98a436d2f7
Cleanup
2013-08-16 11:50:58 -04:00
Aidan C. Brady
38e772107c
Merged NEI module, bumped version
2013-08-14 11:01:44 -04:00
Ben Spiers
2389d3d864
Re-add and update NEI plugin to work again
2013-08-10 20:52:59 +01:00
Aidan Brady
9fae571278
Remove dead code
2013-08-08 13:13:19 -04:00
Aidan Brady
6ce44658ad
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/ItemBlockEnergyCube.java
common/mekanism/common/LinkedPowerProvider.java
common/mekanism/common/TileEntityUniversalCable.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-08 13:11:25 -04:00
Aidan Brady
8996b499e3
Merging with other computer
2013-08-08 13:10:11 -04:00
Aidan Brady
7e167b753a
Logistical Transporters now have complete network functionality. Actual item transport is the next step!
...
Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
fe9cd85564
Work on Logistical Transporter
2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef
General rendering improvements
...
*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
2553bb40c1
Minor Electric Pump container fix, cleanup
2013-08-05 03:55:17 -04:00
Aidan Brady
7f45043dec
Minor dynamic tank logic fix
2013-08-04 03:33:40 -04:00
Aidan Brady
aa69ba4bdf
Fix cast
2013-08-03 23:59:24 -04:00
Aidan Brady
ffd2588a63
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc
Began work on Logistical Transporter - item transport :)
2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2
I need to stop leaving those in.
2013-08-04 02:07:57 +01:00
Ben Spiers
472050e296
So apparently kilojoules are the base unit now. OK.
2013-08-04 01:58:56 +01:00
Ben Spiers
49fc056c8c
My approach to Universal Cables rendering power. They render with
...
transparency proportional to the base 10 log of power, to compensate
for the wide range of power that can be transmitted, and minimise client
update packets.
2013-08-04 01:58:56 +01:00
Ben Spiers
8ee17b2a03
Bring other network types up to speed with EnergyNetwork
2013-08-04 01:58:56 +01:00
Ben Spiers
837689a061
Transmitter Network Interface
2013-08-04 01:58:56 +01:00
Aidan Brady
503c4eb0b5
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-02 03:16:56 -04:00
Aidan Brady
47c36f1f38
Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
...
Also - cleanup! Closes #214 .
2013-08-02 03:16:38 -04:00
Ben Spiers
534234abb2
Should fix robit crash when placed on non-chargepad tileEntities
2013-08-01 23:49:38 +01:00
Ben Spiers
f48997a793
Merge branch 'master' of github.com:aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 23:30:59 +01:00
Ben Spiers
0d99b90922
Add a nullcheck that was crashing someone.
2013-08-01 23:15:02 +01:00
Ben Spiers
04e7fdcf23
Make the transmitters' internal renders look a bit nicer (hopefully also a bit
...
faster). Framework is in place to change transparency of energy in cables
but the client-side ones don't know what they're doing yet.
2013-08-01 23:14:26 +01:00